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KingSizeKevin

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Everything posted by KingSizeKevin

  1. 1) Have items in player inventory 2) Switch to admin mode 3) Log out of server while in admin mode 4) Log back into server and player inventory is wiped and empty
  2. This is with maxed skill at 200%. This is how much ore getting now. image attached
  3. Hello, while everyone has skills again. People said they are only getting partial stone/metal/sulfur rates, and hemp rate is only 1x not 2x like on the config. None of the config seems to be working. This update pretty much killed my wipe rip. Hopefully it works fine on a fresh wipe?
  4. Thank you, new version fixed it and back to normal. Great work!
  5. I saved a backup of the skills data file. Any chance we could have a temporary version with EAC fixed on 1.30?
  6. We have a monthly wipe still in progress, and uploading the new updated plugin reset every players skills. It would of been nice to separate the new features from the required update today so we could plan to implement the new updated features on our next wipe cycle. Not sure how to fix all my players skills now at this point for the rest of the wipe.
  7. KingSizeKevin

    Skills

    Suggestion: Skill required before being able to unlock another skill. For example, player needs to complete tier 3 wood in order to gain access to Components skill.
  8. What relevance does that have to making Twig upkeep be more expensive? Also your previous post was on point in what Im looking for. Your suggestion is a good alternative, I'll try that. Ultimately it would just be nice to have a simple plugin that increases wood rate consumption from TC at a much faster rate. I know most PvE servers would appreciate this. Thanks for
  9. Chirp Chirp.. got quiet around here
  10. You guys are still missing the point. That config only adjusts the decay rate after the base runs out of upkeep. "How long should this building grade take to decay when not protected by upkeep, in hours" I am saying if someone builds a twig base, then puts 10000 wood in it, then the daily upkeep cost should be more expensive. Twig should cost like 1000 wood per hour so if the TC was entirely full of wood 100% it still wouldn't last more than 24 hours. This will suck more wood out of the TC in order for it to get to a state where the TC is not protected by upkeep and decay begins. This would discourage people from leaving their bases as pure twig.
  11. Please enlighten me what you see that I don't see. The command is decay.duration_twig which affects the decay duration. decay.upkeep applies equally to all build materials. So tell me what I don't see on that page that you do?
  12. Upkeep applies evenly to all building materials. Can't change upkeep cost of ONLY twig. I want to make it expensive only for Twig to discourage building with it. Decay time is unrelated.
  13. KingSizeKevin

    Skills

    The FastOven skill is producing too fast. Boosting it just 33% and it smelted 1000 stack in just a couple minutes
  14. Simple plugin that modifies the upkeep cost of twig by X amount in a config file. On PvE servers this would make twig much more expensive to maintain therefore giving incentive to upgrade to wood or better.
  15. KingSizeKevin

    Air Event

    Suggestion: When the locked crate is activated, more NPCs parachute in from the sky to defend the ship with a 2nd wave.
  16. KingSizeKevin

    Skills

    Looking forward to a fix. Player who already chose FastOven can not use furnaces at all anymore so its very game breaking.
  17. KingSizeKevin

    Player List

    Any chance you can rename your plugin? Its the same name as a very popular plugin on umod, and the codefling auto updater tells me I need an update but I dont own this plugin on codefling.
  18. Currently broken. Needs to be updated to support the new locomotive train. It is too wide and gets stuck on the concrete sides.
  19. I believe there is a problem with players who use Monument Bradleys from chaoscode. This plugin despawns the bradley but seems to be not returning it sometimes. I disabled this plugin and the problem stopped happening with bradleys no longer respawning.
  20. KingSizeKevin

    Air Event

    For sure I'll give that a shot and try to harden it up. There should still be at least a couple npcs hidden in the confines of the ship so after they land there is a tiny bit more cleanup to do. Thanks for hearing out my suggestion.
  21. KingSizeKevin

    Air Event

    Overall this event is a little on the boring side compared to the high action of many of your other plugins. Could you please add some barrier walls to the airship so some NPCs are not visible and can't be killed from a distance? Players just snipe all the bots from long range in just a few minutes and then there is no challenge on the airship at all.
  22. Rare situation that is unfortunate. Convoy spawned on TOP of a player riding a horse. Instant killed the player as well as despawned the players horse. Any way to prevent convoy from spawning on top of players?
  23. Could you add support for Vanilla Cargo ship & Oil Rig? It would be great if we could have some PvE support on these monuments.
  24. @JbirdIt has definitely worked fine before. I haven't been paying close enough attention to know how long it has been a problem for me. We usually run procedural maps or a rustmaps.com custom generated map, but no full custom maps. This wipe and the last wipe were just procedural.
  25. Would it be possible to add extra bots to cargo ship? I'm able to add extra entities using the monument addons plugin so thought maybe it could be possible. I am dying to make cargo ship a much more difficult event.
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