Jump to content

KingSizeKevin

Member
  • Posts

    623
  • Joined

  • Last visited

Everything posted by KingSizeKevin

  1. New update is amazing! Thank you. Really happy with all the new changes! Was augmenting cargo ship something that would still be possible ?
  2. Could we expand on the permission system? I would like to create tiers for the Skills plugin. So it would have like permissions: itemslostdurabilityonnpchit.protectplayer.1 itemslostdurabilityonnpchit.protectplayer.2 itemslostdurabilityonnpchit.protectplayer.3 And then the config file could have further expansion something like this. Default would be applied globally and the permission tiers would overwrite the default settings once the permission is applied. "Default": { "CloseDurabilityPercent": 0.75, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 1.0, "MeleeDurabilityPercent": 0.75 }, "Permission Tiers": { "1": { "CloseDurabilityPercent": 0.50, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.75, "MeleeDurabilityPercent": 0.5 }, "2": { "CloseDurabilityPercent": 0.25, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.5, "MeleeDurabilityPercent": 0.25 }, "3": { "CloseDurabilityPercent": 0.10, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.25, "MeleeDurabilityPercent": 0.10 } } Just an idea and of course implement the way you think is best! This would be huge for PvE servers so we can pair it with the firearm modifier plugin. Thank you for the consideration!
  3. KingSizeKevin

    Shop

    Hello, I am about to buy this plugin, but a quick question. Do custom commands end up in a commands category? Or can I make my own categories up? I don't see any command section on the screenshots so Im curious where they end up on the menu. Thank you!
  4. Any news on an update on this plugin plus your other ones? Would really like to give them melee weapon instead. I had to disable all of your plugins until they are updated sadly.
  5. Suggestion: Support for timed profiles. For example at start of wipe I want it to be easier. After 7 days since wipe, it will load a 2nd profile that is more difficult. After another 7 days it gets harder. The last week of the month is insanity mode. End user could configure X amount of profiles and then set the time into the wipe each one should initiate. Would be a great addition for people who want to add progressive difficulty over time.
  6. Suggestion: first custom spawn point is spawn 1. Remove 0 as the first spawn point. Also, If possible, do the same for monuments. I'd rather have Habor 1 and 2 rather than harbor 0 and 1.
    Solid plugin. Everything works as expected. Plugin developer added a new feature upon request. Support for external plugins via commands is huge and I was able to add 3-4 custom skills on top of the preconfigured ones. A simple yet extremely effective economic based skills plugin!
  7. Could you make it so 1.5 reads as $1.50 instead of $1.5 cause its just normal to include the extra zero when dealing with monetary values
  8. I think anyone still wanting to edit the text file vs the UI could be won over with something to address this problem. I want to set settings on Substation 0 or Ice Lake 0 and apply them to all the other similar profiles. These locations commonly have the same exact settings and having to do it manually over and over is very tedious with the UI. If there was some way to "apply to all" when setting one of the repetitive profiles it would save a ton of time.
    I actually made this plugin request on another website a month ago because I was looking for exactly this!! Not sure if you answered my prayers but this plugin is perfect! Considering how extensive economy plugins are I was surprised to find this did not exist already. Happy to see it be developed and well worth the few bucks as it totally opened up the economy in a much better way. Thank you for the plugin!
  9. One more bug: If you have kits and click Edit kits on a monument then click Reload profile, it resets the kits back and you have to do it a 2nd time in order for the setting to stick.
  10. We discussed it before but I thought of a much simpler solution. When you type /botrespawn while editing a current monument it will have a button on the main screen "edit last profile" which just takes you straight to the monument edit screen of the current one being worked on.
  11. Sweet! Appreciate all your work. The plugin is working great and I'm getting more used to the UI and starting to like it. Last question: Would it be possible to modify the cargo ship event and add some more npc?
  12. Any ETA when we can at least get the PVP greeting message when entering the zone? This is stressing my players out everytime it pops up and they aren't aware about it being PVP until they exit. Thank you!
  13. Would it be possible to add oil rigs as parent monuments so we can attach recurring custom spawn points to them?
  14. Interested to try revamp of this plugin but I saw the config is in Russian only? Will there be english added?
  15. Suggestion: Add support for commands to go to different tabs. So if people type /rules it goes to the rules tab. If people type /wipe it goes to the wipe tab. This would be very nice.
  16. One more suggestion, can we change BotHealth from increments of 20 to 10? I like to set them at 150 and it would make it easier so I dont have to edit config file.
  17. Thank you I think that would be swell. Everything would feel at ease of use again at that point. I do like the config options in the GUI which makes that angle much easier. I know I have voiced frustration, but I appreciate your work greatly. It has been a rough week for all pve admins and you have done the best you can under the circumstances. Look forward to the future of the plugin.
  18. fyi the DB shotgun is not a good solution. I had to disable it. Looking forward to update where its back to melee
  19. Maybe there could be a way to resume at the last GUI interface that we were last on if we closed it instead of having to start from the beginning of the UI again? Idk if that would be better or worse but I'm usually working on 1 monument at a time so if the GUI opened back up to where it last was I feel like I wouldn't have to do all these unnecessary extra clicks for something that took 1 command before, like showing all the spawnpoints with /botspawn show <duration>. Speaking of duration can we add that back also? I like to analyze the spots for more than the 30 seconds it shows and I have to go back in the GUI multiple times. Before I could set it to 120 seconds and analyze it better.
  20. Can we please just have the old command system back? The extra keybind is better and a step closer but still a downgrade. /botspawn edit "monumentname" should do the same exact thing as going to the monument, typing /botrespawn, and clicking thru a bunch of UI interfaces to finally come to a button that says "add by command". Like I get it that it makes it easier for novice users but what is the harm of a simple command to come to the same result like the old botspawn? Certainly a botspawn edit command can replicate the GUI and let advanced users get this shit done faster and easier with commands. The show command also as going to GUI again is so many extra steps compared to typing a command. Please give us command/gui options and not force only gui.
  21. 3.0 then lol. Point is the extra lengthy command is just to make it seem like its "new" for no reason at all. We know its botspawn with a little extra rework. I suppose I can just edit the cs file myself for a quick fix
  22. Petition to call this botspawn 2.0 and change the command to /botspawn. The extra 2 letters arent necessary lol
    Updated Review: While the death of botspawn and initial launch of botrespawn was a harsh reality for pve server owners this month, this plugin continues to be the best product possible in regards to bot spawn management. There is simply no other plugin like it. At first I was very hesitant on the UI interface as there were initial cumbersome issues that made it difficult to use. With the addition of a few suggestions, the plugin author was able to improve functionality and give us the best of both worlds between botspawn and botrespawn. Developer continues to listen to issues and does great in listening to feedback. This situation made a lot of people angry because it was more about communication than the cost of the plugin but at the end of the day the plugin is working great and I'm appreciative that my ideas and considered right away to make this plugin more awesome.
2.3m

Downloads

Total number of downloads.

10.7k

Customers

Total customers served.

154.4k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.