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Everything posted by KingSizeKevin
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Hello, how might I change the scientistnpc profile to something other than heavy scientist? I want to set it to scientistnpc_roam, but all I can find in the code is scientistnpc_oilrig references. Is there some place in config I can choose which npc profile to use? We give a high money payout on our rust rewards plugin for heavy scientists, and wanted to nerf it down in payout.
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Hello, can we please address this before Thursday? When I type skills.wipe in the console, nothing happens. All the custom permissions set by the skills plugin remains on players oxide permissions. It is NOT wiping the permissions. Please assist?
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- 60 comments
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- #custom item
- #command item
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I did set revert on disconnect and it did improve, but it happened again even with that turned on is what im saying. I will continue to monitor and test and see if it repeats again. I run 6 servers and have to catch many cheaters, and I use this for fun on my pve server so my admin binds dont affect the game . So im constantly in and out to catch cheaters and its easy to forget to log out of admin mode
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after testing, it did work a few times, but last night I logged out as admin/vanished and woke up this morning still in admin mode with my player inventory wiped. I have a daily server restart, maybe that affected it?
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I have not, I'll try that option
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the auto wipe leaves behind permissions that were added with custom skills, can we make sure those get auto wiped also?
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Can't wipe the skills. How do I reset player skills?
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1) Have items in player inventory 2) Switch to admin mode 3) Log out of server while in admin mode 4) Log back into server and player inventory is wiped and empty
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Hello, while everyone has skills again. People said they are only getting partial stone/metal/sulfur rates, and hemp rate is only 1x not 2x like on the config. None of the config seems to be working. This update pretty much killed my wipe rip. Hopefully it works fine on a fresh wipe?
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Thank you, new version fixed it and back to normal. Great work!
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I saved a backup of the skills data file. Any chance we could have a temporary version with EAC fixed on 1.30?
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We have a monthly wipe still in progress, and uploading the new updated plugin reset every players skills. It would of been nice to separate the new features from the required update today so we could plan to implement the new updated features on our next wipe cycle. Not sure how to fix all my players skills now at this point for the rest of the wipe.
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What relevance does that have to making Twig upkeep be more expensive? Also your previous post was on point in what Im looking for. Your suggestion is a good alternative, I'll try that. Ultimately it would just be nice to have a simple plugin that increases wood rate consumption from TC at a much faster rate. I know most PvE servers would appreciate this. Thanks for
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Chirp Chirp.. got quiet around here
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You guys are still missing the point. That config only adjusts the decay rate after the base runs out of upkeep. "How long should this building grade take to decay when not protected by upkeep, in hours" I am saying if someone builds a twig base, then puts 10000 wood in it, then the daily upkeep cost should be more expensive. Twig should cost like 1000 wood per hour so if the TC was entirely full of wood 100% it still wouldn't last more than 24 hours. This will suck more wood out of the TC in order for it to get to a state where the TC is not protected by upkeep and decay begins. This would discourage people from leaving their bases as pure twig.
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Please enlighten me what you see that I don't see. The command is decay.duration_twig which affects the decay duration. decay.upkeep applies equally to all build materials. So tell me what I don't see on that page that you do?
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Upkeep applies evenly to all building materials. Can't change upkeep cost of ONLY twig. I want to make it expensive only for Twig to discourage building with it. Decay time is unrelated.
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Simple plugin that modifies the upkeep cost of twig by X amount in a config file. On PvE servers this would make twig much more expensive to maintain therefore giving incentive to upgrade to wood or better.