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KingSizeKevin

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Everything posted by KingSizeKevin

  1. When this plugin is enabled, it causes Bradleys on the armored train plugin to not attack until sufficient damage has been done to them first. Armored Train has a ton of API available for the plugin. Could you add option to disable BradleyOptions completely on Armored Train: True/False? Afaik, bradley options doesn't even alter anything on it anyways, and most people use the event plugin to change things. So maybe even just fully disabled for it.
  2. Still have an issue where if I load this plugin the server FPS goes to 10 or lower and the CPU is smashed on performance. I even deleted my configs and went default config and same issue. 13900K CPU. Solid 40+ server FPS until I load this plugin, and CPU usage goes thru the roof. Is this fixed or anyone else still experiencing this? Miss this plugin... can't run it.
  3. KingSizeKevin

    Recycler speed

    Any fix yet?
  4. Yea the small fishing village, the large one is fine
  5. Same issue.. appreciate the fix!
  6. All NPCs just stand there and dont attack. Is there something I am missing?
  7. KingSizeKevin

    Recycler speed

    Same issue. Recycler speed suddenly stopped working. Can we get a fix? [code] { "Enabled": true, "Permission": "", "Type": "RecyclerSpeed", "ID (for None)": 0, "Image": "https://i.imgur.com/31k3bM0.png", "Title": "Recycler Speed", "Description": "Changes rate of recycling components\nWhen we learn the skill, the components will recycle nearly instant.", "Shortname": "", "Stages": { "1": { "Permission (ex: skills.vip)": "", "Cost": 75.0, "Value [metabolism - value, for everyone else %]": 3.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "2": { "Permission (ex: skills.vip)": "", "Cost": 150.0, "Value [metabolism - value, for everyone else %]": 2.0, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "3": { "Permission (ex: skills.vip)": "", "Cost": 225.0, "Value [metabolism - value, for everyone else %]": 0.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] } } },
  8. KingSizeKevin

    Skills

    Seems like the recycler skill isnt working, anyone else have the problem?
  9. KingSizeKevin

    Skills

    Agreed. When plugin breaks at wipe, it doesnt remove permissions, now everyone has free access to everything they earned from last wipe, until the plugin updates. Unfortunate situation. I can help beta test on staging and report to @Meventin the future if it helps speed up the process. I usually do an oxide staging beta test in my process a few days before wipe.
  10. KingSizeKevin

    Skills

    (11:24:02) | Error while compiling: Skills.cs(2641,10): error CS1061: Type `ItemCraftTask' does not contain a definition for `owner' and no extension method `owner' of type `ItemCraftTask' could be found. Are you missing an assembly reference? Broken with latets update
  11. I'm getting huge CPU penalty/server fps drops as others mentioned, had to disable plugin
  12. disregard, please delete
  13. Something wrong with new update, it spawns hundreds of them and lags server out
  14. Maybe support for Player Ranks plugin to pull any data from there and display it?
  15. Can you add support for tracking & displaying NPC kills? for PvE servers?
  16. Hello, your rob npc plugin needs updating for staging branch Error while compiling: RobSpawn.cs(1199,37): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments
  17. Having an issue where they aren't attacking anymore? Not sure what is going on
  18. Problem: Vagabond aka basictreasuremission spawns a bunch of extra loot besides what is in the config.
  19. Yea, currently the default patrol heli profile + custom heli profiles I created gets triggered when a heli signal is thrown, causing twice as many NPCs. It should only trigger the custom profile and ignore the default botrespawn patro heli profile. Thank you!
  20. Another piece of code needs to be added so that the default patrol heli profile does not get triggered. BotReSpawn has an API call for that. Steenamaroo said it was this if (Interface.CallHook("OnBotReSpawnPatrolHeliKill", entity) != null) return;
  21. I think the only entity that needs to be grouped are foundations. If there was away for triangle & square foundations to count towards a total number of foundations only, I think most server owners would be very pleased with that. It is the only thing players request specifically.
  22. Correct PvE server. Basically the AI do almost nothing and are confused cause its not their base. And yea, those players will be angry if they think Im making rules just how they play the game. Its ridiculous lol. Idk the solution but convoy is suddenly the easiest event on the server
  23. KingSizeKevin

    Skills

    1.31.15 as soon as I went to .16 all the skills stopped aplying rolled back to .15 and it worked again
  24. KingSizeKevin

    Skills

    The skills were not working but the data was still there. I rolled back to the previous version and skills started working again
  25. Anyone have a solution about people taking Convoy from other peoples bases making it super easy?
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