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Everything posted by PPlank
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Well that's great for you but it doesn't help me at all. I also use BackPumpjack and none of the config options in that plugin affect access to Quarries and Pumpjacks. I bought this plugin (I believe) on the day it was released (maybe the day after) and I'm suspicious that the later version works quite differently to the initial one and may have changed the quarries and pumpjacks in some way that is preventing owners (and me as admin) from accessing quarries and pumpjacks on any of my servers. You'll notice that there's no v1.0.2 and that's because it was removed after it broke all the existing quarries. I had to give players new quarries and told them to destroy their old ones. They were not happy. I was hoping that v1.0.3 would resolve the problem but it seems to have introduced a new one. For now, the stopgap that is working for me is reverting back to v1.0.1 and using QuarryLocker to protect the quarries and pumpjacks on the PvE servers amongst clans, friends and team members (authorised users), but I'd like to see a resolution to this issue that I and other server admins are experiencing, natively in this plugin.
- 196 comments
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- 3
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- #rust plugin
- #custom rust plugin
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I'm getting the same issue reported that owners can't turn on and off quarries any more - they definitely own the quarries. As admin I can't access them or turn them on or off, even when I set these to false:- "PreventUnauthorizedToggling": false, "PreventUnauthorizedLooting": false I've reverted back to v1.01 and all seems well, but 1.03 needs a bit of work. I've re-added the QuarryLocker plugin to protect the player quarries so I've got a solution that works until you can fix this problem. Other than this, great plugin and the players love it.
- 196 comments
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- #rust plugin
- #custom rust plugin
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I'm still having the same problem. Failed to initialize plugin 'aMAZEingPro v2.9.2' (Exception: Only access to oxide directory! Path: C:\GameServers\Rust\oxide\config\aMAZEing.json) at Oxide.Core.Configuration.DynamicConfigFile.CheckPath (System.String filename) [0x00029] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Configuration.DynamicConfigFile.Exists (System.String filename) [0x0000c] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Plugins.aMAZEingPro.Loaded () [0x00032] in <49512081cb37457788fe980672a517c2>:0 at Oxide.Plugins.aMAZEingPro.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003ff] in <49512081cb37457788fe980672a517c2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0006e] in <3606d2af539c45e4b5c61658e6a8b307>:0
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Ohh, brilliant thank you.
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The only element on the page that looks like it might be a theme switcher is the little cog at the top of the page, but clicking it does nothing. I'd really like to view this site with the original light theme as I've seen one too many dark themes. (They suck.)
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- 196 comments
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- #rust plugin
- #custom rust plugin
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It's a nice plugin, really good idea to be able to see all the text chat in the console. A couple of things though... 1) It needs a time adjust as it's picking up UTC time which is an hour behind the server time. 2) Any way a player can copy the text from the console? Other than those little things, great job, thank you.
- 2 comments
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- #rust
- #rust plugin
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Hi Raul-Sorin, I have the same problem I had with StaticDispensers where the plugin is looking for my \oxide\ directory directly under the \Rust\ directory. Thank you for fixing StaticDispensers, can you work your same magic on this one? Thanks. -PPlank "Failed to initialize plugin 'aMAZEingPro v2.9.1' (Exception: Only access to oxide directory! Path: C:\GameServers\Rust\oxide\config\aMAZEing.json) at Oxide.Core.Configuration.DynamicConfigFile.CheckPath (System.String filename) [0x00029] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Configuration.DynamicConfigFile.Exists (System.String filename) [0x0000c] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Plugins.aMAZEingPro.Loaded () [0x00032] in <9a0aabaddd5f4137afb427e4098a997d>:0 at Oxide.Plugins.aMAZEingPro.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c4] in <9a0aabaddd5f4137afb427e4098a997d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager)"
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"Failed to initialize plugin 'StaticDispensers v1.1.0' (Exception: Only access to oxide directory! Path: C:\GameServers\Rust\oxide\config\StaticDispensers.json)" I just added StaticDispensers to my test server and it looks like the path to the config json is hardcoded (or it's assuming that the oxide directory is directly under the \Rust\ directory) so the plugin is failing to load. However I use the method where the server locations are set in a sub-directory at \Rust\server\ and the oxide directory is in a sub-directory of each server so that all my servers are together and I only need a single installation of Rust to run them all, like this:- RustDedicated.exe -batchmode -nographics -logfile output_log.txt ^ +server.identity "PvPTEST" ^ +oxide.directory "\server\{server.identity}\oxide" ^ As you can see in the console output at the bottom of this request it looks like the plugin is assuming that all installations of Rust are in the default path, whereas I know server owners who use the same method as I do so that a single installation of Rust is used. (This makes it easier to update Rust at wipe time, edit server files, do backups and keep everything neat and tidy all from a single installation.) These two images show the directory structure of my single Rust installation, plus all the servers I run underneath it. And each server looks like this with \cfg\ and \oxide\ in the same place:- Full console output NRE:-
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- 196 comments
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- 2
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- #rust plugin
- #custom rust plugin
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Thanks for replying, I understand completely. I learned a long time ago that if you don't ask you don't get. Oh well, thanks for your time.
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I'd like to be able to get players to compete more for "natural" air drops, including either massdropped via FancyDrop or AutomatedEvents. To do this I'd like the drops generated by thrown supply signals to generate less or no RP, while the natural ones generated a high value so it's worth players time to fight over them just for the RP, let alone what's inside them. Is this possible? And is it something you'd do? Thanks.
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- 28 comments
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- #quarry
- #quarry manager
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Do admins have access to quarry and pumpjack containers? I'm currently using the QuarryLocks plugin by Orange to lock them and it doesn't allow an admin to snoop inside the input and output containers of quarries and pumpjacks. (Even if the codelock placed on a quarry is opened with MasterKey, the codelock has to be removed to view the contents of a quarry which then leaves a quarry unprotected, and no reply to my question to Orange about it after 6 days.)
- 28 comments
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- #quarry
- #quarry manager
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That would be really cool, thank you. If it could also be done via console too that would be the icing on the cake. I see this as a way of reminding players of special events coming up, and I imagine it could then be used with any plugin that supports console commands, such as greeting players on first join (I'm sure I've seen a plugin that does that), that kind of thing. Or you could add support for scheduled events and first join in the plugin? Oh! And maybe also the ability to send to individual players, and maybe optionally also groups? Default, vip+, vip++ etc. I'm not asking for much am I? This is a really cool idea for a plugin.
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- 13 comments