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KingSizeKevin

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Everything posted by KingSizeKevin

  1. KingSizeKevin

    Skills

    Hello I updated plugin and nobody has any of the skills applied anymore. Upgraded stone,wood,metal, etc dont multiply. How can we fix this?
  2. I'm on version 1.2.1 and autoturrets/bradley don't shoot players with TruePVE. Is there something I need to do?
  3. KingSizeKevin

    Air Event

    A ont of heavy scientists are spawning underneath the monument it is hooked into
  4. Needs an update for may 4th rust first thursday
  5. This plugin is broken for the update tomorrow. Can you have it prepared?
  6. There is something wrong with your plugin. All the skills plugin does is give permission. Nothing else. Your plugin worked fine last month. When rust Updated in April, the problem started. I removed this plugin and went with an alternative plugin and now the problem is gone. Hope you resolve it so other people don't have this issue.
  7. Could you share the config file so we can compare the features of this plugin?
  8. I'm using it as a skill. It happens even when players dont have the permission yet. I can 100% replicate the problem while this plugin is on, and 100% can't get it to break with this plugin disabled. It does charge at first, but after an hour or two (1-2 game days), the battery shows Zero power, and not charging. I don't use xD Quest, or any power line power plugin, or any other modifier. I'll clone my pve server to my test server and only run this plugin to isolate the problem to this plugin (or not).
  9. You might not be able to reproduce it but as soon as I removed the plugin, it stopped happening. I do have to use /remove tool and place the battery back down and it starts charging again. It doesn't recharge again right away after removing plugin. After I put the plugin back on, players batteries end up drained to 0 power and no longer charge up. To reproduce the issue, it might require a full in-game day cycle going night back to day. I've had users report it happen on both solar panels and windmills though. I don't have any other power modifying plugins. I'd be happy to DM you a list. Any other thoughts to troubleshoot?
  10. KingSizeKevin

    Batteries not charging

    Something wrong with this plugin with new Rust update. Battery will not charge with plugin installed, even with no permissions.
  11. KingSizeKevin

    Heli Signals

    Suggestion: Add a config option to block throwing supply signals when in a monument.
  12. Situation: Player has a cooldown and inventory is full. Player throws heli signal, rejected by cooldown, but the supply signal disappears. Is it not possible to return the signal to the same inventory slot from which it was thrown?
  13. Can you make this plugin cooldown not apply to Armored Train?
  14. Nothing too major, mostly small plugins to tweak the server in the right direction. WIll pay for all work. Prefer to continually work with the same person. For PvE server that is in the top 3 in popularity. rabidkevin#9828
  15. KingSizeKevin

    Skills

    [Added] Skill "Gather" (you can specify more than one shortname at a time by simply spelling them with a "|") What is the proper formatting to include all berries? "Shortname": "blue.berry|red.berry|yellow.berry|white.berry|green.berry ", ?? Edit: That worked ^^
  16. KingSizeKevin

    Heli Signals

    Correct. It should damage the base of the person/team who called it, but not their neighbors. The other popular call heli plugin completely ignores other players other than whoever called it. Your plugin seems to target neighbors in the area also. THis is not good because most PvE servers lock the heli to a player/team now, so neighbors get blasted, but they can't even kill the heli. Ideally it should both ignore people who aren't on the team/clan/friends system, and also only damage TC's associated with those players.
  17. KingSizeKevin

    Skills

    Currently the config is set so you have to blacklist the entities you don't want hurt by extra damage. Such as wall, wall.frame.garagedoor, door.hinged.metal, etc. I think it would be better if we could blacklist the item instead. I just want to disable attack ability on explosive timed, exposive satchen, explo ammo and rockets.
  18. Could you make it apply the electrical output changes as soon as the permission is applied? Seems like I have to relog to the server to see the output change
  19. KingSizeKevin

    Heli Signals

    On a 100% PvE server, players are taking helis from other bases and it is damaging them. Am I overlooking a config option to disable damage to bases not owned by the player? If not can it be added?
  20. I have this all set but players can still do raids back to back within the 8 hour block I set. Is this correct or not working?
  21. We have had this event for a year with an unchanged config. This just started happening when it didn't before. The event is set to expre after 3600 seconds, which it wasn't even lasting that long. The event is despawning within 20mins in some cases. It is not giving a 5 minute countdown before the event ends. It just abruptly ends while a player is running it and it still says it has plenty of time on the GUI clock. Config file: { "Minimum time between events [sec.]": 4200.0, "Maximum time between even - Pastebin.com
  22. KingSizeKevin

    Heli Signals

    Question, is it possible to ignore the Supply Signal cooldown plugin, the same you did for the bradley signals? I don't want that plugin to react to this one when players throw heli signals. It has a really bad dupe glitch also that duplicates the items.
  23. Event is ending early as soon as the locked crate appears (according to players) I saw it spawn and despawn event within less than 20 minutes when its usually much longer Any ideas?
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