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Everything posted by Delltus
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Merci beaucoup j'ai fini part trouver ou etait l'érreur il manque une ligne dans hauteur ou min configurer sur rien
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I created a panel no worries and I created another panel and ... no way to open it for editing I have nothing displayed and this consol error Failed to call hook 'custombuttons_editmenu' on plugin 'CustomButtons v2.0.5' (FormatException: Input string was not in a correct format.) at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Convert.ToSingle (System.String value) [0x0000f] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.CustomButtons.StoreAnchors (System.String anchor, System.String valueString) [0x00007] in <32a70f84279d45458a00abe7468a4919>:0 at Oxide.Plugins.CustomButtons.EditPosMain (BasePlayer player, System.String panelName) [0x0001e] in <32a70f84279d45458a00abe7468a4919>:0 at Oxide.Plugins.CustomButtons.custombuttons_editmenu (ConsoleSystem+Arg arg) [0x000b2] in <32a70f84279d45458a00abe7468a4919>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c3] in <32a70f84279d45458a00abe7468a4919>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
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I don't know if it's already possible or not but I have an idea for an addition which would be quite nice, being able to configure BPs to learn which are randomly generated in the search table for my part I would like the players can have a random BP in the search table of the T1 for example and scrap transfer, or they can make this point more configurable.
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Failed to call hook 'OnEntityDismounted' on plugin 'CustomButtons v2.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00000] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CustomButtons.OnEntityDismounted (ComputerStation entity, BasePlayer player) [0x00012] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ef8] in <10c682d629174e52aa6dbcc32117277e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
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Hello here is some idea from me 1) It would be possible, to hide the backpack to the player when he makes the ALT key to look from behind him, the backpack hinders the view. https://gyazo.com/c5daa748372cfcffac08d19c3fec8ee4 2) Add the possibility to upgrade your backpack with UMOD money if, for example, you want to make, as in my case, a 1 place backpack, and you want to upgrade it to 2 and 3 - 4 etc... With a gradient price. 3) It seems that only the normal backpack works properly, the bag bugs a lot, you can see it in the way the player runs, do you plan to correct this? 4) Why not add a button or a player command to hide the bag when they want or change the bag when they want, depending on the permissions they have ? 5) I have an idea for a V.I.P function why not once the V.I.P player dies if he has the authorization and it is set to true once his bag is on the ground it is not bootable for x second, to allow the player to come back at least have the chance to get his bag back, once the time is up everyone can loot the bag 6) Adding affects or sound to the opening of the bag, and the orc the bag falls to the ground or is looted would be a good feature I think
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1) I paid for the plugin, I'd like to see a great feature! Be able to configure a permission or an oxide group to unlock or cafter it items. Example: "TEST": { "Name": "TEST", "Image": "vaultdor.png", "SkinID": 0, "Category": "TEST", "Tier": 3, "Perms": "PersonalVaultDoor.use", // for craft it is necessary that the player is the permit ou group oxide "ResearchCost": //"Scrap": 1000, ou //"economic": 2000, <------ monaie pluginumod , servreward "Resources": { "cloth": 60, "sewingkit": 2 } }, And to be able to give permission or oxide group on the whole cathegory if the player does not meet the condition he can not go. 2) and I also had the idea of being able to upgrade the craft instead of giving an object it gives a permission part example backpacksize 1 one and we configure how many upgrades we can do on the object, we can define a different image, and a different shot part upgrade part example stage 2 backpacksize 2 per 1000monaie stage 3 1200 monaie ect.. I really need its on my server
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Hello Before buying I would like to know if it would be possible to configure several messages for the same death that is randomly displayed as the plugin and to be able to configure the text as here with - {victim} : Name of the victim - {killer} : Name of the killer - {bodypart} : Bodypart which was hit - {distance} : Distance between killer and victim - {owner} : Name of the lock/trap/turret owner - {hp} : Remaining HP of the killer - {weapon} : Weapon used by the killer - {attachments} : Attachments used on the killers weapon "KillerType": "Player", "VictimType": "Player", "DamageType": "Arrow", "Messages": [ "{victim} A a été abattu par {killer} avec {weapon} {bodypart} sur une distance de {distance}.", "{victim} B a été abattu par {killer} avec {weapon} {bodypart} sur une distance de {distance}.", "{victim} C a été abattu par {killer} avec {weapon} {bodypart} sur une distance de {distance}." ] },
- 81 comments
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- #death tips
- #death notice
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(and 8 more)
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