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Everything posted by KingSizeKevin
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Ability for admins to place Auto turrets, shotgun traps, flame turrets & land mines at any Monument. Traps are infinite. Traps can be broken by players. Traps respawn after X minutes in a config file. Perfect for PvE servers to make running regular monuments more of a challenge
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Add small line of code for NPCKits API
KingSizeKevin replied to KingSizeKevin's Support Request in Support
oooh sweet I missed that! Always 1 step ahead haha. Thanks mate -
Add small line of code for NPCKits API
KingSizeKevin replied to KingSizeKevin's Support Request in Support
It is the Heavy Scientist profile which I'm sure you are aware as it is probably the base npc that you use -
When using the NPCKits plugin on this website, it overwrites raidable base npcs with whatever is customized in the NPCKits plugin. There is an API to ignore NPCKits and prevent them from loading. Could you add this? object OnNpcKits(ulong userID) => MyNPCS.ContainsKey(userID) ? true : (object)null; where MyNPCS is a placeholder for some record of npcs that is used for Raidable Bases
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Would it be possible to have a plugin that just ignores any wood upkeep for Twig and it just always decays no matter what resources are in the TC? If they upgrade to Wood or higher then it functions like normal.
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- 26 comments
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I have tried everything possible and every time I wipe the server, players still have the permissions/skills. I run a custom map if that makes a difference?
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There is still another problem... it is generating hundreds of skill data files which look like NPC numbers. such as 8454085.json Inside the fill it says NULL It is just creating them nonstop over and over
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It says on your description page skills.wipe command and it worked on previous versions. Your auto wipe doesn't work properly and leaves behind all the custom permissions set by the skills plugin. I have to delete the oxide permissions group data file every wipe
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(23:25:15) | Failed to call hook 'OnEntityTakeDamage' on plugin 'Skills v1.31.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skills+PlayerData.GetOrLoad (System.String baseFolder, System.String userId) [0x00021] in <038d092f17374c4aa7f1cf6ffe4310bc>:0 at Oxide.Plugins.Skills+PlayerData.GetOrLoad (System.String userId) [0x00005] in <038d092f17374c4aa7f1cf6ffe4310bc>:0 at Oxide.Plugins.Skills.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00091] in <038d092f17374c4aa7f1cf6ffe4310bc>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008cf] in <038d092f17374c4aa7f1cf6ffe4310bc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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skills.wipe still not working in the console on the new version it should wipe the custom set permissions for custom skills also right?
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Thank you!!
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Hello, how might I change the scientistnpc profile to something other than heavy scientist? I want to set it to scientistnpc_roam, but all I can find in the code is scientistnpc_oilrig references. Is there some place in config I can choose which npc profile to use? We give a high money payout on our rust rewards plugin for heavy scientists, and wanted to nerf it down in payout.
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Hello, can we please address this before Thursday? When I type skills.wipe in the console, nothing happens. All the custom permissions set by the skills plugin remains on players oxide permissions. It is NOT wiping the permissions. Please assist?
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- 61 comments
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- #custom item
- #command item
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I did set revert on disconnect and it did improve, but it happened again even with that turned on is what im saying. I will continue to monitor and test and see if it repeats again. I run 6 servers and have to catch many cheaters, and I use this for fun on my pve server so my admin binds dont affect the game . So im constantly in and out to catch cheaters and its easy to forget to log out of admin mode
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after testing, it did work a few times, but last night I logged out as admin/vanished and woke up this morning still in admin mode with my player inventory wiped. I have a daily server restart, maybe that affected it?
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I have not, I'll try that option
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the auto wipe leaves behind permissions that were added with custom skills, can we make sure those get auto wiped also?
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Can't wipe the skills. How do I reset player skills?