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Everything posted by KingSizeKevin
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- 51 comments
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- #radhouse
- #radiation
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Same issue. Recycler speed suddenly stopped working. Can we get a fix? [code] { "Enabled": true, "Permission": "", "Type": "RecyclerSpeed", "ID (for None)": 0, "Image": "https://i.imgur.com/31k3bM0.png", "Title": "Recycler Speed", "Description": "Changes rate of recycling components\nWhen we learn the skill, the components will recycle nearly instant.", "Shortname": "", "Stages": { "1": { "Permission (ex: skills.vip)": "", "Cost": 75.0, "Value [metabolism - value, for everyone else %]": 3.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "2": { "Permission (ex: skills.vip)": "", "Cost": 150.0, "Value [metabolism - value, for everyone else %]": 2.0, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "3": { "Permission (ex: skills.vip)": "", "Cost": 225.0, "Value [metabolism - value, for everyone else %]": 0.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] } } },
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Agreed. When plugin breaks at wipe, it doesnt remove permissions, now everyone has free access to everything they earned from last wipe, until the plugin updates. Unfortunate situation. I can help beta test on staging and report to @Meventin the future if it helps speed up the process. I usually do an oxide staging beta test in my process a few days before wipe.
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- 191 comments
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- #boat
- #facepunch
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- 10 comments
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- #tech tree
- #disable
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(and 1 more)
Tagged with:
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- 191 comments
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- 1
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- #boat
- #facepunch
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- 2 comments
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- #ocean monument
- #ocean
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(and 5 more)
Tagged with:
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- 191 comments
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- #boat
- #facepunch
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Yea, currently the default patrol heli profile + custom heli profiles I created gets triggered when a heli signal is thrown, causing twice as many NPCs. It should only trigger the custom profile and ignore the default botrespawn patro heli profile. Thank you!
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Another piece of code needs to be added so that the default patrol heli profile does not get triggered. BotReSpawn has an API call for that. Steenamaroo said it was this if (Interface.CallHook("OnBotReSpawnPatrolHeliKill", entity) != null) return;
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- 24 comments
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