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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Hello, your rob npc plugin needs updating for staging branch Error while compiling: RobSpawn.cs(1199,37): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments
  2. Having an issue where they aren't attacking anymore? Not sure what is going on
  3. Problem: Vagabond aka basictreasuremission spawns a bunch of extra loot besides what is in the config.
  4. Yea, currently the default patrol heli profile + custom heli profiles I created gets triggered when a heli signal is thrown, causing twice as many NPCs. It should only trigger the custom profile and ignore the default botrespawn patro heli profile. Thank you!
  5. Another piece of code needs to be added so that the default patrol heli profile does not get triggered. BotReSpawn has an API call for that. Steenamaroo said it was this if (Interface.CallHook("OnBotReSpawnPatrolHeliKill", entity) != null) return;
  6. I think the only entity that needs to be grouped are foundations. If there was away for triangle & square foundations to count towards a total number of foundations only, I think most server owners would be very pleased with that. It is the only thing players request specifically.
  7. Correct PvE server. Basically the AI do almost nothing and are confused cause its not their base. And yea, those players will be angry if they think Im making rules just how they play the game. Its ridiculous lol. Idk the solution but convoy is suddenly the easiest event on the server
  8. KingSizeKevin

    Skills

    1.31.15 as soon as I went to .16 all the skills stopped aplying rolled back to .15 and it worked again
  9. KingSizeKevin

    Skills

    The skills were not working but the data was still there. I rolled back to the previous version and skills started working again
  10. Anyone have a solution about people taking Convoy from other peoples bases making it super easy?
  11. KingSizeKevin

    Skills

    Hello I updated plugin and nobody has any of the skills applied anymore. Upgraded stone,wood,metal, etc dont multiply. How can we fix this?
  12. I'm on version 1.2.1 and autoturrets/bradley don't shoot players with TruePVE. Is there something I need to do?
  13. KingSizeKevin

    Air Event

    A ont of heavy scientists are spawning underneath the monument it is hooked into
  14. Needs an update for may 4th rust first thursday
  15. This plugin is broken for the update tomorrow. Can you have it prepared?
  16. There is something wrong with your plugin. All the skills plugin does is give permission. Nothing else. Your plugin worked fine last month. When rust Updated in April, the problem started. I removed this plugin and went with an alternative plugin and now the problem is gone. Hope you resolve it so other people don't have this issue.
  17. Could you share the config file so we can compare the features of this plugin?
  18. I'm using it as a skill. It happens even when players dont have the permission yet. I can 100% replicate the problem while this plugin is on, and 100% can't get it to break with this plugin disabled. It does charge at first, but after an hour or two (1-2 game days), the battery shows Zero power, and not charging. I don't use xD Quest, or any power line power plugin, or any other modifier. I'll clone my pve server to my test server and only run this plugin to isolate the problem to this plugin (or not).
  19. You might not be able to reproduce it but as soon as I removed the plugin, it stopped happening. I do have to use /remove tool and place the battery back down and it starts charging again. It doesn't recharge again right away after removing plugin. After I put the plugin back on, players batteries end up drained to 0 power and no longer charge up. To reproduce the issue, it might require a full in-game day cycle going night back to day. I've had users report it happen on both solar panels and windmills though. I don't have any other power modifying plugins. I'd be happy to DM you a list. Any other thoughts to troubleshoot?
  20. KingSizeKevin

    Batteries not charging

    Something wrong with this plugin with new Rust update. Battery will not charge with plugin installed, even with no permissions.
  21. Situation: Player has a cooldown and inventory is full. Player throws heli signal, rejected by cooldown, but the supply signal disappears. Is it not possible to return the signal to the same inventory slot from which it was thrown?
  22. Can you make this plugin cooldown not apply to Armored Train?
  23. Nothing too major, mostly small plugins to tweak the server in the right direction. WIll pay for all work. Prefer to continually work with the same person. For PvE server that is in the top 3 in popularity. rabidkevin#9828
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