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Everything posted by Delltus
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- 21 comments
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- 1
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1) I paid for the plugin, I'd like to see a great feature! Be able to configure a permission or an oxide group to unlock or cafter it items. Example: "TEST": { "Name": "TEST", "Image": "vaultdor.png", "SkinID": 0, "Category": "TEST", "Tier": 3, "Perms": "PersonalVaultDoor.use", // for craft it is necessary that the player is the permit ou group oxide "ResearchCost": //"Scrap": 1000, ou //"economic": 2000, <------ monaie pluginumod , servreward "Resources": { "cloth": 60, "sewingkit": 2 } }, And to be able to give permission or oxide group on the whole cathegory if the player does not meet the condition he can not go. 2) and I also had the idea of being able to upgrade the craft instead of giving an object it gives a permission part example backpacksize 1 one and we configure how many upgrades we can do on the object, we can define a different image, and a different shot part upgrade part example stage 2 backpacksize 2 per 1000monaie stage 3 1200 monaie ect.. I really need its on my server
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Hello Before buying I would like to know if it would be possible to configure several messages for the same death that is randomly displayed as the plugin and to be able to configure the text as here with - {victim} : Name of the victim - {killer} : Name of the killer - {bodypart} : Bodypart which was hit - {distance} : Distance between killer and victim - {owner} : Name of the lock/trap/turret owner - {hp} : Remaining HP of the killer - {weapon} : Weapon used by the killer - {attachments} : Attachments used on the killers weapon "KillerType": "Player", "VictimType": "Player", "DamageType": "Arrow", "Messages": [ "{victim} A a été abattu par {killer} avec {weapon} {bodypart} sur une distance de {distance}.", "{victim} B a été abattu par {killer} avec {weapon} {bodypart} sur une distance de {distance}.", "{victim} C a été abattu par {killer} avec {weapon} {bodypart} sur une distance de {distance}." ] },
- 80 comments
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- 1
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- #death tips
- #death notice
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Good evening I would like my players to be able to buy and that the item in question is added to the inventory, but I can not it will be several days that try, but nothing to do, can you give me an example, because my helicopter can not be placed https://gyazo.com/1e31817761d4ec2bd752e76c19ba754d "Mini": { "BaseItem": "box.wooden.large", "SkinID": 2691274490, "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "NeedsTCAuth": true, "CanBePickedUp": false, "AdjustHeight": 0.0 } } GUISHOP: "Mini": { "DisplayName": "???", "CraftAsDisplayName": false, "Shortname": "???", "MakeBlueprint": false, "AllowSellOfUsedItems": false, "Condition": 0.0, "EnableBuy": true, "EnableSell": false, "Image": "", "SellPrice": 1.0, "BuyPrice": 1.0, "BuyCooldown": 0, "SellCooldown": 0, "BuyQuantity": [], "SellQuantity": [], "BuyLimit": 0, "BuyLimitResetCoolDown": 0, "SellLimit": 0, "SellLimitResetCoolDown": 0, "KitName": "", "Command": [ "inventory.giveto $player.id ???" ], "RunCommandAndCustomShopItem": false, "GeneTypes": [], "SkinId": ??? skin <----- ??? },
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- 80 comments
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- #death tips
- #death notice
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(and 8 more)
Tagged with:
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1) I would like to see a feature, the ability to craft an item or unlock it with currency https://umod.org/plugins/economics 2) I would like to know how to allow my players to buy the minicopter, against the monetary economy https://umod.org/plugins/gui-shop 3) Have the ability to manufacture a control part, for example called an attack helicopter, to be able to unlock it before or not, against scrap or economic currency. 4) create a permission, which is added to the player once we can or name unlock it, create with resources or economic currency, be able to choose how many times a player can craft it, for example, it conditions or orders can be craft only once, possible to automatically erase the permission after a deletion. 5) I use a blackjack backpack system I would like you to add an evolution of the unlockable permission part the player leaves example 1st backpack the player unlocks it for 100 currency in economic games, 1 additional place is suddenly added, after we can unlock the other places with a part example for the 2nd place 200 currency. The only way my players now have to increase the backpack is to vote for the server, because this follows an evolution. Backpack authorization: https://gyazo.com/dd99099f599caf32d4f75545f9423351 MINI copter: }, "Minicopter": { "BaseItem": "box.wooden.large", "SkinID": 2691274490, "Prefab": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "NeedsTCAuth": true, "CanBePickedUp": false, "AdjustHeight": 0.0 }
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I also have an idea for a feature for the premium version, 1) manage loots profiles part difficulty, so deployable as fridge, oven, ect part example that ovens this filled as chests randomly with min / max of coal or iron suffers 2) There is an option to change the stone base if it is made of wood, it would be great to add part example I jam that EasyBase1 which is at the base in stone, can be randomly in full wood. 3) compatibility ALPHALOOT plugin loot 4) I would have liked to configure bases part difficulty part example, I can configure that the easy base, that the small doors are randomly made of wood or metal, and that the large ones are randomly between wood and metal, it would be great, for the diversity Sorry for the translation I am French Can we create more than 5 basic profiles based on difficulty?
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Hello i would need to be enlightened on this subject ? "shortname": "ammo.pistol.fire", "name": null, <-------------------------------------------- ( what is useful? "amount": 40, "skin": 0, "amountMin": 40, "probability": 1.0, <-----------------------------------( I have a hard time understanding how to balance this "stacksize": -1 <------(what is the report to the server stack? }, I developed a tool to simplify the task to add objects is managed loots I have to update it is the finish, but here is what it gives. https://gyazo.com/71504938ec603d575530c2173182fa32 https://gyazo.com/324fadb4e89ce495a7e97ea831e37dcc https://gyazo.com/85cd158f0ee8e3a9acf0c784e481064f
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https://gyazo.com/5eaf02663c0998df1300c1eb7c6ea22c This message should be corrected, which says that raids will be allowed in 1 hour and 35 minutes, when it only resumes the next day at 6 p.m. Players don't understand. It would simply be necessary to write that the raid times are updated in 1 hour and 35 minutes at midnight.
- 252 comments