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Everything posted by 9527
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Dear Development , I would like to suggest adding a dedicated control panel to adjust the damage multipliers for both firearms and explosives. To maintain fair play, I recommend making this feature globally applicable to all players, overriding any VIP privileges. This will ensure competitive balance and prevent any artificial power gaps created by player tiers. Thank you for your time and consideration.
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The current maximum of 48 slots is not enough for players' storage needs. Please find a way to add more space.
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@molokatanThe plugin appears to be working correctly, but it is producing errors in the console. Failed to call internal hook 'OnPlayerRespawned' on plugin 'AdvancedItemCrafting v1.0.9' [458523914] (Object reference not set to an instance of an object) at void Oxide.Plugins.AdvancedItemCrafting.CreateMainButton(BasePlayer player) in C:/server/RUST/carbon/plugins/AdvancedItemCrafting.cs:line 1806 at void Oxide.Plugins.AdvancedItemCrafting.OnPlayerRespawned(BasePlayer player) in C:/server/RUST/carbon/plugins/AdvancedItemCrafting.cs:line 134 at object Oxide.Plugins.AdvancedItemCrafting.InternalCallHook(uint hook, object[] args) in AdvancedItemCrafting.cs/Internal:line 442
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Failed to call internal hook 'OnPlayerRespawned' on plugin 'XSkinMenu v1.8.3' [458523914] (Object reference not set to an instance of an object.) at void Oxide.Plugins.XSkinMenu.OnPlayerRespawned(BasePlayer player) in C:/server/RUST/carbon/plugins/XSkinMenu.cs:line 2551 at object Oxide.Plugins.XSkinMenu.InternalCallHook(uint hook, object[] args) in XSkinMenu.cs/Internal:line 590 | Failed to call internal hook 'OnPlayerInput' on plugin 'XSkinMenu v1.8.3' [3411611961] (The given key '76561198346070799' was not present in the dictionary.) at Data System.Collections.Generic.Dictionary<ulong, Oxide.Plugins.XSkinMenu+Data>.get_Item(ulong key) at void Oxide.Plugins.XSkinMenu.OnPlayerInput(BasePlayer player, InputState input) in C:/server/RUST/carbon/plugins/XSkinMenu.cs:line 2135 at object Oxide.Plugins.XSkinMenu.InternalCallHook(uint hook, object[] args) in XSkinMenu.cs/Internal:line 578
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| Failed to call internal hook 'OnPlayerLootEnd' on plugin 'IndustrialRecycler v1.8.93' [78733418] (Object reference not set to an instance of an object) at void Oxide.Plugins.IndustrialRecycler.OnPlayerLootEnd(PlayerLoot playerLoot) in C:/server/RUST/carbon/plugins/IndustrialRecycler.cs:line 289 at object Oxide.Plugins.IndustrialRecycler.InternalCallHook(uint hook, object[] args) in IndustrialRecycler.cs/Internal:line 778
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Failed to call internal hook 'OnCorpsePopulate' on plugin 'ItemPerks v1.0.33' [338615359] (Object reference not set to an instance of an object) at BaseCorpse Oxide.Plugins.ItemPerks.OnCorpsePopulate(HumanNPC npcPlayer, BaseCorpse corpse) in C:/server/RUST/carbon/plugins/ItemPerks.cs:line 2152 at object Oxide.Plugins.ItemPerks.InternalCallHook(uint hook, object[] args) in ItemPerks.cs/Internal:line 1310
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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () (at C:/server/RUST/carbon/plugins/BossMonster.cs:835) at InvokeHandlerBase`1[T].DoTick () (at <beaf2f9907b44d1781179e6e1f340d6f>:0) at InvokeHandlerBase`1[T].LateUpdate () (at <beaf2f9907b44d1781179e6e1f340d6f>:0)
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As a result, the plugin cannot compile and is not operational. Could you please review and update the plugin to ensure compatibility with the current Rust version? Thank you.
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Failed compiling 'BanScreen.cs': 1. Argument 1: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (BanScreen 33 line 263) As a result, the plugin cannot load or function correctly. Could you please check and update the plugin for compatibility with the current Rust version? Thank you.
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Unable to Properly Trigger Protection from the PveMode Plugin The configuration has already been enabled, but there is still no response in-game.
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- 522 comments
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- #abilities
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The server cannot load plugins properly after every restart. (06:03:42) | Failed to call hook 'OnEntitySpawned' on plugin 'HUDPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HUDPanel.OnEventServer (BaseEntity entity, System.Boolean kill) [0x000ca] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.HUDPanel.OnEntitySpawned (CargoShip Entity) [0x00000] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.HUDPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00993] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 (06:03:43) | Failed to call hook 'OnEntitySpawned' on plugin 'HUDPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HUDPanel.OnEventServer (BaseEntity entity, System.Boolean kill) [0x00073] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.HUDPanel.OnEntitySpawned (CargoPlane Entity) [0x00000] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.HUDPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00965] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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My server has many skin creators, but some of them do not want to publish their skins publicly on the Workshop. Because of the auto-delete function, any skins set to private or unlisted end up being removed automatically. Is there any way to improve or work around this issue?
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I can confirm that players on my server are currently progressing through the event. However, the remaining three crates cannot be found. Is this related to the recent update?
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After the update, NPCs and turrets were found to be misaligned.
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@我是新來的 I am using DungeonEvent as follows, but players are unable to receive any items from the event. Is there a configuration issue? "Loot source": "ScientistNPC", "Prefab shortname, boss profile, event name [null if not required]": "DungeonEvent", "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 50.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": {
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Using the test version has improved the problem.
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If there could be an option to disable it, that would be great. Right now it’s basically an eardrum destroyer.
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As shown in the video, it consumes all of them at once. Is there any way to prevent this or improve it? Video_Project_22.mp4
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I overlooked it and forgot to upgrade the version. Thank you.
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1.The shop can indeed be used through commands — I have already considered this. 2.This issue only occurs with the items from this plugin itself. Is there any way to improve it? At the moment, the only workaround is encouraging players to use the items one by one instead of stacking them. 3.I am using this with Dungeon Events so players can complete the dungeon and obtain experience items as rewards. Is there any way to improve compatibility or behavior in this situation? https://codefling.com/plugins/dungeon-events 4.I really need to prevent any additional bonus from occurring. This function is very necessary.
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VIP skill points are not working correctly. As a result, VIP players have the same 300 point limit as normal players. Current configuration: "General settings": { "Skill points per level": 3, "Modified skill points per level based on permissions [must be higher than default]": { "skilltree.points.vip": 4 }, "Maximum points a player can spend [default]": 300, "Modified max skill points based on permissions [must be higher than default]": { "skilltree.vip": 400, "skilltree.nolimit": 200 Even though the VIP permissions are configured, they do not take effect. VIP players are still limited to 300 maximum skill points, the same as regular players.