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Everything posted by PPlank
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- 196 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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Same issue with the "ghost box." I mean it's not a big deal and we found that picking the recycler up then re-placing it makes the box go away, and subsequent recyclers (I've allowed 3 per player) don't have this problem. There are 3 of us have seen this same strange bug now on 3 different servers, so maybe it's a one-off thing per server? I haven't tested that theory on a different server tonight but will tomorrow when I try to place one on one of the other 2 servers.
- 76 comments
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- #recycler
- #monetization
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
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- 9 comments
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- #offline
- #protection
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This might do the trick while you're waiting. Currently $5. https://codefling.com/plugins/global-offline-raid-protection Or if you search for raid on umod there are a number of different raid protection plugins. Raid Protection looks interesting as it lets players buy configurable amounts of protection with scrap, economics or reward points.
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This plugin is extremely well thought out, and even allows you to change the names of the vehicles and the permission names in the config if you want to. For example I've changed mini1 to 3smini (3-seater mini) and the same for the other two. My changes worked perfectly on plugin reload. I can't think of anything else I'd like to add to the functionality, and that's high praise as I'm very rarely satisfied with a plugin as it is and nearly always ask for additional features. My plan is to give VIPs access to the regular minicopter (done) and maybe a ridable horse, boat and sedan, then put everything else in the /s rewards store so everyone can buy them. There ARE lang files by the way to address samshoun's comment so maybe they were added later. 😉
- 28 comments
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- #vehicle
- #vehicles
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(and 64 more)
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- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
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- 99 comments
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- 1
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- #panel
- #infopanel
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- 28 comments
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- #vehicle
- #vehicles
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(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
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Thank you Damo for creating and maintaining this plugin up until now, and thank you MikeHawke for taking care of it while Damo has stepped back from it, I'm sure we all appreciate it. So... I have a feature request. 😉 The original Backpacks plugin allowed us to set the position of the GUI, and I used that to move it from the crowded right hand side of the hotbar to the left. Would you be able to implement that in this pro version too? My config for that part looks like this:- "GUI Button Position": { "Anchors Min": "0.5 0.0", "Anchors Max": "0.5 0.0", "Offsets Min": "-265 18", "Offsets Max": "-205 78" } Thanks. 🙂 (line 1566 in the code)
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Can SyncPipes support be added? My idea is to place a global storage box near a player placed recycler in their base and run a pipe to it, and another one from it to a regular chest. While a player is out and about farming barrels they can put anything they find into the nearest global storgage, or even place one down somewhere quiet, unload their loot into it and then pick it up again. At their base, the loot is filtered and piped out to a recyler and/or to other chests. The recycler is set to autostart and begins recycling. Alternatively, the loot just gets piped out to different chests via filters on each of the pipes. 🙂 Any chance of that happening? It doesn't at the moment as I've just tested it. Thanks.
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Okay that's great thank you. I *just* spotted a bug after enabling the player co-ordinates. This is my config:- { "Don't do Hud on top of everything": false, "Hud scale": 0.75, "Hud transparency": 0.7, "Name of your server": "PvE 2", "Server name color": "#00FF00", "Hud position on the screen(Left of Right)": "Right", "Offset from the top of the screen(in px)": 40, "Offset from the right/left of the screen": 30, "Use the Economics plugin": false, "User the Server Rewards plugin": true, "Use additional menu": false, "Display player pos": true, "Offset from the left of the screen for text": 0, "Offset from the bottom of the screen for text": 0, "Interval between messages": 1800, "Display info text": true } I removed the actual name of my server. 😉
- 570 comments
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- 1
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- #hud
- #interface
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Would you mind changing the empty container colour to orange or something? The usual green is good for containers that don't have anything in them e.g. the colour of the M (main container) when empty, but I'm very slightly red-green colour blind and I think the colour you've used for non-empty containers is right on the border of my green colour vision and they look almost identical. 😄 So the request is, non empty containers are the colour of the M container when empty (green), and the others are orange or something that's not so close to green. Sorry... 😉
- 60 comments
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- #storage
- #containers
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(and 4 more)
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- 570 comments
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- 2
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- #hud
- #interface
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(and 6 more)
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1. Are 6 additional containers a hard limit or is there the possibiility of more? 2. Are the default and vip permissions fixed or can we add more? I'd like to use a sliding scale of container amounts, as well as add a fixed permanent perk for those that don't want VIP but would like more container instances. 🙂 Thanks.
- 60 comments
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- #storage
- #containers
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(and 4 more)
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I'm getting PlayerNotFound when doing:- /raidme reload player pplank The cancel all events command works but not the player one.
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WelcomeInfoAddons Yeah I would be happy with simple text replacement, maybe only refreshed when a player presses the button as Jbird suggested? The same for x-z co-ords, they don't always need to be active and refreshed and could be set to be retrieved on a button press. I REALLY like that idea the more I think about it. To be fair they can check their RP balance by doing /s bound to a button which then leaves just the x-z co-ords issue, but I like the idea of a button press retrieving both those things for them. To give some background to this, I already use InfoPanel which shows both the RP and the x-z- co-ords on screen, but I'm trying to refresh the look and feel of what the players see when they join one of my servers as it all looks a little jaded to my eye because I've been living with it for 6 years now. 😉 To that end, I have:- CustomButtons to allow easy access to kits, minicopter etc. ServerHud to replace InfoPanel (InfoPanel is a nightmare to deal with) WelcomeInfoUI and WelcomeInfoAddons to replace ServerInfo (also nightmarish) I have already requested AhigaO to add x-z co-ords and RP display in ServerHud, but I really like the idea of clicking a button to show that info, even more now that I've discussed it here. It just makes more sense to only refresh it when needed and not all the time. I have a lot of work ahead of me... Finally I'd like to say thank you for creating CustomButtons. It doesn't matter how much info you give players and how up to date you keep your web site and discord announcing changes, I'm sure most of them never read it, at least the newer players anyway. Having self-explanatory buttons available makes it all so much easier for the players. Great job. 🙂
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Well not necessarily within the HUD, but somewhere on screen in a free-floating panel is my suggestion. While the rest of the HUD can be collapsed (I really like that), it would be ideal if the co-ordinates were always on. I typically have them underneath the hotbar via InfoPanel. But I'd like it if we could set the co-ordinates to any position on screen. Even though the grid is used for a lot of things, players still use the x-z co-ords to describe where they are. Thanks.
- 570 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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- 570 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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