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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Playing on a large 5000 size map and all the patrol boats are spawning mostly along 1 side of the map and are not evenly dispersed around. Is there any way to improve this?
  2. More times than not, a cheater account racks up a very high k/d in a short time. It would be great to have a plugin that notifies discord with a webhook whenever a player reaches X ratio on their K/D in X amount of minutes. It could be set to detect a 4.0 k/d over a few minutes or a 10.0 k/d over a few hours. This would give admins the ability to play with settings to find the best ratio to get reports of high k/d players. Also add the option to whitelist player steam id's so they don't get reported again. (verified good players)
  3. Have same issue. Any way we could make attack ability only apply to guns?
  4. I feel like an idiot but how do you actually get the small wooden sign on a mini?
  5. KingSizeKevin

    Suspect

    Awesome, nice find!! Thanks for your excellent work.
  6. KingSizeKevin

    Suspect

    Hello, I have this same problem sometimes using version B. Sometimes a player comes in discord and says he has a weird crosshair pattern on his screen after I run /suspect on them. Im very hesitant to use this plugin now. Can we make sure this never happens?
  7. KingSizeKevin

    Air Event

    How can I reduce it to 1 locked crate instead of 2?
  8. KingSizeKevin

    Skills

    Still the same issue here
  9. Would it be possible to have an option for machine gun range?
  10. The initial skill works when you click Stage 1, but if any player tries to upgrade to Stage 2 or 3, the skill does not apply until they log off the server and reconnect or if the plugin is reloaded. This started with December wipe. Can we get this fixed?
  11. KingSizeKevin

    Skills

    Came to say the same thing as above. Another workaround is if the player relogs to the server, then the skill is applied. Can we get a fix?
  12. Ability for admins to place Auto turrets, shotgun traps, flame turrets & land mines at any Monument. Traps are infinite. Traps can be broken by players. Traps respawn after X minutes in a config file. Perfect for PvE servers to make running regular monuments more of a challenge
  13. oooh sweet I missed that! Always 1 step ahead haha. Thanks mate
  14. It is the Heavy Scientist profile which I'm sure you are aware as it is probably the base npc that you use
  15. When using the NPCKits plugin on this website, it overwrites raidable base npcs with whatever is customized in the NPCKits plugin. There is an API to ignore NPCKits and prevent them from loading. Could you add this? object OnNpcKits(ulong userID) => MyNPCS.ContainsKey(userID) ? true : (object)null; where MyNPCS is a placeholder for some record of npcs that is used for Raidable Bases
  16. Would it be possible to have a plugin that just ignores any wood upkeep for Twig and it just always decays no matter what resources are in the TC? If they upgrade to Wood or higher then it functions like normal.
  17. KingSizeKevin

    Skills

    I can help beta test future versions if you like so you dont have to upload 8 versions in a few days
  18. Can you fix the monument names so they are formatted nicely instead of the underlying game code? Like satellite dish is showing as radtown_small_3, etc. They should be the names matching on the map. Thanks!
  19. I have tried everything possible and every time I wipe the server, players still have the permissions/skills. I run a custom map if that makes a difference?
  20. There is still another problem... it is generating hundreds of skill data files which look like NPC numbers. such as 8454085.json Inside the fill it says NULL It is just creating them nonstop over and over
  21. It says on your description page skills.wipe command and it worked on previous versions. Your auto wipe doesn't work properly and leaves behind all the custom permissions set by the skills plugin. I have to delete the oxide permissions group data file every wipe
  22. KingSizeKevin

    Spamming console error

    (23:25:15) | Failed to call hook 'OnEntityTakeDamage' on plugin 'Skills v1.31.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skills+PlayerData.GetOrLoad (System.String baseFolder, System.String userId) [0x00021] in <038d092f17374c4aa7f1cf6ffe4310bc>:0 at Oxide.Plugins.Skills+PlayerData.GetOrLoad (System.String userId) [0x00005] in <038d092f17374c4aa7f1cf6ffe4310bc>:0 at Oxide.Plugins.Skills.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00091] in <038d092f17374c4aa7f1cf6ffe4310bc>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008cf] in <038d092f17374c4aa7f1cf6ffe4310bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  23. skills.wipe still not working in the console on the new version it should wipe the custom set permissions for custom skills also right?
  24. Thank you!!
  25. A couple of suggestions: Add the grid location to the chat message at the end like (P4) Also both large & small harbor both say Harbor. Make sure all monuments have their full names. Thank you.
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