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9527

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Everything posted by 9527

  1. VIP skill points are not working correctly. As a result, VIP players have the same 300 point limit as normal players. Current configuration: "General settings": { "Skill points per level": 3, "Modified skill points per level based on permissions [must be higher than default]": { "skilltree.points.vip": 4 }, "Maximum points a player can spend [default]": 300, "Modified max skill points based on permissions [must be higher than default]": { "skilltree.vip": 400, "skilltree.nolimit": 200 Even though the VIP permissions are configured, they do not take effect. VIP players are still limited to 300 maximum skill points, the same as regular players.
  2. 1. Could you add support for selling experience items directly in the shop? After configuring them, they do not seem to function properly. 2. When using the item, it is consumed multiple times at once. My server uses a stack plugin: https://codefling.com/plugins/loot-table-stacksize-gui 3. For some specific event NPC drops, could they be configured like this directly? "ShortName": "chocolate", "Inclusion Chance Percentage": 80.0, "Minimum Amount": 1, "Maximum Amount": 1, "CustomName": "novice's pamphlet", "SkinID": 2863540162 When the item drops using this configuration, it cannot be used normally. 4. The experience value is also incorrect and does not follow the configuration: "Item list": { "novice's pamphlet": { "displayName": null, "shortname": "chocolate", "skinID": 2863540162, "effects": [ { "min": 2000.0, "max": 2000.0, "type": "XPInjection" } ] According to the configuration it should give 2000 XP, but after using it, the player receives 7000 XP instead.
    Upgraded to two stars. A whitelist has now been added, but the rest of the features are still inconvenient to use. This plugin is essentially a disaster for servers. While it is very convenient for players who don’t want to deal with power requirements, it becomes a serious problem for logic-circuit users. Server administrators must manually configure blacklists for logic circuits, and these settings are shared globally across all players. Individual players have no way to decide whether a specific object should require power or be integrated into a logic circuit. Please think carefully about the impact this plugin will have on your server before purchasing it. If your server has players who enjoy electrical systems or logic circuits, do not buy this plugin — you will end up spending a significant amount of time constantly updating and maintaining the blacklist.
  3. 9527

    Wireless Power

    I don't want to update the blacklist everytime when new elect parts arrived, also I need to spend lot of time to confirm any missing...
  4. 9527

    Wireless Power

    Could you build whitelist option? I m just need part of equipment to use this mod, and that's frustrating if offical or other mod have new equipment in game And the critical of we need is players option to use this mod, not every player want to affected by mod, and most of logic equipment cannot function normally
  5. 9527

    Ultimate Cases

    Would it be possible to add the winning odds to the interface?
  6. The server restart may fail to load properly due to the Image Library plugin’s queue processing.
  7. 9527

    NoEscape

    Could you add an option to decide whether blowing up your own base should trigger Raid Block (RB)? Right now it doesn’t trigger, which can cause issues when enemies seal themselves inside and we have no way to force them out.
  8. 9527

    The Offering

    Is multi-language support available?
  9. 9527

    Dungeon Events

    @Marte6 We are currently encountering two issues. One is as follows: error code We are using the RestoreUponDeath plugin. The other is that the generation process often traps NPCs inside sealed rooms — this has already happened three times this month. Could you please assist with fixing these problems? Failed to call hook 'OnPlayerDeath' on plugin 'DungeonEvents v3.4.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.DungeonEvents.OnPlayerDeath (BasePlayer player, HitInfo info) [0x0008c] in <274763e0c4084d83aa0ceea8a793cf08>: at Oxide.Plugins.DungeonEvents.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00487] in <274763e0c4084d83aa0ceea8a793cf08>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  10. The current version in use is 1.0.3. All configuration settings have been set to false. The stacking issue has been resolved. Now the problem is with usage — if you have 3 books, using it once will directly consume 2 books. Thank you for your help.
  11. 9527

    Copter Weapons

    Can this plugin be implemented or adapted for the official Attack Helicopter? The radar dashboard on the right and the aiming system in the center area and the weapon switching system on the left .
  12. 9527

    Copter Weapons

    @Bxrflip The flight interface is excellent! Would you consider adding support for armed helicopters?
  13. @imthenewguy I’m using Loot Table & Stacksize GUI. When I split stacked experience books, several of them often disappear. Also, when I try to use more than one book at once, I only gain experience as if I used one book. Is there any way to fix or handle this issue?
  14. 9527

    Dungeon Events

    @Marte6 Is there any setting that automatically adds Dungeon Lord NPCs so players can receive quests and items? I didn't configure anything, but a lot of Dungeon Lords have appeared unexpectedly.
  15. 9527

    Raidable Bases

    The server completely froze after the error occurred.
  16. 9527

    Dungeon Events

    An error occurred Failed to call hook 'OnPlayerDeath' on plugin 'DungeonEvents v3.4.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.DungeonEvents.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00061] in <e18d356feaa9426390191d1abedaeff2> at Oxide.Plugins.DungeonEvents.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00487] in <e18d356feaa9426390191d1abedaeff2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  17. 9527

    Skill Tree

    Hi imthenewguy, I would like to ask you if you can add a Minimum level to unlock switch for each nodes ?
  18. 9527

    Item Perks

    Hello, and thank you very much for your great work on this plugin! We truly enjoy the gameplay experience it brings, especially the skill and buff system. If it is not too much to ask, we would love to respectfully suggest the following two ideas, in case you find them useful for future updates: Ammo Efficiency Suggested Effect: Adds a chance to not consume ammo when firing. This passive could help save ammunition during combat. For example, each level could increase the chance by 1~3%. Ideally, it could apply to all ranged weapons (e.g., rifles, pistols). Double Explosion (Rocket Bonus Effect) Suggested Effect: Adds a small chance for rocket projectiles to cause a second explosion. This could deal minor additional splash damage. Each level could increase the chance by 1~3%, as an example. We completely understand if these ideas don't align with your design priorities, and we truly appreciate your time and consideration. Thank you again for your continued development!
    I strongly advise against purchasing this plugin. Although it runs, it contains numerous bugs that have caused me significant trouble. In particular, the object limit system is problematic, often hitting the cap unexpectedly.
  19. 9527

    Copter Weapons

    Cannot run, please fix it. Error while compiling CopterWeapons: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 176, Pos: 39
  20. 9527

    Skill Tree

    Bug report: When a player interacts with the mobile workbench, the status keeps flickering and it becomes unusable. Any idea what might be causing this?
  21. It would be great to have an extra confirmation step when recycling equipment, as many players often click it by mistake.
    This plugin provides players with an excellent and enjoyable experience, encouraging them to repeatedly challenge and conquer dungeons. We’re able to customize dungeon difficulties and loot drops, which is fantastic. On top of that, the author is a very patient person who helps solve issues thoroughly and efficiently.
  22. 9527

    IQCases

    1.Can you add the option to purchase Reward Points (RP), since my server doesn't have any other economy system? 2.Can you add "Name (empty - default)": "" to items, so we can customize item names?
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