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Everything posted by 9527
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- 485 comments
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The server cannot load plugins properly after every restart. (06:03:42) | Failed to call hook 'OnEntitySpawned' on plugin 'HUDPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HUDPanel.OnEventServer (BaseEntity entity, System.Boolean kill) [0x000ca] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.HUDPanel.OnEntitySpawned (CargoShip Entity) [0x00000] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.HUDPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00993] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 (06:03:43) | Failed to call hook 'OnEntitySpawned' on plugin 'HUDPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HUDPanel.OnEventServer (BaseEntity entity, System.Boolean kill) [0x00073] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.HUDPanel.OnEntitySpawned (CargoPlane Entity) [0x00000] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.HUDPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00965] in <84ef7fd4073d470e8e5006576a213eb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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My server has many skin creators, but some of them do not want to publish their skins publicly on the Workshop. Because of the auto-delete function, any skins set to private or unlisted end up being removed automatically. Is there any way to improve or work around this issue?
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I can confirm that players on my server are currently progressing through the event. However, the remaining three crates cannot be found. Is this related to the recent update?
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After the update, NPCs and turrets were found to be misaligned.
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@我是新來的 I am using DungeonEvent as follows, but players are unable to receive any items from the event. Is there a configuration issue? "Loot source": "ScientistNPC", "Prefab shortname, boss profile, event name [null if not required]": "DungeonEvent", "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 50.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": {
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Using the test version has improved the problem.
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If there could be an option to disable it, that would be great. Right now it’s basically an eardrum destroyer.
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As shown in the video, it consumes all of them at once. Is there any way to prevent this or improve it? Video_Project_22.mp4
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I overlooked it and forgot to upgrade the version. Thank you.
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1.The shop can indeed be used through commands — I have already considered this. 2.This issue only occurs with the items from this plugin itself. Is there any way to improve it? At the moment, the only workaround is encouraging players to use the items one by one instead of stacking them. 3.I am using this with Dungeon Events so players can complete the dungeon and obtain experience items as rewards. Is there any way to improve compatibility or behavior in this situation? https://codefling.com/plugins/dungeon-events 4.I really need to prevent any additional bonus from occurring. This function is very necessary.
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VIP skill points are not working correctly. As a result, VIP players have the same 300 point limit as normal players. Current configuration: "General settings": { "Skill points per level": 3, "Modified skill points per level based on permissions [must be higher than default]": { "skilltree.points.vip": 4 }, "Maximum points a player can spend [default]": 300, "Modified max skill points based on permissions [must be higher than default]": { "skilltree.vip": 400, "skilltree.nolimit": 200 Even though the VIP permissions are configured, they do not take effect. VIP players are still limited to 300 maximum skill points, the same as regular players.
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1. Could you add support for selling experience items directly in the shop? After configuring them, they do not seem to function properly. 2. When using the item, it is consumed multiple times at once. My server uses a stack plugin: https://codefling.com/plugins/loot-table-stacksize-gui 3. For some specific event NPC drops, could they be configured like this directly? "ShortName": "chocolate", "Inclusion Chance Percentage": 80.0, "Minimum Amount": 1, "Maximum Amount": 1, "CustomName": "novice's pamphlet", "SkinID": 2863540162 When the item drops using this configuration, it cannot be used normally. 4. The experience value is also incorrect and does not follow the configuration: "Item list": { "novice's pamphlet": { "displayName": null, "shortname": "chocolate", "skinID": 2863540162, "effects": [ { "min": 2000.0, "max": 2000.0, "type": "XPInjection" } ] According to the configuration it should give 2000 XP, but after using it, the player receives 7000 XP instead.
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Many players on my server feel that the flying sound is too loud and disruptive. It would be great to have the ability to disable it, similar to how it worked in earlier versions.
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There are already too many bugs.
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It has been far too long, and it is still unusable.
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It has already been three months — please provide an update as soon as possible.
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If that is not possible, please issue a refund.
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Upgraded to two stars. A whitelist has now been added, but the rest of the features are still inconvenient to use. This plugin is essentially a disaster for servers. While it is very convenient for players who don’t want to deal with power requirements, it becomes a serious problem for logic-circuit users. Server administrators must manually configure blacklists for logic circuits, and these settings are shared globally across all players. Individual players have no way to decide whether a specific object should require power or be integrated into a logic circuit. Please think carefully about the impact this plugin will have on your server before purchasing it. If your server has players who enjoy electrical systems or logic circuits, do not buy this plugin — you will end up spending a significant amount of time constantly updating and maintaining the blacklist.
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Could you build whitelist option? I m just need part of equipment to use this mod, and that's frustrating if offical or other mod have new equipment in game And the critical of we need is players option to use this mod, not every player want to affected by mod, and most of logic equipment cannot function normally
- 18 comments
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When players use the Warhammer 40K RPG, the raider does not function correctly. Is it possible to fix this?
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If players rapidly purchase items from the vending machine inventory, they can quickly farm RP points.
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The system is unable to perform automatic backups properly. Please help investigate and fix the issue.