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Everything posted by KingSizeKevin
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- 93 comments
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- 2
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What I meant was just that if I disable truePvE and abandoned bases works properly, shouldnt that point you towards truepve problems? Of course, so far the next few abandoned bases that spawned were raidable. I can't find any consistency yet. I'll remember to run /ab.debug the next time it happens. Thanks for your help and support!
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So when I disabled TruePVE the base started taking damage. Do you know what is wrong where it has intermittent problems of allowing or not allowing damage to bases?
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Suggestion: Support for timed profiles. For example at start of wipe I want it to be easier. After 7 days since wipe, it will load a 2nd profile that is more difficult. After another 7 days it gets harder. The last week of the month is insanity mode. End user could configure X amount of profiles and then set the time into the wipe each one should initiate. Would be a great addition for people who want to add progressive difficulty over time.
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very inconsistent reports of some bases not taking damage still. Can't seem to find any consistency but sometimes this plugin works and other times it does not.
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I think anyone still wanting to edit the text file vs the UI could be won over with something to address this problem. I want to set settings on Substation 0 or Ice Lake 0 and apply them to all the other similar profiles. These locations commonly have the same exact settings and having to do it manually over and over is very tedious with the UI. If there was some way to "apply to all" when setting one of the repetitive profiles it would save a ton of time.
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I actually made this plugin request on another website a month ago because I was looking for exactly this!! Not sure if you answered my prayers but this plugin is perfect! Considering how extensive economy plugins are I was surprised to find this did not exist already. Happy to see it be developed and well worth the few bucks as it totally opened up the economy in a much better way. Thank you for the plugin!
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typing harborstart in console
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When I click overrides for a bot spawnpoint to try to make it stationary the buttons do not react to clicking them and I can't change the settings.
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Using version B, players get a weird lag behavior for 10 seconds when doing /suspect. Not ideal under situations when trying to view a players recoil pattern in-game.
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Disregard, it had a delay, working fine. You can close/delete this.
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Using version B For admin purposes. Tried to run it on a few players and it says you are now checking the player but nothing pops up on the screen.
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- 573 comments
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- #rust
- #rust plugin
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- 23 comments
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- #chinook
- #autoivent
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(and 6 more)
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NPC tracking players 300+ meters
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Update from my players is that it is still happening even with no custom spawn locations. -
NPC tracking players 300+ meters
KingSizeKevin replied to KingSizeKevin's Support Request in Support
As soon I turned off custom spawnpoints for all monuments it stopped happening so far. I set about 200 custom spawn points on 5 monuments when it started happening. It wasn't all bots. Only 1 out of like 30 bots in the area having insane line of sight on a player. If they go around a mountain or hill then it stops tracking -
NPC tracking players 300+ meters
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Not sure its rare its happening quite frequently ever since I set a bunch of custom spawn points and updated to 1.0.4. It didnt happen at all before today. Ive had about 5 players say they are being tracked super far away just in the last half hour after I set custom spawn points and updated. I'll revert back to non custom spawn points and see if it stops.