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Everything posted by KingSizeKevin
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I am using 1.13 latest version. The event ended being it was last night. I just did a /sar on the base and converted it back into an abandoned base and it is now taking damage. Maybe the multi TC affected it? I'll keep a close eye if this situation happens again.
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Oddly enough I am able to destroy all the TCs that were in the wood around the base, the furnaces, and the external stone gate. But nothing will damage the main base.
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Abandoned bases popped up and explosives is not doing any damage to the base. Not sure what is wrong?
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(10:46:28) | Error while compiling: NpcSpawn.cs(718,58): error CS1501: No overload for method `IsPlayerVisibleToUs' takes `1' arguments
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I clearly didnt sleep enough last night lol sorry to be a bother. no problem.
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They just stand there making noises and are not moving or attacking
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Disregard, I totally missed the permission for it
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I set the config to 40% for sulfur and farmed an entire inv full and haven't seen one spawn yet.
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- 197 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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- 197 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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Suggestion: Add official support for AlphaLoot. The beauty of the plugin is that it supports custom named crates inside of the bradley loot table. By default there is only the loot table with no number. I hit + on the profile editor to add 4 profiles. You should then be able to associate bradley_crate_1 with easy, bradley_crate_2 with medium, 3 for hard and 4 for nightmare. This is by far the most popular loot table plugin and heavily used by PvE servers so this option would be amazing to have an official integration into alpha loot tables so we can create much better weighted probabilities on loot spawning.
- 197 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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Looks like the vanilla npc scarecrow went after bradley guards even though config has global npc don't target set to true.
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Hello, I love the plugin, but I have a problem. I use the Bradley Tiers and Heli Tiers plugin with custom loot tables. As the tiers get harder, the loot automatically multiplies. Needless to say, it would be ideal for me to disable components skill on Bradley & Heli crates. Its mainly just tech trash but the amount of tech trash amplified makes it gives ridiculous amounts which unbalances the gameplay. Any way possible to disable multiplied components on specific crates?
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Not applying settings to Ring Road Bradley
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Sorry, it is Monument Bradleys plugin on chaos code -
Thank you! I also wanted to make a suggestion. Could we add a scheduled time range that abandoned bases can be converted into events? It would be great to disable abandoned bases events from like 12am-12pm when server has very low activity. Maybe also a similar option from raidable bases config to disable certain days of the week.
- 583 comments
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- #rust
- #rust plugin
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Not applying settings to Ring Road Bradley
KingSizeKevin replied to KingSizeKevin's Support Request in Support
I was able to disable the HP for the other bradleys they spawn at monuments and then the tiers HP applied to them. It just doesn't apply to ring road only. Strange. Well if there is any possible fix it would be greatly welcomed, as I am sure vast majority use this plugin tied together with that one. Thank you very much! -
The Bradley monuments plugin on chaos code has an option to spawn a ring road bradley. This plugin is not replacing that bradley with a tier bradley. Thank you.
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- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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The NPC from this plugin attack bots from the Walking dead plugin (on this website). A player died at Cobalt and then all the NPC ran off chasing the dead players NPC but it didn't actually do damage and just kept chasing and shooting. If you could please add an option to block Cobalt Lab NPC from attacking this type of NPC that would be great.
- 1 reply
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- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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My players are reporting they get the reward for bradley/heli only one time but not the 2nd time or ever again. Or sometimes they get $1.
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Players getting shot by invisible source while on cargo
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Is there any fix? If not, is there any way for a refund, because I am unsatisfied with spending $35 on this. -
Edited Review: After 2 months of use, and constant updates from developer, this is by far the hardest and most difficult event on our server and players love it! If you want an event with an extreme extra challenge this is about the best it gets in terms of difficulty when working with npcs. Great job by the author!
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Players getting shot by invisible source while on cargo
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Thank you, and I am standing by for an update. I hope to let players run this event soon as its currently broken.