Jump to content

Delltus

Creator
  • Posts

    200
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Delltus

  1. Delltus

    Skill Tree

    Extra pockets *ton anchors Can you give the coordinates so that the button is on the left, I would have a configuration request if possible as I will add it third 1 an option for the icon, either display basic or not with the number of places already available basic for my part 1 this skill replaces the back pack
  2. Delltus

    Raid Time Manager

    I would like to see an option to exclude raidable bases, so that players can always raid raidable bases, it was possible with the other more up-to-date known plugin, just make an exception on bases that have no TC cabinet , however it is problematic, if you make an option that does not take into account the bases generate part raidable base I buy this plugin that's what I'm looking for
  3. Delltus

    Skill Tree

    Great for the backpack skill, I wanted to know if you plan to add a visual element button for ease of opening the bag, because making the order is not very convenient, I still use the back pack for the moment, I have disabled for the moment, possible to configure a black list of items that the player can not store in the bag of the skill?.
  4. Delltus

    Shop UI

    I have an idea to offer you that of having the possibility of making an upgrade purchase, for permissions, or other such as kit, items ect… In my example, it is for backpack place permissions configurable in the genre a bit like your furnace level plugin
  5. Delltus#9488 https://gyazo.com/fb0b94299eae2b890f80cf9e4ecded72
  6. Delltus

    Shop UI

    good
  7. Delltus

    Shop UI

    Super happy that you concretize your plugin shop I have some idea I'm posting this here, because I don't know what you have already planned. 1) I don't know if it's possible, like your bank plugin, to have a compatibility with distributors that can be placed and that opens a category of the store what can prevent to have the store accessible via order or is it a distributor category that can be placed in the safe zones. 2) A function that would not be bad is to manage the stock manually, by default, we can manage the objects or resources out of stock, and make the admin or the players sell, for example, tissue or wood, this increases the stock as a sales hotel A function that would not be bad is to manage the stock manually, by default, we can manage the objects or resources out of stock, and make the admin or the players sell, for example, tissue or wood, this increases the stock as a sales hotel. You make a compatibility with the pnjs but I don't know yet how to make a way that the pnjs are attached to the zone for example if the map wipe it stays at the same radiation at the same location.
  8. Delltus

    Shop UI

    It would be great to be able to display an image of the currency if it is paper, for example display the image paper
  9. Delltus

    Shop UI

    have you planned to add the possibility of adding the elements directly in games like what I propose in the plugin? https://gyazo.com/08925cc945e8ddbde38f63538f0c8325
  10. Delltus

    Craft Menu

    can you add skin support for resources to add custom crafts
  11. Delltus

    Craft Menu

    ?
  12. Delltus

    Custom Buttons

    I have a question, I made a panel where I have my 3 orders for skin reskin and skin base when I click on the skin button the panel opens or closes my question is the following can we create several panels? Without the others also opening up or coming into conflict
  13. Delltus

    Raidable Bases

    Thank you I have a lot of idea glad you like the idea
  14. Delltus

    Craft Menu

    pouvez vous ajouter la prise en charge des skin pour les ressources pour ajouter des craft personaliser
  15. Delltus

    Raidable Bases

    I don't know if it's already possible or not but I have an idea for an addition which would be quite nice, being able to configure BPs to learn which are randomly generated in the search table for my part I would like the players can have a random BP in the search table of the T1 for example and scrap transfer, or they can make this point more configurable.
  16. Delltus

    Skinner

    Can you in the next update add support for the paint canister to reskin a deployable? I'm waiting for this update before buying the plugin
  17. Delltus

    Vote Map

    it would be great indeed David if you add the automatic map change for the next map I approve 100%
  18. Delltus

    Event Helper

    video démo ?
  19. Delltus

    Custom Buttons

    Failed to call hook 'OnEntityDismounted' on plugin 'CustomButtons v2.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00000] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CustomButtons.OnEntityDismounted (ComputerStation entity, BasePlayer player) [0x00012] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ef8] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
  20. Delltus

    Furnace Levels

    I have a currency in play in the form of paper with a ticket skin possible to fill in this item with the skin id? To use it as currency?
  21. this is my opinion, but if we buy a plugin, it is precisely to have more than what a free plugin offers if you want to make an easy configuration, because people find it complicated so go take a free backpack plugin in any case hopes not to regret the purchase.
  22. Hello here is some idea from me 1) It would be possible, to hide the backpack to the player when he makes the ALT key to look from behind him, the backpack hinders the view. https://gyazo.com/c5daa748372cfcffac08d19c3fec8ee4 2) Add the possibility to upgrade your backpack with UMOD money if, for example, you want to make, as in my case, a 1 place backpack, and you want to upgrade it to 2 and 3 - 4 etc... With a gradient price. 3) It seems that only the normal backpack works properly, the bag bugs a lot, you can see it in the way the player runs, do you plan to correct this? 4) Why not add a button or a player command to hide the bag when they want or change the bag when they want, depending on the permissions they have ? 5) I have an idea for a V.I.P function why not once the V.I.P player dies if he has the authorization and it is set to true once his bag is on the ground it is not bootable for x second, to allow the player to come back at least have the chance to get his bag back, once the time is up everyone can loot the bag 6) Adding affects or sound to the opening of the bag, and the orc the bag falls to the ground or is looted would be a good feature I think
  23. Delltus

    Craft Menu

    yes, but for manufacturing recipes

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.9k
Customers served
Files Sold
157.2k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.