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Everything posted by Delltus
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Extra pockets *ton anchors Can you give the coordinates so that the button is on the left, I would have a configuration request if possible as I will add it third 1 an option for the icon, either display basic or not with the number of places already available basic for my part 1 this skill replaces the back pack
- 1,573 comments
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- #leveling
- #progression
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I would like to see an option to exclude raidable bases, so that players can always raid raidable bases, it was possible with the other more up-to-date known plugin, just make an exception on bases that have no TC cabinet , however it is problematic, if you make an option that does not take into account the bases generate part raidable base I buy this plugin that's what I'm looking for
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Great for the backpack skill, I wanted to know if you plan to add a visual element button for ease of opening the bag, because making the order is not very convenient, I still use the back pack for the moment, I have disabled for the moment, possible to configure a black list of items that the player can not store in the bag of the skill?.
- 1,573 comments
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- #leveling
- #progression
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Delltus#9488 https://gyazo.com/fb0b94299eae2b890f80cf9e4ecded72
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Super happy that you concretize your plugin shop I have some idea I'm posting this here, because I don't know what you have already planned. 1) I don't know if it's possible, like your bank plugin, to have a compatibility with distributors that can be placed and that opens a category of the store what can prevent to have the store accessible via order or is it a distributor category that can be placed in the safe zones. 2) A function that would not be bad is to manage the stock manually, by default, we can manage the objects or resources out of stock, and make the admin or the players sell, for example, tissue or wood, this increases the stock as a sales hotel A function that would not be bad is to manage the stock manually, by default, we can manage the objects or resources out of stock, and make the admin or the players sell, for example, tissue or wood, this increases the stock as a sales hotel. You make a compatibility with the pnjs but I don't know yet how to make a way that the pnjs are attached to the zone for example if the map wipe it stays at the same radiation at the same location.
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- 851 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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I don't know if it's already possible or not but I have an idea for an addition which would be quite nice, being able to configure BPs to learn which are randomly generated in the search table for my part I would like the players can have a random BP in the search table of the T1 for example and scrap transfer, or they can make this point more configurable.
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Failed to call hook 'OnEntityDismounted' on plugin 'CustomButtons v2.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00000] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CustomButtons.OnEntityDismounted (ComputerStation entity, BasePlayer player) [0x00012] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ef8] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
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Hello here is some idea from me 1) It would be possible, to hide the backpack to the player when he makes the ALT key to look from behind him, the backpack hinders the view. https://gyazo.com/c5daa748372cfcffac08d19c3fec8ee4 2) Add the possibility to upgrade your backpack with UMOD money if, for example, you want to make, as in my case, a 1 place backpack, and you want to upgrade it to 2 and 3 - 4 etc... With a gradient price. 3) It seems that only the normal backpack works properly, the bag bugs a lot, you can see it in the way the player runs, do you plan to correct this? 4) Why not add a button or a player command to hide the bag when they want or change the bag when they want, depending on the permissions they have ? 5) I have an idea for a V.I.P function why not once the V.I.P player dies if he has the authorization and it is set to true once his bag is on the ground it is not bootable for x second, to allow the player to come back at least have the chance to get his bag back, once the time is up everyone can loot the bag 6) Adding affects or sound to the opening of the bag, and the orc the bag falls to the ground or is looted would be a good feature I think