Jump to content

KingSizeKevin

Member
  • Posts

    598
  • Joined

  • Last visited

Everything posted by KingSizeKevin

  1. Hello, any update on making this ignore the Bradley Tiers plugin so that when a convoy spawns it does not say it is a bradley tier tank when it actually isn't? Either that or add support so it could be a bradley tier plugin. I wasted a lot of money on this plugin and can not run it until this problem is fixed. Thank you.
  2. Another thing, any way for the locked crate only being triggered by the vanilla locked crate? We have a ton of custom events that spawn locked crates with lower end gear and we would prefer if extra bots didn't spawn on these custom event locked crates.
  3. Would it be possible if you could suppress these console messages when we put bots on like metal grates and other questionable places so our console doesn't get spammed? (16:51:36) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
  4. KingSizeKevin

    Skills

    Is this the correct way to do blacklist of prefabs? "Containers Black List": [ "crate_normal", "elite_crate", "bradley_crate", "heli_crate" ],
  5. Major problem here too. A tiny abandoned base just barely clipped a massive compound base of a regular player and someone was able to raid the entire thing thru the entry point. It would be nice if only the TC selected was raidable instead of buildings owned by another TC owner. Maybe the clipping raiding should only work if every TC is owned by the same person? (To make raiding compounds easier and more logical)
  6. Ran the purge event end of wipe 2 months in a row now and I would say only about 20%-30% of bases converted and then the plugin just stops and no more convert. Anything we can do to make sure all bases convert?
  7. Dang.. I feel dumb LOL. You were right. I copied the profile from another monument but apparently that one was the only one I left default spawns on. My mistake. Everything is working OK Thank you please close this!
  8. Trying to run a custom map for our next wipe and I set a bunch of custom spawn points. They spawn entirely in the wrong place and to the side of the entire monument.
  9. This should be a simple question but.. how do I disable the suicide timer? Is it -1? I don't want npcs to ever commit suicide and stay there indefinitely.
  10. I also use this event plugin, appreciate the added support for it.
  11. Players have figured out that if you just run up to NPCs very close they dont shoot and they just take them out with a melee weapon easily.
  12. Hello, I tried to set this up but comps still get 2x rates. Any thoughts? My container config looks like this "Containers Black List": [ "crate_normal", "elite_crate", "bradley_crate", "heli_crate" ]
  13. Shotgun Traps are not doing damage to players but it does shoot and drain the shotgun trap. Do you know what I might look for to resolve or do you think its a bug?
  14. Hello, I am using the Harbor Event and Convoy Event plugins. They have their own settings for bradley when they spawn yet this plugin says it is spawning a tiered bradley. Is there any way to prevent Bradley Tiers from announcing one spawned when they are actually not bradley tiers and have their own HP and settings in their respective configs? I would think that as long as I dont set zero HP and zero crates it would not trigger bradley tiers. As a side note, even when I put zero for HP & crates it still doesn't work with Bradley Tiers. Hopefully there is an easy solution to not get these messages on non-bradley tier tanks?
  15. Players are upset cause using a melee knife, etc on a bear carcass actually yields less resources when you have the skill cause the animal carcass dies faster. Any way to exclude dead animals or block melee... it would be idea as it negatively affects gameplay even though its supposed to be a perk.
  16. Nevermind, looks like the tanks wandered off the road.
  17. Disregard, looks like I had older version of npcspawn from HarborEvent and I updated it and everything is fine now. But lmk if you can integrate bradley tiers and custom heli tiers
  18. KingSizeKevin

    Convoy spawned broken

    Whenever I spawn the convoy these naked npcs with guns are stuck in the second vehicle and the convoy doesnt move. THe first tank keeps moving Also another side note, could we make this compatible with Bradley Tiers and possibly Custom Helicopter tiers to spawn specific tiers from those plugins? Excellent concept, hope we can get it moving!
  19. Ok cool, I was going to come back to say that I still cant raid an abandoned base that popped up. Looking forward to the fix!
  20. Need a page number tab or back/forward arrows or something to handle having more than 52 spawnpoints. I can't see #53-60 that I have set.
  21. Would it be possible to make a plugin that adds more NPCs to oil rig or cargo?
  22. KingSizeKevin

    GUI overlapping

    When the vending machine has 7 items in it then the GUI overlaps. When it has 6 items or less it does not overlap. Maybe a new location on the interface or resize the scrap exchange box?
  23. Havent had any abandoned bases pop up yet but if there is a problem when they do I'll mention it! TY
  24. Could someone make a weapon durability plugin where the config has a simple config 0.0 to 1.0 and if it is set to 1.0 it is normal durability. 0 would be off, 0.1 would be the lowest setting which is 1/10th of normal durability. As an added bonus, if 3 permission tiers could be created with configurable config attached it that would be great. durability.preset.1 etc would give permission to preset 1, and so on. Please!
  25. KingSizeKevin

    Skills

    Any chance for a Weapon Durability skill?
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.2k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.