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KingSizeKevin

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Everything posted by KingSizeKevin

  1. I think the only entity that needs to be grouped are foundations. If there was away for triangle & square foundations to count towards a total number of foundations only, I think most server owners would be very pleased with that. It is the only thing players request specifically.
  2. Correct PvE server. Basically the AI do almost nothing and are confused cause its not their base. And yea, those players will be angry if they think Im making rules just how they play the game. Its ridiculous lol. Idk the solution but convoy is suddenly the easiest event on the server
  3. KingSizeKevin

    Skills

    1.31.15 as soon as I went to .16 all the skills stopped aplying rolled back to .15 and it worked again
  4. KingSizeKevin

    Skills

    The skills were not working but the data was still there. I rolled back to the previous version and skills started working again
  5. Anyone have a solution about people taking Convoy from other peoples bases making it super easy?
  6. KingSizeKevin

    Skills

    Hello I updated plugin and nobody has any of the skills applied anymore. Upgraded stone,wood,metal, etc dont multiply. How can we fix this?
  7. I'm on version 1.2.1 and autoturrets/bradley don't shoot players with TruePVE. Is there something I need to do?
  8. KingSizeKevin

    Air Event

    A ont of heavy scientists are spawning underneath the monument it is hooked into
  9. Needs an update for may 4th rust first thursday
  10. This plugin is broken for the update tomorrow. Can you have it prepared?
  11. There is something wrong with your plugin. All the skills plugin does is give permission. Nothing else. Your plugin worked fine last month. When rust Updated in April, the problem started. I removed this plugin and went with an alternative plugin and now the problem is gone. Hope you resolve it so other people don't have this issue.
  12. Could you share the config file so we can compare the features of this plugin?
  13. I'm using it as a skill. It happens even when players dont have the permission yet. I can 100% replicate the problem while this plugin is on, and 100% can't get it to break with this plugin disabled. It does charge at first, but after an hour or two (1-2 game days), the battery shows Zero power, and not charging. I don't use xD Quest, or any power line power plugin, or any other modifier. I'll clone my pve server to my test server and only run this plugin to isolate the problem to this plugin (or not).
  14. You might not be able to reproduce it but as soon as I removed the plugin, it stopped happening. I do have to use /remove tool and place the battery back down and it starts charging again. It doesn't recharge again right away after removing plugin. After I put the plugin back on, players batteries end up drained to 0 power and no longer charge up. To reproduce the issue, it might require a full in-game day cycle going night back to day. I've had users report it happen on both solar panels and windmills though. I don't have any other power modifying plugins. I'd be happy to DM you a list. Any other thoughts to troubleshoot?
  15. KingSizeKevin

    Batteries not charging

    Something wrong with this plugin with new Rust update. Battery will not charge with plugin installed, even with no permissions.
  16. KingSizeKevin

    Heli Signals

    Suggestion: Add a config option to block throwing supply signals when in a monument.
  17. Situation: Player has a cooldown and inventory is full. Player throws heli signal, rejected by cooldown, but the supply signal disappears. Is it not possible to return the signal to the same inventory slot from which it was thrown?
  18. Can you make this plugin cooldown not apply to Armored Train?
  19. Nothing too major, mostly small plugins to tweak the server in the right direction. WIll pay for all work. Prefer to continually work with the same person. For PvE server that is in the top 3 in popularity. rabidkevin#9828
  20. KingSizeKevin

    Skills

    [Added] Skill "Gather" (you can specify more than one shortname at a time by simply spelling them with a "|") What is the proper formatting to include all berries? "Shortname": "blue.berry|red.berry|yellow.berry|white.berry|green.berry ", ?? Edit: That worked ^^
  21. KingSizeKevin

    Heli Signals

    Correct. It should damage the base of the person/team who called it, but not their neighbors. The other popular call heli plugin completely ignores other players other than whoever called it. Your plugin seems to target neighbors in the area also. THis is not good because most PvE servers lock the heli to a player/team now, so neighbors get blasted, but they can't even kill the heli. Ideally it should both ignore people who aren't on the team/clan/friends system, and also only damage TC's associated with those players.
  22. KingSizeKevin

    Skills

    Currently the config is set so you have to blacklist the entities you don't want hurt by extra damage. Such as wall, wall.frame.garagedoor, door.hinged.metal, etc. I think it would be better if we could blacklist the item instead. I just want to disable attack ability on explosive timed, exposive satchen, explo ammo and rockets.
  23. Could you make it apply the electrical output changes as soon as the permission is applied? Seems like I have to relog to the server to see the output change
  24. KingSizeKevin

    Heli Signals

    On a 100% PvE server, players are taking helis from other bases and it is damaging them. Am I overlooking a config option to disable damage to bases not owned by the player? If not can it be added?
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