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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Okay, I was able to get it to change profile, but it always seems vanilla, no matter if I have AlphaLoot or CustomLoot loaded. I prefer customloot to be default as I have balanced the NPC loot table on there. I set "Block Custom Loot Plugin": false, and it is still loot I would not expect. Any idea how to resolve?
  2. Any update?
  3. I don't see any documentation on this and can't get it working right. The heavy scientist loot table is too much loot and I wanted to make it the roam npc profile. I set the config like this "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "roam" ], "Enabled": true, "Disable All Prefab Loot Spawns": false }, and it still spawns heavy scientist loot profile. How to adjust the base npc profile properly? Thank you.
  4. When the plugin first loads: (07:54:22) | Failed to run a 2.00 timer in 'CustomBradley v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley.AddImage (System.String url, System.String shortname, System.UInt64 skin) [0x00000] in <6e5b1fefc9854a9f9daa89d138d1bc20>:0 at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_1 () [0x0011f] in <6e5b1fefc9854a9f9daa89d138d1bc20>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. What am I missing to install on Ubuntu 22 to make this plugin work?? (14:50:45) | Failed to call hook 'OnSendCommand' on plugin 'ChatToNotifications v1.2.13' (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null)) at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
  6. Why does bradley shoot npcs and how can I disable that
  7. (21:52:33) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean)) Getting spammed with this, help?
  8. Been a busy week, I will have time today to jump on the dev server and report back
  9. Could we get a notification when someone or developer responds to our support request ticket we made? It would be nice to have.
  10. Hey, could you block also reverse selling guns? Players can still sell other things with the price being a gun
  11. Actually I think all of them are broken?
  12. KingSizeKevin

    Dive master support?

    Dive master offers pump shotgun and jack hammer and I need to be able to change those. Is that possible?
  13. Would it be possible to add MP3 audio support to play a file when the bot purge event starts?
  14. Can't buy from the seller
  15. Suggestion: Allow us to set number of Facepunch NPCs spawn per tier There is another plugin I saw that can modify the amount already but only 1 setting for all, so it is possible I think.
  16. Default config out of the box, 2 heavies and 2 naked npcs spawn. The naked ones are prefab = npcplayertest
  17. Any update to this on the horizon?
  18. Does not work anymore
  19. 132 MonumentSpawnControl - Failed to compile: Argument 1: cannot convert from 'GameObjectRef' to 'UnityEngine.GameObject' | Line: 644, Pos: 79
  20. KingSizeKevin

    Not blocking access

    Hello, is this going to be fixable do you think?
  21. This updated version is broken, I went back to 1.0 and it worked fine
  22. KingSizeKevin

    Convoy

    The NPCs just stand there, and dont rocket players bases. Any fix?
  23. Any chance this can get looked at?
  24. KingSizeKevin

    Not blocking access

    Will you be able to patch this?

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