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KingSizeKevin

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Everything posted by KingSizeKevin

  1. KingSizeKevin

    Players can loot horses

    They cant steal the horse, but they can open the inventory and steal the loot. Can you protect the container?
  2. Any update?
  3. Its rather annoying, and will have to choose between plugins, so if theres a fix for this would be appreciated
  4. NPC Kits is causing other plugins to fail after this months update when it didnt cause this problem before. Is this fixable?
  5. How do I fix this? Why does CustomBradley use NPCKIts? Ive used NPC Kits for years, and they just recently had to do an update for forced patch in August, which obviously caused a problem with this plugin. How do I resolve this?
  6. The new update is nice! How can I make it spawn vanilla NPCs still when bradley is half way dead?
  7. This is the error that happens, looks like it might be a plugin conflict? (07:00:00) | Failed to call hook 'OnServerInitialized' on plugin 'CustomBradley v1.5.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NPCKits+Patches+ScientistNPCDisplayNames.ScientistNPCFix (System.String& __result, ScientistNPC __instance) [0x00009] in <fc1178341d1f437288b06fcebbdced8b>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch2(ScientistNPC) at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_3 (BasePlayer i) [0x0000d] in <fc1178341d1f437288b06fcebbdced8b>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CustomBradley.OnServerInitialized () [0x000e0] in <fc1178341d1f437288b06fcebbdced8b>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <fc1178341d1f437288b06fcebbdced8b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (07:00:13) | BradleyAPC Spawned at :(-1061.29, 25.32, 1230.95)
  8. After a player does a bradley event, the seller does not return sometimes.
  9. Nice plugin.. Could you add a true/false toggle option for Purple smoke coming off the tail of the plane? Players aren't sure what are personal supply signals or the event, so for me it would be hugely beneficial if the supply drop plane on this event looked slightly different. Thanks for the great work!
  10. edit: disregard, working so far, will report if issue
  11. KingSizeKevin

    Limits not working

    If you set it to limit 1 tugboat per player in a wipe, it will not let them get an initial tugboat. Also, no player data goes in to the data file after purchase. This may be related?
  12. Am I the only one with this issue? f7 reports not working at all since updating to 3.0.9
  13. Since I updated the bot from 3.0.7 to 3.0.9, Discord reports stop functioning 100%. Is this well tested or did I somehow mess something up?
  14. KingSizeKevin

    Skills

    Yes it is specifically my daily restart that triggers it. It will work fine all day, then daily restart happens, then all permission based skills no longer apply. Some server restarts it did come back up fine, other server restarts it does not. If I do an o.reload Skills after the server starts, the permission skills will apply again.
  15. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean))
  16. KingSizeKevin

    Skills

    Hello, something weird is going on. All my skills that give permission for other plugins are working intermittently. It happens at our daily server restart. Some days the permissions load for players, some days it does not. Any way to make sure they always load? Edit, Reloading skills plugin after server restarts will get permissions back in, but I dont want to have to do that daily
  17. When players submit a report, it cuts the subject down to 1 word, even if the user submitted more data. Attached examples of what Ultimate RCON does vs Discord Report plugin
  18. Why would it be strange? Its an "event manager". The Automated Events plugin on Umod supported this out of the box. Having a disabled event is just as much an important config as a timer for one, as it provides flexability in how admins want to configure their events. And if I did set an event with this event manager plugin, it still ends the facepunch timed event also? So its doubled up? My understanding is this plugin is meant to give control of events. Currently I will still have to use Automated Events on top of this plugin to truly control all events and it would be much better if this one handled all functions.
  19. Hello, does this plugin disable facepunch events by default if there is no schedule set?
  20. Can you please add a config so bradley does not shoot NPCs? Or can it respect other plugins that tell it not to? BotReSpawn and ZombieHorde both have a config for Bradley to ignore them, but your plugin does not respect it, and still tries to target them, when they shouldnt. I believe they both have an API to prevent this problem. It causes a lot of console spam.
  21. Could it just respect the vanilla or stacksizecontroller set stack sizes and auto split that way? If players can only have 10 C4 in a stack, can that just be done automatically? If not, would be a much appreicated feature. I just want to mimic the servers stack sizes
  22. Quick question. Is there a way to split stacks between containers? I put the setting to split between all boxes, but the same item just spawns in 1 box as a large stack. Is there a way to better distribute the loot like if there is a stack of 16 C4, it might split into stacks of 3, 5, 4 and 4 between multiple chests instead of 1 big stack?
  23. Okay, I was able to get it to change profile, but it always seems vanilla, no matter if I have AlphaLoot or CustomLoot loaded. I prefer customloot to be default as I have balanced the NPC loot table on there. I set "Block Custom Loot Plugin": false, and it is still loot I would not expect. Any idea how to resolve?
  24. Any update?
  25. I don't see any documentation on this and can't get it working right. The heavy scientist loot table is too much loot and I wanted to make it the roam npc profile. I set the config like this "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "roam" ], "Enabled": true, "Disable All Prefab Loot Spawns": false }, and it still spawns heavy scientist loot profile. How to adjust the base npc profile properly? Thank you.
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