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Everything posted by KingSizeKevin
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When this plugin is enabled, it causes Bradleys on the armored train plugin to not attack until sufficient damage has been done to them first. Armored Train has a ton of API available for the plugin. Could you add option to disable BradleyOptions completely on Armored Train: True/False? Afaik, bradley options doesn't even alter anything on it anyways, and most people use the event plugin to change things. So maybe even just fully disabled for it.
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Still have an issue where if I load this plugin the server FPS goes to 10 or lower and the CPU is smashed on performance. I even deleted my configs and went default config and same issue. 13900K CPU. Solid 40+ server FPS until I load this plugin, and CPU usage goes thru the roof. Is this fixed or anyone else still experiencing this? Miss this plugin... can't run it.
- 184 comments
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- #boat
- #facepunch
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Any fix yet?
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- 51 comments
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- #radhouse
- #radiation
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Same issue. Recycler speed suddenly stopped working. Can we get a fix? [code] { "Enabled": true, "Permission": "", "Type": "RecyclerSpeed", "ID (for None)": 0, "Image": "https://i.imgur.com/31k3bM0.png", "Title": "Recycler Speed", "Description": "Changes rate of recycling components\nWhen we learn the skill, the components will recycle nearly instant.", "Shortname": "", "Stages": { "1": { "Permission (ex: skills.vip)": "", "Cost": 75.0, "Value [metabolism - value, for everyone else %]": 3.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "2": { "Permission (ex: skills.vip)": "", "Cost": 150.0, "Value [metabolism - value, for everyone else %]": 2.0, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] }, "3": { "Permission (ex: skills.vip)": "", "Cost": 225.0, "Value [metabolism - value, for everyone else %]": 0.5, "Value 2": 0.0, "Commands": [], "Groups": [], "Permissions": [], "Required skill stages": [] } } },
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Agreed. When plugin breaks at wipe, it doesnt remove permissions, now everyone has free access to everything they earned from last wipe, until the plugin updates. Unfortunate situation. I can help beta test on staging and report to @Meventin the future if it helps speed up the process. I usually do an oxide staging beta test in my process a few days before wipe.
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- 184 comments
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- #boat
- #facepunch
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- 10 comments
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- #tech tree
- #disable
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- 184 comments
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- #boat
- #facepunch
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- 2 comments
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- #ocean monument
- #ocean
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- 184 comments
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- #boat
- #facepunch
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Yea, currently the default patrol heli profile + custom heli profiles I created gets triggered when a heli signal is thrown, causing twice as many NPCs. It should only trigger the custom profile and ignore the default botrespawn patro heli profile. Thank you!
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Another piece of code needs to be added so that the default patrol heli profile does not get triggered. BotReSpawn has an API call for that. Steenamaroo said it was this if (Interface.CallHook("OnBotReSpawnPatrolHeliKill", entity) != null) return;