Okay, I was able to get it to change profile, but it always seems vanilla, no matter if I have AlphaLoot or CustomLoot loaded. I prefer customloot to be default as I have balanced the NPC loot table on there. I set "Block Custom Loot Plugin": false, and it is still loot I would not expect. Any idea how to resolve?
I don't see any documentation on this and can't get it working right. The heavy scientist loot table is too much loot and I wanted to make it the roam npc profile.
I set the config like this
"Spawn Alternate Default Scientist Loot": {
"Prefab ID List": [
"roam"
],
"Enabled": true,
"Disable All Prefab Loot Spawns": false
},
and it still spawns heavy scientist loot profile.
How to adjust the base npc profile properly? Thank you.
When the plugin first loads:
(07:54:22) | Failed to run a 2.00 timer in 'CustomBradley v1.5.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.CustomBradley.AddImage (System.String url, System.String shortname, System.UInt64 skin) [0x00000] in <6e5b1fefc9854a9f9daa89d138d1bc20>:0
at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_1 () [0x0011f] in <6e5b1fefc9854a9f9daa89d138d1bc20>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
What am I missing to install on Ubuntu 22 to make this plugin work??
(14:50:45) | Failed to call hook 'OnSendCommand' on plugin 'ChatToNotifications v1.2.13' (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null))
at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
(21:52:33) | Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - False (Boolean), CustomBradley (True (Boolean))
Getting spammed with this, help?
Suggestion: Allow us to set number of Facepunch NPCs spawn per tier
There is another plugin I saw that can modify the amount already but only 1 setting for all, so it is possible I think.
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