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KingSizeKevin

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Everything posted by KingSizeKevin

  1. I'll try to do some extra testing. I know the problem started when I updated this plugin. I'll make sure I am on the latest (not pre-release) and also do some testing with the older version
  2. Linux cpu usage reporting is 100% per core. So 6 cores/12threads can go up to 1200%. Rust/unity can only use 2 cores so as long as it doesn't hit 200% its not maxed out. 2 cores maxed out of 12 would be 16% cpu usage of all cores combined
  3. I run a single rust instance on a Xeon 2286G, cpu usage usually hits around 130-140% (1.5 cores) I would say overall I have about 250 bots on the entire map I dont feel like this was a problem with the older version and I also dramatically reduced the number of NPCS from old version to now and still have players complaining a lot about stuttering and non attacking npcs (in between the extreme difficulty of long range aimbot npcs)
  4. Anyone else having a problem with bots freezing, stuttering, and not responding as well after the latest update? I dont know if this new update has overloaded my server CPU or what but we seem to have consistent problems with bots freezing
  5. Suggestion: Option to choose other NPC profiles as the loot source, such as scientist_ full_any, gunner, etc and scientistnpc_ heavy, peacekeeper, roam, patrol, junkpile, etc etc
  6. Can this still be added? Like the Item Durability plugin? Where we can have multiple permissions that represent the config option? It would be very beneficial to PvE servers with /shop or /skills.
  7. edit: resolved
  8. 1) Can we get a limit to # of grenades & medsticks an npc can use from their belt? Like if it it is more than 1 in inventory then it will only use that many? ie 3 grenades and 3 med sticks. 2) Can some kind of aggressive/passive value be added per profile? They seem to run away and hide a lot right now which is a cool way to fight them. Maybe an alternative setting could be their aggressiveness and how much they pursue close combat instead? Then it could be customized per profile on a scale of 1 to 10. 3) For the value changing arrows in the config gui, maybe a double arrow button added to each one for different increments? So a double arrow would increase by 10 and single arrow by 1. Or it could be double arrow 1 and single arrow 0.1 (respective to their needed scale). 10 4) Would it be possible to add underground train tunnel prefabs as profiles? and oil rigs?
  9. Reload profile doesnt seem to work for Biome profiles. I have to restart the plugin for those npcs to spawn again.
  10. The free discord report plugin works great if you are only looking for that capability
  11. It would work like this. The server config would have a player limit configuration option 1 thru 6 players (Solo, Duo, Trio, Quad etc) If the config is set on 1 (solo) then only 1 person can get in a mini, boat, or vehicle If it is set to 2 (duo) then 2 people can get in mini, boat, or vehicle. And so on with player limits (Restrict boats for higher team limits) If the config is on 2 or above, it will also block non-team members from getting in the passanger seat of a vehicle. Would this be possible?
  12. Would it be possible to increase range of bradley machine gun to match the config range option?
  13. Any chance of adding the hook so other plugins can choose to spawn vanilla? With the large number of event plugins coming out it makes it hard to keep this plugin functioning properly with other events. I wouldnt mind if bradley tiers spawned on the event but its actually a vanilla tank with the bradley tier messages. We need support so other plugins can decide to make vanilla tank spawns or make a bradley tier tank spawn. Thank you.
  14. I've set like 500+ custom npc spots so I'm not even sure which one it is lol. I'm guessing it might be oil rig or dome. Anyways the plugin mentioned above did the job for me so I'm happy with that solution. Is it possible to ignore locked crates to spawn bots on?? Like Guarded Crate plugin, Cargo Train event plugin. These spawn a locked crate and have their own NPCs but BotReSpawn will spawn npcs with them. It would be nice if it only applied to the locked crate that Chinook drops and oil rig locked crates (vanilla) and not ones that spawn from plugins
  15. KingSizeKevin

    Convoy

    Hello, any update on making this ignore the Bradley Tiers plugin so that when a convoy spawns it does not say it is a bradley tier tank when it actually isn't? Either that or add support so it could be a bradley tier plugin. I wasted a lot of money on this plugin and can not run it until this problem is fixed. Thank you.
  16. Another thing, any way for the locked crate only being triggered by the vanilla locked crate? We have a ton of custom events that spawn locked crates with lower end gear and we would prefer if extra bots didn't spawn on these custom event locked crates.
  17. Would it be possible if you could suppress these console messages when we put bots on like metal grates and other questionable places so our console doesn't get spammed? (16:51:36) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
  18. KingSizeKevin

    Skills

    Is this the correct way to do blacklist of prefabs? "Containers Black List": [ "crate_normal", "elite_crate", "bradley_crate", "heli_crate" ],
  19. Major problem here too. A tiny abandoned base just barely clipped a massive compound base of a regular player and someone was able to raid the entire thing thru the entry point. It would be nice if only the TC selected was raidable instead of buildings owned by another TC owner. Maybe the clipping raiding should only work if every TC is owned by the same person? (To make raiding compounds easier and more logical)
  20. This should be a simple question but.. how do I disable the suicide timer? Is it -1? I don't want npcs to ever commit suicide and stay there indefinitely.
  21. Shotgun Traps are not doing damage to players but it does shoot and drain the shotgun trap. Do you know what I might look for to resolve or do you think its a bug?
  22. Hello, I am using the Harbor Event and Convoy Event plugins. They have their own settings for bradley when they spawn yet this plugin says it is spawning a tiered bradley. Is there any way to prevent Bradley Tiers from announcing one spawned when they are actually not bradley tiers and have their own HP and settings in their respective configs? I would think that as long as I dont set zero HP and zero crates it would not trigger bradley tiers. As a side note, even when I put zero for HP & crates it still doesn't work with Bradley Tiers. Hopefully there is an easy solution to not get these messages on non-bradley tier tanks?
  23. Would it be possible to make a plugin that adds more NPCs to oil rig or cargo?
  24. Could someone make a weapon durability plugin where the config has a simple config 0.0 to 1.0 and if it is set to 1.0 it is normal durability. 0 would be off, 0.1 would be the lowest setting which is 1/10th of normal durability. As an added bonus, if 3 permission tiers could be created with configurable config attached it that would be great. durability.preset.1 etc would give permission to preset 1, and so on. Please!
  25. KingSizeKevin

    Skills

    Any chance for a Weapon Durability skill?

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