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Everything posted by KingSizeKevin
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Upon more investigation my vanilla npcs on oil rig and mil tunnels seem to have the same non responsive behavior so I'll get it cloned over to a test server and do some vigirous testing on my end as it could be caused by something else. Server FPS stays solid 40. I'll hit you up on DMs if I find anything out related to botrespawn
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I run a single rust instance on a Xeon 2286G, cpu usage usually hits around 130-140% (1.5 cores) I would say overall I have about 250 bots on the entire map I dont feel like this was a problem with the older version and I also dramatically reduced the number of NPCS from old version to now and still have players complaining a lot about stuttering and non attacking npcs (in between the extreme difficulty of long range aimbot npcs)
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- 29 comments
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- #durability
- #rust
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(and 7 more)
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Disregard, Im an idiot lol. Working fine!
- 1 reply
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1) Can we get a limit to # of grenades & medsticks an npc can use from their belt? Like if it it is more than 1 in inventory then it will only use that many? ie 3 grenades and 3 med sticks. 2) Can some kind of aggressive/passive value be added per profile? They seem to run away and hide a lot right now which is a cool way to fight them. Maybe an alternative setting could be their aggressiveness and how much they pursue close combat instead? Then it could be customized per profile on a scale of 1 to 10. 3) For the value changing arrows in the config gui, maybe a double arrow button added to each one for different increments? So a double arrow would increase by 10 and single arrow by 1. Or it could be double arrow 1 and single arrow 0.1 (respective to their needed scale). â®ï¸ â—€ï¸ 10 â–¶ï¸ âï¸ 4) Would it be possible to add underground train tunnel prefabs as profiles? and oil rigs?
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As topic says, polar bear needs to be fixed for the butcher skill
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Make a paid plugin: Send F7 report message to Discord channel
KingSizeKevin replied to RustLover's topic in Requests
The free discord report plugin works great if you are only looking for that capability -
Also can you fix the coordinates so there are no spaces? (416.8, 29.5, -1025.4) Instead it should be (416.8,29.5,-1025.4) Otherwise the teleportpos command doesn't work without removing it each time
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It would work like this. The server config would have a player limit configuration option 1 thru 6 players (Solo, Duo, Trio, Quad etc) If the config is set on 1 (solo) then only 1 person can get in a mini, boat, or vehicle If it is set to 2 (duo) then 2 people can get in mini, boat, or vehicle. And so on with player limits (Restrict boats for higher team limits) If the config is on 2 or above, it will also block non-team members from getting in the passanger seat of a vehicle. Would this be possible?
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Can you add a command to teleport to the last stash that was dug up in the server?
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- 197 comments
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- #bradley
- #krunghcrow
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Any chance of adding the hook so other plugins can choose to spawn vanilla? With the large number of event plugins coming out it makes it hard to keep this plugin functioning properly with other events. I wouldnt mind if bradley tiers spawned on the event but its actually a vanilla tank with the bradley tier messages. We need support so other plugins can decide to make vanilla tank spawns or make a bradley tier tank spawn. Thank you.
- 197 comments
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- #bradley
- #krunghcrow
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Brandley Guards spawn then run off down the road.
KingSizeKevin replied to AtomicTexan's Support Request in Support
We are having the same issue, bradley guards like run out of the monument. I'll try to test it more on my test server to get more information -
I've set like 500+ custom npc spots so I'm not even sure which one it is lol. I'm guessing it might be oil rig or dome. Anyways the plugin mentioned above did the job for me so I'm happy with that solution. Is it possible to ignore locked crates to spawn bots on?? Like Guarded Crate plugin, Cargo Train event plugin. These spawn a locked crate and have their own NPCs but BotReSpawn will spawn npcs with them. It would be nice if it only applied to the locked crate that Chinook drops and oil rig locked crates (vanilla) and not ones that spawn from plugins
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Hello, any update on making this ignore the Bradley Tiers plugin so that when a convoy spawns it does not say it is a bradley tier tank when it actually isn't? Either that or add support so it could be a bradley tier plugin. I wasted a lot of money on this plugin and can not run it until this problem is fixed. Thank you.