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Everything posted by KingSizeKevin
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All Wood Disappear when smelting Metal Frags
KingSizeKevin replied to m3dus4's Support Request in Support
edit: disregard, working so far, will report if issue -
If you set it to limit 1 tugboat per player in a wipe, it will not let them get an initial tugboat. Also, no player data goes in to the data file after purchase. This may be related?
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Am I the only one with this issue? f7 reports not working at all since updating to 3.0.9
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Since I updated the bot from 3.0.7 to 3.0.9, Discord reports stop functioning 100%. Is this well tested or did I somehow mess something up?
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Yes it is specifically my daily restart that triggers it. It will work fine all day, then daily restart happens, then all permission based skills no longer apply. Some server restarts it did come back up fine, other server restarts it does not. If I do an o.reload Skills after the server starts, the permission skills will apply again.
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Block Bradley from shooting NPCs
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) -
Hello, something weird is going on. All my skills that give permission for other plugins are working intermittently. It happens at our daily server restart. Some days the permissions load for players, some days it does not. Any way to make sure they always load? Edit, Reloading skills plugin after server restarts will get permissions back in, but I dont want to have to do that daily
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When players submit a report, it cuts the subject down to 1 word, even if the user submitted more data. Attached examples of what Ultimate RCON does vs Discord Report plugin
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Why would it be strange? Its an "event manager". The Automated Events plugin on Umod supported this out of the box. Having a disabled event is just as much an important config as a timer for one, as it provides flexability in how admins want to configure their events. And if I did set an event with this event manager plugin, it still ends the facepunch timed event also? So its doubled up? My understanding is this plugin is meant to give control of events. Currently I will still have to use Automated Events on top of this plugin to truly control all events and it would be much better if this one handled all functions.
- 189 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 189 comments
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- #eventmanager
- #manager
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Can you please add a config so bradley does not shoot NPCs? Or can it respect other plugins that tell it not to? BotReSpawn and ZombieHorde both have a config for Bradley to ignore them, but your plugin does not respect it, and still tries to target them, when they shouldnt. I believe they both have an API to prevent this problem. It causes a lot of console spam.
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Quick question. Is there a way to split stacks between containers? I put the setting to split between all boxes, but the same item just spawns in 1 box as a large stack. Is there a way to better distribute the loot like if there is a stack of 16 C4, it might split into stacks of 3, 5, 4 and 4 between multiple chests instead of 1 big stack?
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Spawn Alternate Default Scientist Loot
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Okay, I was able to get it to change profile, but it always seems vanilla, no matter if I have AlphaLoot or CustomLoot loaded. I prefer customloot to be default as I have balanced the NPC loot table on there. I set "Block Custom Loot Plugin": false, and it is still loot I would not expect. Any idea how to resolve? -
Any update?
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I don't see any documentation on this and can't get it working right. The heavy scientist loot table is too much loot and I wanted to make it the roam npc profile. I set the config like this "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "roam" ], "Enabled": true, "Disable All Prefab Loot Spawns": false }, and it still spawns heavy scientist loot profile. How to adjust the base npc profile properly? Thank you.
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When the plugin first loads: (07:54:22) | Failed to run a 2.00 timer in 'CustomBradley v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley.AddImage (System.String url, System.String shortname, System.UInt64 skin) [0x00000] in <6e5b1fefc9854a9f9daa89d138d1bc20>:0 at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_1 () [0x0011f] in <6e5b1fefc9854a9f9daa89d138d1bc20>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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Previous placed electronics not upgrading tiers
KingSizeKevin replied to KingSizeKevin's Support Request in Support
No fix yet? -
What am I missing to install on Ubuntu 22 to make this plugin work?? (14:50:45) | Failed to call hook 'OnSendCommand' on plugin 'ChatToNotifications v1.2.13' (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null)) at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
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- 107 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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- 107 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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Been a busy week, I will have time today to jump on the dev server and report back
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Could we get a notification when someone or developer responds to our support request ticket we made? It would be nice to have.
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Actually I think all of them are broken?