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Everything posted by Kreavles
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He did and it was great chatting with him. However, the cooldowns were only a temporary fix. It doesn't solve the underlying issue and while it has reduced the drama on the server related to bosses, it hasn't solved it. Players without cooldowns are still able to fight over the bosses regardless of who owns the monument at the time or who started the boss first. Its just a massive headache all around without proper PvE support. Just throwing my voice in the pile hoping to see it fixed. Its been 3 years since this ticket was made, and 5+ months since I chatted with him about these issues myself.
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This is a constant fight on my server as well, between players. I cannot ban or punish everyone going after the bosses, but the PvE side of this mod lacks the features necessary for a PvE server. We need the option to restrict the boss to whoever deals damage first, with a timeframe/countdown that the player must kill the boss in before it becomes publicly claimable again. And a cooldown so the same player cannot kill the boss again with X minutes, to allow other players a chance to claim/kill the boss. The deadline should have been years ago when the ticket was made. Can you make this fix a priority please? Im on the verge of disabling the mod due to the drama it creates, but many enjoy the challenge and would hate to see it go.
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Pleasantly surprised at the amount of useful information this has been providing. Interface is clean, snappy, and well laid out. Team is active in their discord server too, posting changelogs and improving the experience on a regular basis. Looking forward to the new features they're working on. Would recommend giving it a try for a month and see how you like it, especially if you've never used a tool like this before and are still operating from your basic console like I was.
- 14 comments
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- #dashboard
- #tool
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Appreciate you trying to help, but you're not understanding the problem I'm having. I've already been in contact with the developer. Thanks
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- 120 comments
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- #rust
- #real
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Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 120 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hello, would it be possible to add support for the Stack Everything mod by Scalbox? Currently, a player can place a deployable such as a furnace up to the limit i've assigned them. Then you can use the stack everything mod to bypass the restriction. Here's a clip of a player doing it, https://medal.tv/games/rust/clips/ltDX3qVbp8krmtWGG?invite=cr-MSxkYncsNDA4NTI1NDkz Or would it be better to have Scalbox add support on his end? Thanks
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Hello, I have this mod on my PvE server, and my players are in a constant battle of trying to be the first one to kill it. Since its PvE, whoever gets the final shot on the boss is the one who gets the loot & rewards, with no option for the other parties. Players are able to damage bosses even when a monument is locked to a different player through the PvE mod we have running. This is creating quite the conflict, especially during peak hours. Can you add a cooldown option, that allows me to restrict players to killing X boss only once every X hours? When a player damages the boss during a cooldown, have a chat message pop up saying "Cannot damage [bossname] for another H:MM hours" or something of the sort. Would appreciate if this feature could be added, and soon if possible... Would be happy to bug test. Thanks
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Same here. This is an old bug, why is it not being addressed?
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There are 3 support tickets currently open with problems/bugs I'm actively facing. These tickets are very old and there has been no response or activity from the Dev of this plugin for support. I can't even get a response through private channels when I tried reaching out. I feel like I got scammed & want a refund. Do better, a non-insignificant amount of people purchased your mod, fix your outstanding issues or at the very least admit you can't fix them. Shame on you, lazy dev.
- 80 comments
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- #limit
- #advanceentitylimit
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For anyone else needing a fix, go into the mod, line 995 Replace sentry.SetFlag(AutoTurret.TurretFlags.Peacekeeper, false); With this sentry.SetFlag(BaseEntity.Flags.Reserved5, false);
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ScientistSentries - Failed to compile: 'AutoTurret' does not contain a definition for 'TurretFlags' | Line: 995, Pos: 39
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Hello & Good day. I'm in need of a graphic designer that has availability, and can work with me on some icons & pictures to use throughout my community. Interested in minimal/simple icons right away. Potentially some larger & more detailed projects from time to time. Knowledgeable in creating workshop skins would be a bonus. Experience in UI design (Mevents Panel mods) is a double bonus. Shoot me a DM here or on Discord (Name: Kreavles) with examples of artwork.
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Yes, they don't work if an NPC throws them. Appreciate the incoming fix, looking forward to it, thanks for the quick support.
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In your latest update, you added, Flashbangs now blind players only in PvP zones; Smoke grenades(including Grenade Launcher) now produce smoke only in PvP zones; However, these settings also effect NPCs, specifically MonsterBoss NPCs. Is there some way you can add support this interaction. Either direct support, or indirect by giving the option of disabling this entirely from your mod, at the risk of players abusing it of course?
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Superb plugin with all the features & performance I could want. This plugin delivers exactly what I need. It offers a great set of features with a clean easy to read config file. The customization options allow me to adjust it perfectly for my VIP members. The logging system helps me keep track of item placement and usage, while permissions for use & pickup ensure only VIPs can access or pickup the item. Performance-wise, it’s stellar. It runs flawlessly with virtually no impact on server performance. Its actually using 99.897% less server resources compared to the alternative I was using before. Switching to this one was a no brainer. Working with Khan was a fantastic experience. He was open to feedback, quickly implemented requested features, improved existing functionality, and went above and beyond to minimize server resource usage. A truly dedicated and responsive developer. Highly recommend this plugin. Especially as a VIP rank or rewards perk. My players absolutely love it!
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Currently using PlayerRanks plugin for similar reasons as SlayersRust. I'd make the switch to this plugin for my servers if titles can be introduced, as its an important feature for us. The ability to customize title names, and enable/disable titles for certain leaderboards would also be important, as not every statistic needs its own title for our use-case. I also use your Server Panel mod, with V5 of the templates. Will / Is this plugin compatible with that template version?
- 49 comments
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- #ultimateleaderboard
- #leaderboard
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After using most Stack Modifier plugins out there, this is by far the best I've used. Dev is easy to bring issues & talk to, pretty quick to respond and stays on top of things. The GUI makes it super easy to set up, everything can be adjusted quickly at the press of a few buttons. Has many other built in features related to stacking that addressed some other issues we we're having. Really makes this mod shine over the others! Would recommend 5/5
- 202 comments
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- #stacks
- #rust stacks
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- 1 comment
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- #no drop
- #drop blocker
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I don't pretend to have great knowledge over this, i've only just begun to dive deep into performance and how to squeeze every ounce of fps I can out of my server. Based on my knowledge, there is a consistent drag throughout the day coming from this plugin. It has more draw that 85+ other plugins im running, and I believe there is room for improvement. Doesn't hurt to reach out and ask. There is another similar plugin to this one currently running, that allows players to place special deployables on the map. It used to have hook times close to this plugin, and after speaking with the dev and a review of the code, he was able to drop hook times by 98%. If there is a chance that this plugin could see the same performance gain, it would make my day and help a lot towards creating a highly modded, good performant server. This is 10 hours worth of tracking, starting from the moment the server fired up. There doesn't appear to be any heavy load during startup and is pretty consistent throughout the day https://prnt.sc/xajJAwrYUMNF