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KingSizeKevin

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Everything posted by KingSizeKevin

  1. drones are destroying themselves, how can I stop that?
  2. KingSizeKevin

    Skills

    If I am mistaken and missing something I can do to accomplish this please let me know.
  3. KingSizeKevin

    Skills

    This biggest problem with this plugin breaking is that we can't wipe the server until it works, otherwise all the previous skills and permissions don't get wiped. I don't even use the transfer skill and liked the plugin much better before that when it was more simple. We should be able to wipe our servers with this plugin missing but then upload it later and it still resets to the current wipe.
  4. Can we get option for which NPC is used as the base npc? Maybe it would be a config option in every plugin, but the npcspawn is the dependency. For example, our economy pays out the highest $3 per npc kill for killing Heavy Scientists, but that means every NPC from every plugin you guys make pays out the highest amount. This doesnt make sense for Caravan farmer npcs that are easy. It would be much more ideal to set a lower $1 payout on RustRewards for this easier NPC. If possible, we should be able to choose between a few NPC profiles as the base unit for each plugin.
  5. KingSizeKevin

    Hidden Category

    I tried to set a category as hidden in the config and it said this: (21:16:12) | [Shop] Your configuration file contains an error. Using default configuration values. (21:16:12) | ArgumentException: Requested value 'Hidden' was not found.
  6. This plugin has a memory leak and causes entire server to crash. Proceed with caution.
  7. KingSizeKevin

    cant damage heli

    Could this be the same issue I have where the Heli resets to zero HP and never dies??
  8. Can you fix the heightmap so it fills in the monument so the splat shows on the map? Right now only a tiny part of the monument shows
  9. Great plugin! Would it be possible to set up the same thing for Airfield with an npc vendor and a bradley path?
  10. Just to add, it isn't consistently happening. Can't seem to accurately reproduce the issue every time.
  11. I like the idea of this plugin, and bought it, only to realize how many animals are involved, and we use the Rust Rewards plugin from this website. Is there a way this plugin could ignore paying out a RustReward with an API call? Cause right now I have to choose between this plugin and our entire economy system...
  12. Players took our hardest heli that has 20K HP. When it went to zero HP, it reset back full again.
  13. KingSizeKevin

    Skills

    Can you add support for starting below 1x on wood/stone/metal/sulfur? I want to start out players lower. Like 0.5x starting skill, then 1.0x, then 1.5x, then 2.0x
  14. KingSizeKevin

    Heli Signals

    I know you added the ability to block the heli signal from being thrown in monuments, but could the same be done for the ocean? Players like the throw it in the ocean so no fire and no NPCs spawn and I want to eliminate that.
  15. From my memory, even the Vanilla Launch Site Bradley will only have 1000 HP when using the most recent version of this plugin no matter what Hp you set, and that one isnt even handled by Bradley Monuments plugin. I will boot up my test server and re-test everything again to confirm
  16. I put 0 in the HP for that plugin for each bradley This was what I was told to do before so BradleyOptions detected it should override the health. It works just fine on the old verison, just not the new one.
  17. I'm aware of that. I tested this extensively by isolating it to just this plugin. The only other bradey plugin I have is the Bradley Monuments. Ive used that with this plugin in combination for years. I set 0 (zero) HP on the bradleys on that plugin, and then BradleyOptions works as expected. As soon as I update this plugin, it will no longer set the HP.
  18. I set all my bradleys to 2000 HP but they all say 1000 HP when using the latest version. I had to roll back to version 2.2.3 to make all my bradleys have 2000 HP again, as I set in the config.
  19. Need a custom plugin, will pay for work. Vanilla tugboat spawning is disabled and players must purchase one using the TugMe plugin vendor. This plugin already restricts 1 tugboat per player, but I need to expand it to a team limit situation. Server will be QUAD max players. So teamsize will be set to 4. Features needed are: 1) Only let players Auth on 1 tugboat (or X amount in config to make it configurable) 2) Must be in team to auth on a tugboat that is owned by another player in the team. (essentially makes it 1 tugboat per team). 3) Prevent purchase of Tugme tugboat if player on team already has one. 4) Prevent player from leaving team. 5) Prevent players for joining a team if player owns their own tugboat. DM rabidkevin on Discord if anyone thinks this is possible to accomplish. Thank you.
  20. Any update on this
  21. Need an edit to a supply signal limit plugin so that if players throw it over the ocean, it goes back in their inventory. Can someone help me? Discord DM rabidkevin
  22. I also meant OTHER players... if that helps. Even when a player privates their vehicle, other players can get into their storage
  23. None that Im aware of, but I'll see if I can do testing without extra plugins loaded.
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