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KingSizeKevin

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Everything posted by KingSizeKevin

    Amazing plugin. one of the most unique events you can add to a server. A bit expensive but worth the money to stand out amongst the crowd with this awesome unique event. It is essentially zombie wave defense and the difficulty holds up even against large groups or chad players.
  1. Loot should be disabled from respawning if a player is inside a keycard puzzle. This would be the same as vanilla behavior. If I use this plugin players can just stay in a loot room indefinitely and collect unlimited red cards and loot
  2. How can I get the turrets on this plugin to attack players when TruePVE blocks turrets damaging players?
  3. A boar is attacking general newman but doesnt do any damage. Animals should ignore him I think?
  4. I have a plugin that uses the DIscordMessages plugin API. I just want to convert it from API_SendTextMessage to API_SendFancyMessage to make it an Embed so I can include clickable Steam & Battlemetrics profile links. It shouldnt be more than a couple lines of code change but I'm just not good with creating the embed part. Let me know if someone can help me!
  5. A simple plugin that sends a discord webhook when a player has an unusually high K/D or rate of kills in a short time. Too many times a cheater will go 45/1 K/D and go missed in the logs or reports. This would help alert admins when a player is getting an abnormally high k/d ratio. Preferrably a config option that can have an adjustable threshold. It would also need whitelist support if possible so good players can be filtered out.
  6. A player was using the targeting computer and caused Rust to crash. Now nobody could use the targeting computer again as it thinks there is a player occupying it.
  7. KingSizeKevin

    Skills

    Im getting this after the latest client/server update today (11:35:36) | Assembly referenced by Skills plugin does not exist: EasyAntiCheat.Server.dll (11:35:36) | Ignored unexpected plugin compilation failure: Skills (11:35:36) | Added '// Reference: EasyAntiCheat.Server' in plugin 'Skills'
  8. Any way of supporting random spawn locations? Our monuments are absolutely loaded with bots, extra bradley, etc and the location of the events in proximity to other monuments isnt too ideal for us.
  9. KingSizeKevin

    Raidable Bsaes support?

    Any chance this plugin could support Raidable bases so players can place twig/ladders on raid bases but not player bases?
  10. I'm having trouble getting this going. Is there a discord or anything to get some support?
  11. Is it possible to make it spawn at monuments only? Or do I have to set custom spawn points?
  12. Are these only spawnable with a command or can they be put in the loot table and be craftable?
  13. The problem is that it can be abused by planting 500 seeds at a river and coming back later for easy money so a check for a planter box would be nice to keep payout to people actually farming
  14. Request: Add config option so that pickup only applies to planters. Right now someone could plant 500 seeds on a river and come back in 3 hours and get a ton of money. I would rather reward the person who built a farm.
  15. KingSizeKevin

    Update for new recoil

    Will you be updating for the new recoil
  16. Any chance we could support multiple currencies on /buyraid? I wanted to charge economy $ but also put custom loot. It would be nice if both were enabled then it gives 2 lists of prices on the screen for each economy setting.
  17. Upon more investigation my vanilla npcs on oil rig and mil tunnels seem to have the same non responsive behavior so I'll get it cloned over to a test server and do some vigirous testing on my end as it could be caused by something else. Server FPS stays solid 40. I'll hit you up on DMs if I find anything out related to botrespawn
  18. I'll try to do some extra testing. I know the problem started when I updated this plugin. I'll make sure I am on the latest (not pre-release) and also do some testing with the older version
  19. Linux cpu usage reporting is 100% per core. So 6 cores/12threads can go up to 1200%. Rust/unity can only use 2 cores so as long as it doesn't hit 200% its not maxed out. 2 cores maxed out of 12 would be 16% cpu usage of all cores combined
  20. I run a single rust instance on a Xeon 2286G, cpu usage usually hits around 130-140% (1.5 cores) I would say overall I have about 250 bots on the entire map I dont feel like this was a problem with the older version and I also dramatically reduced the number of NPCS from old version to now and still have players complaining a lot about stuttering and non attacking npcs (in between the extreme difficulty of long range aimbot npcs)
  21. Anyone else having a problem with bots freezing, stuttering, and not responding as well after the latest update? I dont know if this new update has overloaded my server CPU or what but we seem to have consistent problems with bots freezing
  22. Suggestion: Option to choose other NPC profiles as the loot source, such as scientist_ full_any, gunner, etc and scientistnpc_ heavy, peacekeeper, roam, patrol, junkpile, etc etc
  23. Can this still be added? Like the Item Durability plugin? Where we can have multiple permissions that represent the config option? It would be very beneficial to PvE servers with /shop or /skills.
  24. Disregard, Im an idiot lol. Working fine!
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