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Everything posted by Maximo
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- 570 comments
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- #hud
- #interface
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(and 6 more)
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- 296 comments
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- #building
- #foundation
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(and 27 more)
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- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 570 comments
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- #hud
- #interface
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(and 6 more)
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- 570 comments
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- 1
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- #hud
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(and 6 more)
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- 59 comments
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- 3
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I dont know if anyone else has this but the plugin doesnt work after the last update unless im missing something? Unloaded plugin VIP Status v2.2.0 by Doldak Loaded plugin VIP Status v2.2.0 by Doldak NullReferenceException: Object reference not set to an instance of an object. Please advice, thanks.
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Mabel has a valid question here and I think most of us server owners are looking for a plugin to set limits per clan. So the question is, does the plugin provide these options? Are they tested and working? Any known issues with other plugins? And second, does the plugin have options to limit the stored amount of resources like ore and cooked items?
- 72 comments
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- #limit
- #advanceentitylimit
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- 296 comments
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- #building
- #foundation
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(and 27 more)
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- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 296 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 570 comments
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- #hud
- #interface
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(and 6 more)
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- 4 comments
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- #shopping precinct
- #shopping centre
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(and 2 more)
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There's a lot more that needs fixing. Lots of texture issues, at Outpost flickering textures as they overlap, black texture stripes that need covering, and also water missing in i11, its not water there. Green keycard doors at Logistics Center dont have power so maybe im missing something after hours of searching for a fusebox. Some tunnels at the abandoned underground plantaion (The whole map misses a T where it should say PLANTATION) have rocks going through so you cant get through. Im a bit disappointed as you cant miss these things when you check the map.
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- 570 comments
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- #hud
- #interface
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(and 6 more)
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I've never seen a map like this, even knowing Gruber by now and knowing what he can do. The monuments are just too insane too descibe, very beautiful and it keeps you amazed at all times. It looks like it came straight out of a Mad Max movie, where's Auntie Entity The eye candy is just astonishing, the more you explore this map the more you get pleased. The extra spots where you can build are very nice, providing almost full stealth. Each and every monument is a piece of art, well designed with a lot of details, amazing. if I would have to come up with a reason not to add this map to my collection, well there is none. A true masterpiece.
- 33 comments
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- 2
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- #gruber
- #custom map
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(and 5 more)
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When you're on the hunt for a decent map with lots of custom monuments, this is one to consider. There's so much to see, I don't even know where to start. Big evil monument in the middle of the map hidden in fog, but once you arrive at the entrance you will meet the natives who like to get a piece of you, lol. After fighting those creatures, you will be rewarded with a nice loot stacked puzzle room which also has secrets and surprises, and it just doesn't stop there. The oooh's and aaaah's don't end, it is all balanced well and put there with a reason. You can't sit still you will be exploring more and more as the map invites you to, it's pretty hard not to The more I flew around this map, the more I started to like it. Outpost is compact and has merged with bandit, which was meant to be. The bar looks like it was there from the beginning, it just makes sense. A big bonus is the puzzle room at Outpost, which will put a smile on your face. Visiting one of the monuments called Ripton City was a very pleasant surprise. The shops and bank have lootable atm's, shelves and cabinets. Amazing how much loot is there, well done I must say. Overall, this map gives you a very pleasant gaming experience, a must-have in your collection.
- 30 comments
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- 570 comments
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- #hud
- #interface
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(and 6 more)
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Convoy 2.4.1 is throwing errors: Failed to call hook 'OnEntityTakeDamage' on plugin 'Convoy v2.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyController.OnConvoyAttacked (BasePlayer initiator) [0x00042] in <642328573c3a4a2b9d05b62ba5ff8b74>:0 at Oxide.Plugins.Convoy.OnEntityTakeDamage (BasicCar entity, HitInfo info) [0x00056] in <642328573c3a4a2b9d05b62ba5ff8b74>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00561] in <642328573c3a4a2b9d05b62ba5ff8b74>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'Convoy v2.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyController.OnConvoyAttacked (BasePlayer initiator) [0x00042] in <642328573c3a4a2b9d05b62ba5ff8b74>:0 at Oxide.Plugins.Convoy.OnEntityTakeDamage (BasicCar entity, HitInfo info) [0x00056] in <642328573c3a4a2b9d05b62ba5ff8b74>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00561] in <642328573c3a4a2b9d05b62ba5ff8b74>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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Boston, a map to remember. When I stumbled upon this map when I was searching for one for my servers, I was blown away by the details and custom monuments that are present on this beautiful map. If you're not used to custom monuments, you could be in for a big surprise. After waking up on the beach and walking around I was shocked to see a complete space station up in the air, and even more remarkable is that it is reachable by zipline, which makes it easy to enter for the starters who don't have any experience with mini's, heli's or even jetpacks. As a matter of fact, all the monuments are easily reachable by zipline which in my eyes is a big plus. The puzzle card rooms and NPC's make sure you get a good piece of the action and the loot that comes with it, and after clearing the monument you get the awesome feeling in your stomach when you jump off the space station and dive into the water, what a rush! Exploring the map further it seems to have a prison with 3 keycard rooms with many elite crates, definitely worth visiting, all those details and prisons are nice treat to the eyes and even a bigger treat for the trigger-happy players....then I stumbled upon a ruined city with zombies trying to kill you, even with F1 grenades and boy do they mean business lol. The stores in the city have awesome loot but to get to the loot you have to work for it, the loot comes as a real reward when you're finished taking on the zombies. A very pleasant detail is that the gun cabinets and clothing vitrines are actually lootable, just when you think it doesn't get any better, it actually does. It is all so well-balanced, amazing. Running around this map makes you forget about time, all you want to do is get going and explore more and more while enjoying the beautiful surroundings and monuments. And if you search for the secret spots to build a base, you will realize that Gruber has thought of every little detail to make you smile and enjoy the base you build. Flying with a mini or heli and looking from above makes you realize even more that it's an aftermath of the earth disasters that have taken place. It is up to you to make sure it doesn't get out of hand....... Highly recommended.
- 30 comments
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