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Everything posted by KingSizeKevin
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If i was close enough yes I was taking splash damage like normal
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Could we expand on the permission system? I would like to create tiers for the Skills plugin. So it would have like permissions: itemslostdurabilityonnpchit.protectplayer.1 itemslostdurabilityonnpchit.protectplayer.2 itemslostdurabilityonnpchit.protectplayer.3 And then the config file could have further expansion something like this. Default would be applied globally and the permission tiers would overwrite the default settings once the permission is applied. "Default": { "CloseDurabilityPercent": 0.75, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 1.0, "MeleeDurabilityPercent": 0.75 }, "Permission Tiers": { "1": { "CloseDurabilityPercent": 0.50, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.75, "MeleeDurabilityPercent": 0.5 }, "2": { "CloseDurabilityPercent": 0.25, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.5, "MeleeDurabilityPercent": 0.25 }, "3": { "CloseDurabilityPercent": 0.10, "ExplosionDurabilityPercent": 0.0, "LongDurabilityPercent": 0.25, "MeleeDurabilityPercent": 0.10 } } Just an idea and of course implement the way you think is best! This would be huge for PvE servers so we can pair it with the firearm modifier plugin. Thank you for the consideration!
- 29 comments
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- #durability
- #rust
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(and 7 more)
Tagged with:
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- 724 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 93 comments
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- 2
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What I meant was just that if I disable truePvE and abandoned bases works properly, shouldnt that point you towards truepve problems? Of course, so far the next few abandoned bases that spawned were raidable. I can't find any consistency yet. I'll remember to run /ab.debug the next time it happens. Thanks for your help and support!
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So when I disabled TruePVE the base started taking damage. Do you know what is wrong where it has intermittent problems of allowing or not allowing damage to bases?
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Suggestion: Support for timed profiles. For example at start of wipe I want it to be easier. After 7 days since wipe, it will load a 2nd profile that is more difficult. After another 7 days it gets harder. The last week of the month is insanity mode. End user could configure X amount of profiles and then set the time into the wipe each one should initiate. Would be a great addition for people who want to add progressive difficulty over time.
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very inconsistent reports of some bases not taking damage still. Can't seem to find any consistency but sometimes this plugin works and other times it does not.
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I think anyone still wanting to edit the text file vs the UI could be won over with something to address this problem. I want to set settings on Substation 0 or Ice Lake 0 and apply them to all the other similar profiles. These locations commonly have the same exact settings and having to do it manually over and over is very tedious with the UI. If there was some way to "apply to all" when setting one of the repetitive profiles it would save a ton of time.
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I actually made this plugin request on another website a month ago because I was looking for exactly this!! Not sure if you answered my prayers but this plugin is perfect! Considering how extensive economy plugins are I was surprised to find this did not exist already. Happy to see it be developed and well worth the few bucks as it totally opened up the economy in a much better way. Thank you for the plugin!
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typing harborstart in console
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When I click overrides for a bot spawnpoint to try to make it stationary the buttons do not react to clicking them and I can't change the settings.
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Using version B, players get a weird lag behavior for 10 seconds when doing /suspect. Not ideal under situations when trying to view a players recoil pattern in-game.
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Disregard, it had a delay, working fine. You can close/delete this.
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Using version B For admin purposes. Tried to run it on a few players and it says you are now checking the player but nothing pops up on the screen.
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- 583 comments
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- #rust
- #rust plugin
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