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KingSizeKevin

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Everything posted by KingSizeKevin

  1. yes correct
  2. Trying to get this plugin going and when I kill zombies from ZombieHorde they are counted as heavy scientists.
  3. Hello, great plugin. Could you add support for the Ninja Suit and also Scientist & Heavy Scientist suits?
  4. This plugin is still killing zombies from zombiehorde
    Clean info panel . Better than competition. Plugin author also listened to feedback and requests which is an A+ Developer!
  5. I built custom spawn points for Small & Large Harbor. When I built it Large was Harbor 0 and Small was Harbor 1. I switched to another map that only had small harbor and it as Harbor 0 and obviously put the custom spawn points from the wrong harbor. Any way to make sure Harbor 0 and Harbor 1 stay their respective large or small harbor consistently?
  6. Still have this problem with latest version of raidable bases + the tier 3 package addon. Zero customization to the config on what was provided still. Reloading the plugin does not clear out the remnants left behind Did a search thru all my plugins and nothing came up. I searched for just OnEntityKill and only found what was in the screenshot. I will test it with my old configs because before I upgraded to the tier 3 package I did not have this problem on my own configs I built (but weren't as good).
  7. The popular Kits plugin on umod uMod - Rust Kits by k1lly0u It doesn't have any permission system of its own to use /kits so I would need a method of just blocking the command if they execute a /nokit command somehow. I Tried to add you on discord but it didn't work.
  8. So I added a basic bow kit to my PvE server but some players are hardcore and don't want the option of using a kit. I would like a simple plugin where if someone types /nokit they will be blocked from using the /kit command ever again on the server. It will not be reversible but I'm guessing I could edit the data file to remove someone if I really needed. Any thoughts on if this can be done and if someone can do a custom plugin for me?
  9. Appreciate the effort to consider adding it! I think it will make this the best welcome panel yet if you can. I picked up a copy regardless cause it looks great. May I ask is it possible to add some command aliases to /info like /help, /commands and /rules? I would like the info panel to still pop up if they type my own commands to make transition easier from CustomChatCommands plugin. Thank you.
  10. The ServerRewards plugin on umod has the capability of detecting a new wipe if that helps.
  11. Would you consider adding an option to show once per wipe? I feel like every time a player connects is a lot but turning it off completely is also not good. It would be awesome if it could detect a new wipe and flush all the users who have seen it. One forced view per wipe would be really nice. Thank you for your time and beautiful plugin.
  12. Does this plugin automatically pop up for players when they join the server? If it does then can it be limited like to only pop up once per wipe?
  13. KingSizeKevin

    RelationshipManager

    Same issue here with the newest 2.0.5 version
  14. Still having this issue after changing that value. It is usually just auto-turrets always left over. I never had this problem before I wiped my configs and installed raidable bases premium plus your Tier 3 addon package. It is 100% your configs out of the box so I don't get what is going on.
  15. On the new 1.0.3 package it looks like you accidentally put the Normal Difficulity_Loot into the Profiles folder and it causes an error on startup. Easy fix to just delete it but just thought you should know.
  16. Today it worked after server restart for 5 hours and then choked up again. I did not have this problem on the older free version before it was converted premium.
  17. Here is a list of my plugins. I don't believe any of them would interfere with entities not despawning. https://pastebin.com/9JTaG5Y7
  18. This didn't happen on the old version that was free. This only started happening when I updated to 2.0.2 with the tier 3 addon package.
  19. Definitely running the latest Copy & Paste. I'll snap some screenshots if it happens again.
  20. It seems like the raidable bases are not despawning fully and leaving these remnants all over the map. https://imgur.com/a/W1pvFGn
  21. Its not just the npc but the entire base will be skewed across the hill or mountain with turrets floating in the air also that can target players like sky snipers. I'll try to get a few snapshots of situations of when it happens
  22. Some of the extreme or nightmare bases will spawn near a cliff edge and the copy/paste will be totally messed up and some of the NPC will even be floating in the air. Is there any way to make sure these big bases have the clearance needed before spawning?
  23. 1) Its the config that came with the $50 tier 3 package addon. The only thing I did was turn on the scheduled events. 2) no changes 3) 145K entities 4) Low pop 2-8 players online same time typing rbevent triggered an event to spawn even when the schedule stops. (10:06:56) | [Copy Paste] You've successfully pasted the structure (10:07:02) | [Raidable Bases] raidmed1 @ T14 : 60 items It ran most of yesterday after I restarted the plugin but after my daily server restart this morning it choked up again after spawning 2 bases (04:03:41) | - Loaded 184 items from RaidableBases/Difficulty_Loot/Easy Loaded 199 items from RaidableBases/Difficulty_Loot/Medium Loaded 211 items from RaidableBases/Difficulty_Loot/Hard Loaded 193 items from RaidableBases/Difficulty_Loot/Expert Loaded 213 items from RaidableBases/Difficulty_Loot/Nightmare Loaded 27 items from RaidableBases/Default_Loot Loaded 4 items from RaidableBases/Base_Loot/Easy Bases Loaded 4 items from RaidableBases/Base_Loot/Expert Bases Loaded 4 items from RaidableBases/Base_Loot/Hard Bases Loaded 4 items from RaidableBases/Base_Loot/Medium Bases Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases (04:03:41) | Calling 'OnServerInitialized' on 'RaidableBases v2.0.2' took 172ms [GARBAGE COLLECT] (04:04:15) | [Raidable Bases] Grid initialization completed in 30 seconds and 311 milliseconds on a 3500 size map. 1735 locations are on the grid. (04:27:24) | [Raidable Bases] raideasy6 @ Q19 : 30 items (04:27:36) | [Raidable Bases] Next automated raid in 00h 22m 27s at 05/02/2021 06:50:04 (04:27:54) | [Raidable Bases] raidhard2 @ E3 : 90 items (05:02:40) | [Raidable Bases] raidmed10 @ M3 : 60 items (05:02:47) | [Raidable Bases] Next automated raid in 00h 24m 22s at 05/02/2021 07:27:10 (10:07:02) | [Raidable Bases] raidmed1 @ T14 : 60 items
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