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Everything posted by KingSizeKevin
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ZombieHorde registering as Heavy Scientists
KingSizeKevin replied to KingSizeKevin's Support Request in Support
any update yet? Thank you. -
ZombieHorde registering as Heavy Scientists
KingSizeKevin replied to KingSizeKevin's Support Request in Support
yes correct -
Trying to get this plugin going and when I kill zombies from ZombieHorde they are counted as heavy scientists.
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- 29 comments
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- #durability
- #rust
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(and 7 more)
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This plugin is still killing zombies from zombiehorde
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I built custom spawn points for Small & Large Harbor. When I built it Large was Harbor 0 and Small was Harbor 1. I switched to another map that only had small harbor and it as Harbor 0 and obviously put the custom spawn points from the wrong harbor. Any way to make sure Harbor 0 and Harbor 1 stay their respective large or small harbor consistently?
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Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Still have this problem with latest version of raidable bases + the tier 3 package addon. Zero customization to the config on what was provided still. Reloading the plugin does not clear out the remnants left behind Did a search thru all my plugins and nothing came up. I searched for just OnEntityKill and only found what was in the screenshot. I will test it with my old configs because before I upgraded to the tier 3 package I did not have this problem on my own configs I built (but weren't as good). -
A command to permanently block another command
KingSizeKevin replied to KingSizeKevin's topic in Requests
rabidkevin#9828 -
A command to permanently block another command
KingSizeKevin replied to KingSizeKevin's topic in Requests
The popular Kits plugin on umod uMod - Rust Kits by k1lly0u It doesn't have any permission system of its own to use /kits so I would need a method of just blocking the command if they execute a /nokit command somehow. I Tried to add you on discord but it didn't work. -
So I added a basic bow kit to my PvE server but some players are hardcore and don't want the option of using a kit. I would like a simple plugin where if someone types /nokit they will be blocked from using the /kit command ever again on the server. It will not be reversible but I'm guessing I could edit the data file to remove someone if I really needed. Any thoughts on if this can be done and if someone can do a custom plugin for me?
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Appreciate the effort to consider adding it! I think it will make this the best welcome panel yet if you can. I picked up a copy regardless cause it looks great. May I ask is it possible to add some command aliases to /info like /help, /commands and /rules? I would like the info panel to still pop up if they type my own commands to make transition easier from CustomChatCommands plugin. Thank you.
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Would you consider adding an option to show once per wipe? I feel like every time a player connects is a lot but turning it off completely is also not good. It would be awesome if it could detect a new wipe and flush all the users who have seen it. One forced view per wipe would be really nice. Thank you for your time and beautiful plugin.
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Same issue here with the newest 2.0.5 version
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Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Still having this issue after changing that value. It is usually just auto-turrets always left over. I never had this problem before I wiped my configs and installed raidable bases premium plus your Tier 3 addon package. It is 100% your configs out of the box so I don't get what is going on. -
Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
KingSizeKevin commented on nivex's file in Bases
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Today it worked after server restart for 5 hours and then choked up again. I did not have this problem on the older free version before it was converted premium.
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Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Here is a list of my plugins. I don't believe any of them would interfere with entities not despawning. https://pastebin.com/9JTaG5Y7 -
Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
This didn't happen on the old version that was free. This only started happening when I updated to 2.0.2 with the tier 3 addon package. -
Definitely running the latest Copy & Paste. I'll snap some screenshots if it happens again.
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It seems like the raidable bases are not despawning fully and leaving these remnants all over the map. https://imgur.com/a/W1pvFGn
