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Everything posted by 9527
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VIP skill points are not working correctly. As a result, VIP players have the same 300 point limit as normal players. Current configuration: "General settings": { "Skill points per level": 3, "Modified skill points per level based on permissions [must be higher than default]": { "skilltree.points.vip": 4 }, "Maximum points a player can spend [default]": 300, "Modified max skill points based on permissions [must be higher than default]": { "skilltree.vip": 400, "skilltree.nolimit": 200 Even though the VIP permissions are configured, they do not take effect. VIP players are still limited to 300 maximum skill points, the same as regular players.
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1. Could you add support for selling experience items directly in the shop? After configuring them, they do not seem to function properly. 2. When using the item, it is consumed multiple times at once. My server uses a stack plugin: https://codefling.com/plugins/loot-table-stacksize-gui 3. For some specific event NPC drops, could they be configured like this directly? "ShortName": "chocolate", "Inclusion Chance Percentage": 80.0, "Minimum Amount": 1, "Maximum Amount": 1, "CustomName": "novice's pamphlet", "SkinID": 2863540162 When the item drops using this configuration, it cannot be used normally. 4. The experience value is also incorrect and does not follow the configuration: "Item list": { "novice's pamphlet": { "displayName": null, "shortname": "chocolate", "skinID": 2863540162, "effects": [ { "min": 2000.0, "max": 2000.0, "type": "XPInjection" } ] According to the configuration it should give 2000 XP, but after using it, the player receives 7000 XP instead.
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Upgraded to two stars. A whitelist has now been added, but the rest of the features are still inconvenient to use. This plugin is essentially a disaster for servers. While it is very convenient for players who don’t want to deal with power requirements, it becomes a serious problem for logic-circuit users. Server administrators must manually configure blacklists for logic circuits, and these settings are shared globally across all players. Individual players have no way to decide whether a specific object should require power or be integrated into a logic circuit. Please think carefully about the impact this plugin will have on your server before purchasing it. If your server has players who enjoy electrical systems or logic circuits, do not buy this plugin — you will end up spending a significant amount of time constantly updating and maintaining the blacklist.
- 17 comments
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- 17 comments
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Could you build whitelist option? I m just need part of equipment to use this mod, and that's frustrating if offical or other mod have new equipment in game And the critical of we need is players option to use this mod, not every player want to affected by mod, and most of logic equipment cannot function normally
- 17 comments
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- 7 comments
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- #electrical
- #electricity
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(and 5 more)
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- 37 comments
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- #community goal
- #commands
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(and 3 more)
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@Marte6 We are currently encountering two issues. One is as follows: error code We are using the RestoreUponDeath plugin. The other is that the generation process often traps NPCs inside sealed rooms — this has already happened three times this month. Could you please assist with fixing these problems? Failed to call hook 'OnPlayerDeath' on plugin 'DungeonEvents v3.4.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.DungeonEvents.OnPlayerDeath (BasePlayer player, HitInfo info) [0x0008c] in <274763e0c4084d83aa0ceea8a793cf08>: at Oxide.Plugins.DungeonEvents.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00487] in <274763e0c4084d83aa0ceea8a793cf08>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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- 27 comments
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- #copter
- #helicopter
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- 27 comments
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- #copter
- #helicopter
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An error occurred Failed to call hook 'OnPlayerDeath' on plugin 'DungeonEvents v3.4.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.DungeonEvents.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00061] in <e18d356feaa9426390191d1abedaeff2> at Oxide.Plugins.DungeonEvents.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00487] in <e18d356feaa9426390191d1abedaeff2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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- 1,520 comments
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- #leveling
- #progression
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Hello, and thank you very much for your great work on this plugin! We truly enjoy the gameplay experience it brings, especially the skill and buff system. If it is not too much to ask, we would love to respectfully suggest the following two ideas, in case you find them useful for future updates: Ammo Efficiency Suggested Effect: Adds a chance to not consume ammo when firing. This passive could help save ammunition during combat. For example, each level could increase the chance by 1~3%. Ideally, it could apply to all ranged weapons (e.g., rifles, pistols). Double Explosion (Rocket Bonus Effect) Suggested Effect: Adds a small chance for rocket projectiles to cause a second explosion. This could deal minor additional splash damage. Each level could increase the chance by 1~3%, as an example. We completely understand if these ideas don't align with your design priorities, and we truly appreciate your time and consideration. Thank you again for your continued development!
- 199 comments
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- #items
- #enhancement
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(and 6 more)
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- 80 comments
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- #limit
- #advanceentitylimit
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- 27 comments
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- #copter
- #helicopter
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- 1,520 comments
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- #leveling
- #progression
- (and 19 more)
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This plugin provides players with an excellent and enjoyable experience, encouraging them to repeatedly challenge and conquer dungeons. We’re able to customize dungeon difficulties and loot drops, which is fantastic. On top of that, the author is a very patient person who helps solve issues thoroughly and efficiently.
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- 29 comments
