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Everything posted by KingSizeKevin
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Previous placed electronics not upgrading tiers
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Any chance this can get looked at? -
Will you be able to patch this?
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Since so many custom event plugins, plus cargo & harbor use Locked crates, I thought it could maybe be a type of trigger. I would make it similar to other triggers. Trigger after X amount of locked crate activations and reset if desired, with a % chance it will trigger. Only problem I see it should probably dispatch NPCs after the crate is looted otherwise player would have to abandoned their lock crate to go defend and players might not like that.
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- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Can't manually add any permissions
KingSizeKevin replied to KingSizeKevin's Support Request in Support
I rolled back to .4 and it is no longer a problem, so only an issue with the latest version -
When using the latest skills update, I can not add any permissions to my oxide system at all. For example, o.usergroup add rabidkevin supporter Does not work But when I remove the new skills plugin, it works again.
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I updated to the latest version of the plugin... now when I try to do o.usergroup name group, it says it adds the user, but never actually does Seems like my permission group is broken on 2 servers. Anyone else having this issue?
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I am trying to keep the loot limited, and when it is set to a single locked crate, it always spawns on the deck. Can you make the first spawn under the deck?
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This needs to have a config option to prevent it from docking at cargo please. Like the vanilla convar.
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Hello, any update?
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Thank you! Love all these ocean monuments btw great work!
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- 22 comments
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the new wb update by FP broke the plugin
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- 10 comments
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- #tech tree
- #disable
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(and 1 more)
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Hello, on the Sunken Treasure island, if the door closes, the button only opens the door for half a second, and nobody can get out. It is also in the door path and people have a tendency to try to push it when the notifications shows up in the screen. Could this be improved?
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I would not be surprised if almost nobody actually uses the transfer skill. Vast majority of pve players like a fresh start every wipe. It seems to over complicate this plugin for a very niche tiny fraction of admins who would implement it
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Still the same issue for me too. Ever since you added the change to the Skills data files a couple months ago it has never worked right again. I even manually ran permission wipe command, and skill wipe command, and some players still say they have skills I had to unload plugin, delete skills data folder and reload plugin to finally get it to fully reset skills
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- 26 comments
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I tried, no reply
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Can we get this finally resolved once and for all? Its been an issue for a long time. I deleted the data file , and it worked fine initially, but it seems like it is keeping players session data in the data file waaay too long. And that is possibly when it is erroring when they try to swipe again?
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This is still a problem on the latest version. I can't pin the pattern. Here is an extended log file. https://pastebin.com/9SX1Ht60
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Previous placed electronics not upgrading tiers
KingSizeKevin replied to KingSizeKevin's Support Request in Support
any update? -
- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Ever since you added the new feature where if the transfer skill is not active it should wipe all players, it does not wipe all players. This is 2nd month in a row players keep their skills Can we please make it wipe 100% on next wipes?