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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Today it worked after server restart for 5 hours and then choked up again. I did not have this problem on the older free version before it was converted premium.
  2. Here is a list of my plugins. I don't believe any of them would interfere with entities not despawning. https://pastebin.com/9JTaG5Y7
  3. This didn't happen on the old version that was free. This only started happening when I updated to 2.0.2 with the tier 3 addon package.
  4. Definitely running the latest Copy & Paste. I'll snap some screenshots if it happens again.
  5. It seems like the raidable bases are not despawning fully and leaving these remnants all over the map. https://imgur.com/a/W1pvFGn
  6. Its not just the npc but the entire base will be skewed across the hill or mountain with turrets floating in the air also that can target players like sky snipers. I'll try to get a few snapshots of situations of when it happens
  7. Some of the extreme or nightmare bases will spawn near a cliff edge and the copy/paste will be totally messed up and some of the NPC will even be floating in the air. Is there any way to make sure these big bases have the clearance needed before spawning?
  8. 1) Its the config that came with the $50 tier 3 package addon. The only thing I did was turn on the scheduled events. 2) no changes 3) 145K entities 4) Low pop 2-8 players online same time typing rbevent triggered an event to spawn even when the schedule stops. (10:06:56) | [Copy Paste] You've successfully pasted the structure (10:07:02) | [Raidable Bases] raidmed1 @ T14 : 60 items It ran most of yesterday after I restarted the plugin but after my daily server restart this morning it choked up again after spawning 2 bases (04:03:41) | - Loaded 184 items from RaidableBases/Difficulty_Loot/Easy Loaded 199 items from RaidableBases/Difficulty_Loot/Medium Loaded 211 items from RaidableBases/Difficulty_Loot/Hard Loaded 193 items from RaidableBases/Difficulty_Loot/Expert Loaded 213 items from RaidableBases/Difficulty_Loot/Nightmare Loaded 27 items from RaidableBases/Default_Loot Loaded 4 items from RaidableBases/Base_Loot/Easy Bases Loaded 4 items from RaidableBases/Base_Loot/Expert Bases Loaded 4 items from RaidableBases/Base_Loot/Hard Bases Loaded 4 items from RaidableBases/Base_Loot/Medium Bases Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases (04:03:41) | Calling 'OnServerInitialized' on 'RaidableBases v2.0.2' took 172ms [GARBAGE COLLECT] (04:04:15) | [Raidable Bases] Grid initialization completed in 30 seconds and 311 milliseconds on a 3500 size map. 1735 locations are on the grid. (04:27:24) | [Raidable Bases] raideasy6 @ Q19 : 30 items (04:27:36) | [Raidable Bases] Next automated raid in 00h 22m 27s at 05/02/2021 06:50:04 (04:27:54) | [Raidable Bases] raidhard2 @ E3 : 90 items (05:02:40) | [Raidable Bases] raidmed10 @ M3 : 60 items (05:02:47) | [Raidable Bases] Next automated raid in 00h 24m 22s at 05/02/2021 07:27:10 (10:07:02) | [Raidable Bases] raidmed1 @ T14 : 60 items
  9. https://pastebin.com/AW6sbVvu
  10. KingSizeKevin

    Plugin stops working

    I've had to restart the plugin every day to get it going again. It seems to spawn a few bases and then just locks up and stops creating new bases until I restart plugin. (04:03:39) | -Loaded 184 items from RaidableBases/Difficulty_Loot/EasyLoaded - Pastebin.com
  11. Wicked I'll give it a shot, thanks!
  12. Sorry to bug but did we ever get a chance to look at this? Thank you.
  13. Any update on this?
  14. Maybe there is an entity tag of some sort missing on Bradley Guard NPCs or something where ZombieHorde can't detect they are NPC? Since it works fine with BotSpawn plugin.
  15. Yes I have set that option in the config but it still attacks bradley guards. It respects the BotSpawn plugin and does not attack those NPCs but does attack bradley guard NPCs
  16. Alright, its just unfortunate, cause I doubt they will go out of their way to make it compatible with this plugin, so now I have to decide to have zombies or bradley guards at all the monuments with bradleys.
  17. I messed up the title, its not BotSpawn, it is ZombieHorde zombies.
  18. Upon killing a bradley the guards spawn which is awesome, but the zombies from ZombieHorde still target them even though I have set "Can target other NPCs" to false. Is there something you can do to make ZombieHorde detect they are NPCs or do I need to ask ZombieHorde to fix this?
  19. [BotSpawn] Can't get spawn point at Lighthouse 1. Skipping one npc. I get spammed with this in console constantly. This is the 3rd seed in a row this happened so its on multiple procedural maps.
  20. KingSizeKevin

    Plugin compatability?

    Does this plugin work with Server Rewards or other economy plugins? How can I achieve players getting access to a Command after accumulating money rewards? Like I want players to get money for NPC kills and then they can use callheli plugin for a personal heli. So I would need to charge a player money for typing /callheli. Could you tell me which plugins this works with to make that possible? Great plugin btw thank you!
  21. Hi, I was wondering if it is possible to make a simple plugin that basically delays the spawning of oil rig crates at the start of wipe. So like a config option could be set for 1 hour, 2 hours, etc and then the oil rig crates start spawning after that delay. I will pay for your work. Please DM me. Thank you.
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