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Everything posted by KingSizeKevin
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Hello, any update on making this ignore the Bradley Tiers plugin so that when a convoy spawns it does not say it is a bradley tier tank when it actually isn't? Either that or add support so it could be a bradley tier plugin. I wasted a lot of money on this plugin and can not run it until this problem is fixed. Thank you.
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Major problem here too. A tiny abandoned base just barely clipped a massive compound base of a regular player and someone was able to raid the entire thing thru the entry point. It would be nice if only the TC selected was raidable instead of buildings owned by another TC owner. Maybe the clipping raiding should only work if every TC is owned by the same person? (To make raiding compounds easier and more logical)
- 583 comments
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- 1
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- #rust
- #rust plugin
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Ran the purge event end of wipe 2 months in a row now and I would say only about 20%-30% of bases converted and then the plugin just stops and no more convert. Anything we can do to make sure all bases convert?
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Bots not spawning on custom spawn points on custom map
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Dang.. I feel dumb LOL. You were right. I copied the profile from another monument but apparently that one was the only one I left default spawns on. My mistake. Everything is working OK Thank you please close this! -
Bots not spawning on custom spawn points on custom map
KingSizeKevin posted A Support Request in Support
Trying to run a custom map for our next wipe and I set a bunch of custom spawn points. They spawn entirely in the wrong place and to the side of the entire monument. -
I also use this event plugin, appreciate the added support for it.
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Players have figured out that if you just run up to NPCs very close they dont shoot and they just take them out with a melee weapon easily.
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More config options for Component Rates
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Hello, I tried to set this up but comps still get 2x rates. Any thoughts? My container config looks like this "Containers Black List": [ "crate_normal", "elite_crate", "bradley_crate", "heli_crate" ] -
- 583 comments
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- #rust
- #rust plugin
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Hello, I am using the Harbor Event and Convoy Event plugins. They have their own settings for bradley when they spawn yet this plugin says it is spawning a tiered bradley. Is there any way to prevent Bradley Tiers from announcing one spawned when they are actually not bradley tiers and have their own HP and settings in their respective configs? I would think that as long as I dont set zero HP and zero crates it would not trigger bradley tiers. As a side note, even when I put zero for HP & crates it still doesn't work with Bradley Tiers. Hopefully there is an easy solution to not get these messages on non-bradley tier tanks?
- 197 comments
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- #bradley
- #krunghcrow
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Players are upset cause using a melee knife, etc on a bear carcass actually yields less resources when you have the skill cause the animal carcass dies faster. Any way to exclude dead animals or block melee... it would be idea as it negatively affects gameplay even though its supposed to be a perk.
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Disregard, looks like I had older version of npcspawn from HarborEvent and I updated it and everything is fine now. But lmk if you can integrate bradley tiers and custom heli tiers
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Whenever I spawn the convoy these naked npcs with guns are stuck in the second vehicle and the convoy doesnt move. THe first tank keeps moving Also another side note, could we make this compatible with Bradley Tiers and possibly Custom Helicopter tiers to spawn specific tiers from those plugins? Excellent concept, hope we can get it moving!
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Ok cool, I was going to come back to say that I still cant raid an abandoned base that popped up. Looking forward to the fix!
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Need a page number tab or back/forward arrows or something to handle having more than 52 spawnpoints. I can't see #53-60 that I have set.
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Would it be possible to make a plugin that adds more NPCs to oil rig or cargo?
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When the vending machine has 7 items in it then the GUI overlaps. When it has 6 items or less it does not overlap. Maybe a new location on the interface or resize the scrap exchange box?
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Havent had any abandoned bases pop up yet but if there is a problem when they do I'll mention it! TY
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Could someone make a weapon durability plugin where the config has a simple config 0.0 to 1.0 and if it is set to 1.0 it is normal durability. 0 would be off, 0.1 would be the lowest setting which is 1/10th of normal durability. As an added bonus, if 3 permission tiers could be created with configurable config attached it that would be great. durability.preset.1 etc would give permission to preset 1, and so on. Please!