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KingSizeKevin

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Everything posted by KingSizeKevin

  1. New update is amazing! Thank you. Really happy with all the new changes! Was augmenting cargo ship something that would still be possible ?
  2. If i was close enough yes I was taking splash damage like normal
  3. Unable to do damage to this base and get this message
  4. Could we expand on the permission system? I would like to create tiers for the Skills plugin. So it would have like permissions: itemslostdurabilityonnpchit.protectplayer.1 itemslostdurabilityonnpchit.protectplayer.2 itemslostdurabilityonnpchit.protectplayer.3 And then the config file could have further expansion something like this. Default would be applied globally and the permission tiers would overwrite the default settings once the permission is applied. "Default": { "CloseDurabilityPercent": 0.75, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 1.0, "MeleeDurabilityPercent": 0.75 }, "Permission Tiers": { "1": { "CloseDurabilityPercent": 0.50, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.75, "MeleeDurabilityPercent": 0.5 }, "2": { "CloseDurabilityPercent": 0.25, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.5, "MeleeDurabilityPercent": 0.25 }, "3": { "CloseDurabilityPercent": 0.10, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.25, "MeleeDurabilityPercent": 0.10 } } Just an idea and of course implement the way you think is best! This would be huge for PvE servers so we can pair it with the firearm modifier plugin. Thank you for the consideration!
  5. KingSizeKevin

    Shop

    Hello, I am about to buy this plugin, but a quick question. Do custom commands end up in a commands category? Or can I make my own categories up? I don't see any command section on the screenshots so Im curious where they end up on the menu. Thank you!
  6. Any news on an update on this plugin plus your other ones? Would really like to give them melee weapon instead. I had to disable all of your plugins until they are updated sadly.
  7. What I meant was just that if I disable truePvE and abandoned bases works properly, shouldnt that point you towards truepve problems? Of course, so far the next few abandoned bases that spawned were raidable. I can't find any consistency yet. I'll remember to run /ab.debug the next time it happens. Thanks for your help and support!
  8. So when I disabled TruePVE the base started taking damage. Do you know what is wrong where it has intermittent problems of allowing or not allowing damage to bases?
  9. Suggestion: Support for timed profiles. For example at start of wipe I want it to be easier. After 7 days since wipe, it will load a 2nd profile that is more difficult. After another 7 days it gets harder. The last week of the month is insanity mode. End user could configure X amount of profiles and then set the time into the wipe each one should initiate. Would be a great addition for people who want to add progressive difficulty over time.
  10. KingSizeKevin

    bases not taking damage

    very inconsistent reports of some bases not taking damage still. Can't seem to find any consistency but sometimes this plugin works and other times it does not.
  11. Suggestion: first custom spawn point is spawn 1. Remove 0 as the first spawn point. Also, If possible, do the same for monuments. I'd rather have Habor 1 and 2 rather than harbor 0 and 1.
    Solid plugin. Everything works as expected. Plugin developer added a new feature upon request. Support for external plugins via commands is huge and I was able to add 3-4 custom skills on top of the preconfigured ones. A simple yet extremely effective economic based skills plugin!
  12. Could you make it so 1.5 reads as $1.50 instead of $1.5 cause its just normal to include the extra zero when dealing with monetary values
  13. I think anyone still wanting to edit the text file vs the UI could be won over with something to address this problem. I want to set settings on Substation 0 or Ice Lake 0 and apply them to all the other similar profiles. These locations commonly have the same exact settings and having to do it manually over and over is very tedious with the UI. If there was some way to "apply to all" when setting one of the repetitive profiles it would save a ton of time.
    I actually made this plugin request on another website a month ago because I was looking for exactly this!! Not sure if you answered my prayers but this plugin is perfect! Considering how extensive economy plugins are I was surprised to find this did not exist already. Happy to see it be developed and well worth the few bucks as it totally opened up the economy in a much better way. Thank you for the plugin!
  14. One more bug: If you have kits and click Edit kits on a monument then click Reload profile, it resets the kits back and you have to do it a 2nd time in order for the setting to stick.
  15. We discussed it before but I thought of a much simpler solution. When you type /botrespawn while editing a current monument it will have a button on the main screen "edit last profile" which just takes you straight to the monument edit screen of the current one being worked on.
  16. typing harborstart in console
  17. When I click overrides for a bot spawnpoint to try to make it stationary the buttons do not react to clicking them and I can't change the settings.
  18. Using version B, players get a weird lag behavior for 10 seconds when doing /suspect. Not ideal under situations when trying to view a players recoil pattern in-game.
  19. KingSizeKevin

    No UI pops up

    Disregard, it had a delay, working fine. You can close/delete this.
  20. KingSizeKevin

    No UI pops up

    Using version B For admin purposes. Tried to run it on a few players and it says you are now checking the player but nothing pops up on the screen.
  21. Sweet! Appreciate all your work. The plugin is working great and I'm getting more used to the UI and starting to like it. Last question: Would it be possible to modify the cargo ship event and add some more npc?
  22. Any ETA when we can at least get the PVP greeting message when entering the zone? This is stressing my players out everytime it pops up and they aren't aware about it being PVP until they exit. Thank you!
  23. Would it be possible to add oil rigs as parent monuments so we can attach recurring custom spawn points to them?
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