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Everything posted by KingSizeKevin
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1) Can we get a limit to # of grenades & medsticks an npc can use from their belt? Like if it it is more than 1 in inventory then it will only use that many? ie 3 grenades and 3 med sticks. 2) Can some kind of aggressive/passive value be added per profile? They seem to run away and hide a lot right now which is a cool way to fight them. Maybe an alternative setting could be their aggressiveness and how much they pursue close combat instead? Then it could be customized per profile on a scale of 1 to 10. 3) For the value changing arrows in the config gui, maybe a double arrow button added to each one for different increments? So a double arrow would increase by 10 and single arrow by 1. Or it could be double arrow 1 and single arrow 0.1 (respective to their needed scale). 10 4) Would it be possible to add underground train tunnel prefabs as profiles? and oil rigs?
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As topic says, polar bear needs to be fixed for the butcher skill
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Make a paid plugin: Send F7 report message to Discord channel
KingSizeKevin replied to RustLover's topic in Requests
The free discord report plugin works great if you are only looking for that capability -
Also can you fix the coordinates so there are no spaces? (416.8, 29.5, -1025.4) Instead it should be (416.8,29.5,-1025.4) Otherwise the teleportpos command doesn't work without removing it each time
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It would work like this. The server config would have a player limit configuration option 1 thru 6 players (Solo, Duo, Trio, Quad etc) If the config is set on 1 (solo) then only 1 person can get in a mini, boat, or vehicle If it is set to 2 (duo) then 2 people can get in mini, boat, or vehicle. And so on with player limits (Restrict boats for higher team limits) If the config is on 2 or above, it will also block non-team members from getting in the passanger seat of a vehicle. Would this be possible?
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Can you add a command to teleport to the last stash that was dug up in the server?
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- 197 comments
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- #bradley
- #krunghcrow
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Any chance of adding the hook so other plugins can choose to spawn vanilla? With the large number of event plugins coming out it makes it hard to keep this plugin functioning properly with other events. I wouldnt mind if bradley tiers spawned on the event but its actually a vanilla tank with the bradley tier messages. We need support so other plugins can decide to make vanilla tank spawns or make a bradley tier tank spawn. Thank you.
- 197 comments
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- #bradley
- #krunghcrow
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Brandley Guards spawn then run off down the road.
KingSizeKevin replied to AtomicTexan's Support Request in Support
We are having the same issue, bradley guards like run out of the monument. I'll try to test it more on my test server to get more information -
I've set like 500+ custom npc spots so I'm not even sure which one it is lol. I'm guessing it might be oil rig or dome. Anyways the plugin mentioned above did the job for me so I'm happy with that solution. Is it possible to ignore locked crates to spawn bots on?? Like Guarded Crate plugin, Cargo Train event plugin. These spawn a locked crate and have their own NPCs but BotReSpawn will spawn npcs with them. It would be nice if it only applied to the locked crate that Chinook drops and oil rig locked crates (vanilla) and not ones that spawn from plugins
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Hello, any update on making this ignore the Bradley Tiers plugin so that when a convoy spawns it does not say it is a bradley tier tank when it actually isn't? Either that or add support so it could be a bradley tier plugin. I wasted a lot of money on this plugin and can not run it until this problem is fixed. Thank you.
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Major problem here too. A tiny abandoned base just barely clipped a massive compound base of a regular player and someone was able to raid the entire thing thru the entry point. It would be nice if only the TC selected was raidable instead of buildings owned by another TC owner. Maybe the clipping raiding should only work if every TC is owned by the same person? (To make raiding compounds easier and more logical)
- 571 comments
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- 1
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- #rust
- #rust plugin
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Ran the purge event end of wipe 2 months in a row now and I would say only about 20%-30% of bases converted and then the plugin just stops and no more convert. Anything we can do to make sure all bases convert?
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Bots not spawning on custom spawn points on custom map
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Dang.. I feel dumb LOL. You were right. I copied the profile from another monument but apparently that one was the only one I left default spawns on. My mistake. Everything is working OK Thank you please close this! -
Bots not spawning on custom spawn points on custom map
KingSizeKevin posted A Support Request in Support
Trying to run a custom map for our next wipe and I set a bunch of custom spawn points. They spawn entirely in the wrong place and to the side of the entire monument. -
I also use this event plugin, appreciate the added support for it.
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Players have figured out that if you just run up to NPCs very close they dont shoot and they just take them out with a melee weapon easily.
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More config options for Component Rates
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Hello, I tried to set this up but comps still get 2x rates. Any thoughts? My container config looks like this "Containers Black List": [ "crate_normal", "elite_crate", "bradley_crate", "heli_crate" ] -
- 571 comments
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- #rust
- #rust plugin
- (and 6 more)