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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Is there holiday event support to track who collects the most candies? If not can that be added?
  2. I'm still having the same issue with 1.1.3
  3. With the new update, if players examine a horse at Ranch, they claim it, even though they did not put a saddle on it yet. I rolled back to an older version and it stopped doing that
  4. My servers are BattleZone.gg and we run a hybrid Vanilla PVP & PVE community. We consistently rank around #2 or 3 in our respective server categories. Our servers have been online since 2019 and I have put a lot of time and dedication in to building a unique community. Over the last year I have outsourced various little projects to paid developers but this solution is not working out for me anymore. We have reached a point where we need a dedicated partner to help facilitate all of our plugin and technical operational needs. Our servers are not heavily monetized and do not feature any P2W. It is an entirely organically built community. With that said, we want someone on our team who shares a vision for our server who can help tighten things up, deliver new custom features, and help us get to the next level. I don't need another plugin dev who just charges me for a plugin and I never see them again. I am looking for someone to join the team, who sees our ripe potential to become #1 in all of our respective categories, and take things to another level. I have a base amount I can allocate monthly and would like to allocate a much larger chunk if you are the person that can help us succeed. If our community grows, you will reap the benefits. If this sounds like the kind of relationship you would like to have with a server owner, please contact me so we can continue this discussion. Discord ID: rabidkevin Discord server: https://discord.gg/battlezone Website: https://battlezone.gg
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  5. KingSizeKevin

    Bug with Max Health Tea

    When a player uses a super syringe, it cancels the effect of the max health tea
  6. They just sit on the ground forever, never despawn, and no heli ever comes. Also getting the console save error spam but you are aware of that.
  7. When the plugin fails, it spawns a vanilla bradley, so just reloading plugin doesnt suffice
  8. Still get this error after updating to 1.3.0, it is referencing npc kits? (07:00:39) | Failed to call hook 'OnServerInitialized' on plugin 'CustomBradley v1.5.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NPCKits+Patches+ScientistNPCDisplayNames.ScientistNPCFix (System.String& __result, ScientistNPC __instance) [0x00009] in <2b36e09905a549609f1b36ef7f1e2983>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch2(ScientistNPC) at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_3 (BasePlayer i) [0x0000d] in <2b36e09905a549609f1b36ef7f1e2983>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CustomBradley.OnServerInitialized () [0x000e0] in <2b36e09905a549609f1b36ef7f1e2983>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <2b36e09905a549609f1b36ef7f1e2983>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  9. I dont know if this is related, but were getting intermittent signals thrown doing nothing. They just go on the ground and stay on the ground forever, and then do not save correctly (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) (19:39:03) | Saved 98,295 ents, cache(0.28), write(0.08), disk(0.02).
  10. Still happening on the latest version. Player buys https://umod.org/community/building-workbench skill and gets the permission set on them. The plugin does not work for them. I do an o.reload skills And then the building workbench starts working for them.
  11. KingSizeKevin

    Players can loot horses

    They cant steal the horse, but they can open the inventory and steal the loot. Can you protect the container?
  12. Any update?
  13. Its rather annoying, and will have to choose between plugins, so if theres a fix for this would be appreciated
  14. NPC Kits is causing other plugins to fail after this months update when it didnt cause this problem before. Is this fixable?
  15. How do I fix this? Why does CustomBradley use NPCKIts? Ive used NPC Kits for years, and they just recently had to do an update for forced patch in August, which obviously caused a problem with this plugin. How do I resolve this?
  16. The new update is nice! How can I make it spawn vanilla NPCs still when bradley is half way dead?
  17. This is the error that happens, looks like it might be a plugin conflict? (07:00:00) | Failed to call hook 'OnServerInitialized' on plugin 'CustomBradley v1.5.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NPCKits+Patches+ScientistNPCDisplayNames.ScientistNPCFix (System.String& __result, ScientistNPC __instance) [0x00009] in <fc1178341d1f437288b06fcebbdced8b>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch2(ScientistNPC) at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_3 (BasePlayer i) [0x0000d] in <fc1178341d1f437288b06fcebbdced8b>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CustomBradley.OnServerInitialized () [0x000e0] in <fc1178341d1f437288b06fcebbdced8b>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <fc1178341d1f437288b06fcebbdced8b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (07:00:13) | BradleyAPC Spawned at :(-1061.29, 25.32, 1230.95)
  18. After a player does a bradley event, the seller does not return sometimes.
  19. Nice plugin.. Could you add a true/false toggle option for Purple smoke coming off the tail of the plane? Players aren't sure what are personal supply signals or the event, so for me it would be hugely beneficial if the supply drop plane on this event looked slightly different. Thanks for the great work!
  20. edit: disregard, working so far, will report if issue
  21. KingSizeKevin

    Limits not working

    If you set it to limit 1 tugboat per player in a wipe, it will not let them get an initial tugboat. Also, no player data goes in to the data file after purchase. This may be related?
  22. Am I the only one with this issue? f7 reports not working at all since updating to 3.0.9
  23. Since I updated the bot from 3.0.7 to 3.0.9, Discord reports stop functioning 100%. Is this well tested or did I somehow mess something up?
  24. KingSizeKevin

    Skills

    Yes it is specifically my daily restart that triggers it. It will work fine all day, then daily restart happens, then all permission based skills no longer apply. Some server restarts it did come back up fine, other server restarts it does not. If I do an o.reload Skills after the server starts, the permission skills will apply again.
  25. Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean))
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