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Everything posted by KingSizeKevin
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Quick question. Is there a way to split stacks between containers? I put the setting to split between all boxes, but the same item just spawns in 1 box as a large stack. Is there a way to better distribute the loot like if there is a stack of 16 C4, it might split into stacks of 3, 5, 4 and 4 between multiple chests instead of 1 big stack?
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Spawn Alternate Default Scientist Loot
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Okay, I was able to get it to change profile, but it always seems vanilla, no matter if I have AlphaLoot or CustomLoot loaded. I prefer customloot to be default as I have balanced the NPC loot table on there. I set "Block Custom Loot Plugin": false, and it is still loot I would not expect. Any idea how to resolve? -
Any update?
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I don't see any documentation on this and can't get it working right. The heavy scientist loot table is too much loot and I wanted to make it the roam npc profile. I set the config like this "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "roam" ], "Enabled": true, "Disable All Prefab Loot Spawns": false }, and it still spawns heavy scientist loot profile. How to adjust the base npc profile properly? Thank you.
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When the plugin first loads: (07:54:22) | Failed to run a 2.00 timer in 'CustomBradley v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley.AddImage (System.String url, System.String shortname, System.UInt64 skin) [0x00000] in <6e5b1fefc9854a9f9daa89d138d1bc20>:0 at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_1 () [0x0011f] in <6e5b1fefc9854a9f9daa89d138d1bc20>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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Previous placed electronics not upgrading tiers
KingSizeKevin replied to KingSizeKevin's Support Request in Support
No fix yet? -
What am I missing to install on Ubuntu 22 to make this plugin work?? (14:50:45) | Failed to call hook 'OnSendCommand' on plugin 'ChatToNotifications v1.2.13' (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null)) at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
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- 115 comments
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- #bradley
- #bradleyapc
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- 115 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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Been a busy week, I will have time today to jump on the dev server and report back
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Could we get a notification when someone or developer responds to our support request ticket we made? It would be nice to have.
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Actually I think all of them are broken?
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Dive master offers pump shotgun and jack hammer and I need to be able to change those. Is that possible?
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Can't buy from the seller
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- 115 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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Default config out of the box, 2 heavies and 2 naked npcs spawn. The naked ones are prefab = npcplayertest
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Any update to this on the horizon?
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132 MonumentSpawnControl - Failed to compile: Argument 1: cannot convert from 'GameObjectRef' to 'UnityEngine.GameObject' | Line: 644, Pos: 79
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Hello, is this going to be fixable do you think?
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