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Everything posted by PPlank
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Would you mind changing the empty container colour to orange or something? The usual green is good for containers that don't have anything in them e.g. the colour of the M (main container) when empty, but I'm very slightly red-green colour blind and I think the colour you've used for non-empty containers is right on the border of my green colour vision and they look almost identical. So the request is, non empty containers are the colour of the M container when empty (green), and the others are orange or something that's not so close to green. Sorry...
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- #storage
- #containers
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- 602 comments
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- #hud
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1. Are 6 additional containers a hard limit or is there the possibiility of more? 2. Are the default and vip permissions fixed or can we add more? I'd like to use a sliding scale of container amounts, as well as add a fixed permanent perk for those that don't want VIP but would like more container instances. Thanks.
- 60 comments
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- #storage
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WelcomeInfoAddons Yeah I would be happy with simple text replacement, maybe only refreshed when a player presses the button as Jbird suggested? The same for x-z co-ords, they don't always need to be active and refreshed and could be set to be retrieved on a button press. I REALLY like that idea the more I think about it. To be fair they can check their RP balance by doing /s bound to a button which then leaves just the x-z co-ords issue, but I like the idea of a button press retrieving both those things for them. To give some background to this, I already use InfoPanel which shows both the RP and the x-z- co-ords on screen, but I'm trying to refresh the look and feel of what the players see when they join one of my servers as it all looks a little jaded to my eye because I've been living with it for 6 years now. To that end, I have:- CustomButtons to allow easy access to kits, minicopter etc. ServerHud to replace InfoPanel (InfoPanel is a nightmare to deal with) WelcomeInfoUI and WelcomeInfoAddons to replace ServerInfo (also nightmarish) I have already requested AhigaO to add x-z co-ords and RP display in ServerHud, but I really like the idea of clicking a button to show that info, even more now that I've discussed it here. It just makes more sense to only refresh it when needed and not all the time. I have a lot of work ahead of me... Finally I'd like to say thank you for creating CustomButtons. It doesn't matter how much info you give players and how up to date you keep your web site and discord announcing changes, I'm sure most of them never read it, at least the newer players anyway. Having self-explanatory buttons available makes it all so much easier for the players. Great job.
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Well not necessarily within the HUD, but somewhere on screen in a free-floating panel is my suggestion. While the rest of the HUD can be collapsed (I really like that), it would be ideal if the co-ordinates were always on. I typically have them underneath the hotbar via InfoPanel. But I'd like it if we could set the co-ordinates to any position on screen. Even though the grid is used for a lot of things, players still use the x-z co-ords to describe where they are. Thanks.
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- #hud
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- 602 comments
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- #hud
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A great addition to my servers. I had a little problem with the location of the UI overlaying my furnace sorter plugin which uses the same spot. I asked for an update so we could move the box and Monster did it within a few hours - what more could you ask for than a responsive developer? A little bit of trial and error and I managed to move the UI to overlay the health box. My settings are in the discussion tab if you have the same problem. Very happy.
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Thanks for the update. After a bit of trial and error I got the location of the upgrade box to appear over the health UI. Yay! Here are my settings for anyone else who has the same problem. "Button - AnchorMin": "1 0", "Button - AnchorMax": "1.18 0", "Button - OffsetMin": "-212 16", "Button - OffsetMax": "-240 98", "Button text size - А": 16, "Button text size - B": 11, "Button text size - C": 13
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I've just bought this plugin and I love it. But, there needs to be an easy way of moving the upgrade button rather than changing the code. The area that you've used (logical) is also used by plugins like FurnaceSplitter and FurnaceSorter, so when you open a furnace the upgrade button obscures the UI for those plugins. My suggestion is to offer some config options to move the UI, such as "Above the container", "Top right", "Top left" etc, it will definitely get a 5 star review from me when you do that.
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Yep, that's pretty good now. I can do a plugin search and it actually finds the plugin I'm looking for instead of a load of comments on diferent plugins. Good job, very usable, thank you for doing it.
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Great plugin, I had a little bit of a problem with understanding the VERY logical options at first, but all seems good now. I'll be using it as a direct replacement for the free backpack plugin on umod at next forced wipe - BackPackPro is MUCH better. I don't want to have to explain it to players that they have to do /b now (or click the icon) as I know at least some of them (me included) have set the 7 key bound to backpack.open which is the console command for opening the free backpack (bind 7 backpack.open). Could we have this same functionality in BackPackPro please? Ideally it would be something we could set in the config. e.g. "Chat command": "b", "Console command": "backpack.open", That way players will be able to continue as they were before without changing anything. Also, while testing it, I noticed a weird bug where if you set the permission to any of the small stash models, the player starts doing this weird crouching thing that only stops when you remove the permission and reload the plugin. I tried disconnecting and reconnecting, but the player still does it until you reload. One last thing, I love the little number on the backpack to show how many items are in there. Cool!
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Subbed. Well worth it in processing fees alone.
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- 31 comments
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I really like this. Any chance of more than 25 images? I've just today had a player tell me he'd created a 4-storey art gallery on my PvE server. It looks great, being a mix of real art in the form of famous real world paintings, Rust art, memes, and a fun room with neon signs, at least 100+ images at a guess. It would be nice if the plugin supported more images to make it easier for him to use signs.
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Great plugin, very useful for admins like me who apply signs in bases for offline players as warnings to follow the rules or as notification of additional rewards. Good for players too. Just today a player told me about an art gallery he'd created on my PvE server. There were a LOT of images they'd used and it would be nice if this plugin could do more then just 25, with multiple pages being ideal.
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It doesn't seem to be working? (22:15:58) | OilrigSpawnFix was compiled successfully in 1820ms (22:15:58) | Calling 'OnServerInitialized' on 'OilrigSpawnFix v1.0.1' took 235ms (22:15:58) | Loaded plugin OilrigSpawnFix v1.0.1 by Steenamaroo (22:16:04) | assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (0.0, 0.0, 0.0) on area: Walkable (22:16:04) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (22:16:09) | assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (0.0, 0.0, 0.0) on area: Walkable (22:16:09) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (22:16:10) | assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (0.0, 0.0, 0.0) on area: Walkable ...and so on.
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At first I thought this was a great little plugin - see my original review below. However it just doesn't work properly and the dev isn't responding to comments. I've had multiple reports of the plugin not giving players their RP so today (23rd August 2022) I've removed it. I've now edited the ServerRewards /s store so that players can sell their scrap there instead. Original Review:- This is a great little plugin. I carry over RP from wipe to wipe so now players can scrap everything off just before the end of the wipe and then convert it all into RP to buy things from the Rewards Store and get up and running fast in the next wipe. Wahay!
