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9527

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Everything posted by 9527

  1. 9527

    Suggestion

    I would like to suggest adding a feature to limit the number of auto-generated dungeons per difficulty level, to help prevent multiple dungeons of the same difficulty from appearing at the same time. Additionally, could you consider adding a feature where, after a player purchases a dungeon, they are only allowed to attempt the dungeon they purchased, and are restricted from attempting any other dungeons?
  2. 9527

    some minor issues

    Yes, I'd like to make it possible to disable the stashbox for the current helicopter, so that if the stashbox malfunctions or damages too much imba, you can choose to disable this feature at first. I also found out that in True PVE made by nivex, the carrier can't do damage to npc's, can this feature be added to give damage to Heavy Scientist or other Scientist? Also when I use left click attack on the carrier, using the * key on the keypad causes an automatic attack, can you fix this? If so, can you tell me how to add or change the Homing Missile's Damage Parameter & Explosive Damage Parameter and Locked Maximum Range on the carrier?
  3. 9527

    some minor issues

    Discovered that incendiary rockets can't be used in Attack Helicopter (the original default can) Also can you please add ammo.rocket.basic to Attack Helicopter to go in assets/content/vehicles/attackhelicopter/ahmissilepod. prefab? “ApplyToMinicopter”: true, currently changing it to false will result in game server bouncing. Can this be fixed? "RadarSelectButton": If I want to change it to left alt, how do I set it? And if I want the Minicopter to close the Small Stash box, how do I set it?
  4. 9527

    Dungeon Events

    @Marte6 We are currently encountering two issues. One is as follows: error code We are using the RestoreUponDeath plugin. The other is that the generation process often traps NPCs inside sealed rooms — this has already happened three times this month. Could you please assist with fixing these problems? Failed to call hook 'OnPlayerDeath' on plugin 'DungeonEvents v3.4.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.DungeonEvents.OnPlayerDeath (BasePlayer player, HitInfo info) [0x0008c] in <274763e0c4084d83aa0ceea8a793cf08>: at Oxide.Plugins.DungeonEvents.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00487] in <274763e0c4084d83aa0ceea8a793cf08>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  5. For example, when a player draws or obtains a certain rare item with a low drop chance, the system could automatically announce in chat that the player has obtained that item.
  6. The current version in use is 1.0.3. All configuration settings have been set to false. The stacking issue has been resolved. Now the problem is with usage — if you have 3 books, using it once will directly consume 2 books. Thank you for your help.
  7. 9527

    Copter Weapons

    Can this plugin be implemented or adapted for the official Attack Helicopter? The radar dashboard on the right and the aiming system in the center area and the weapon switching system on the left .
  8. 9527

    Copter Weapons

    @Bxrflip The flight interface is excellent! Would you consider adding support for armed helicopters?
  9. @imthenewguy I’m using Loot Table & Stacksize GUI. When I split stacked experience books, several of them often disappear. Also, when I try to use more than one book at once, I only gain experience as if I used one book. Is there any way to fix or handle this issue?
  10. 9527

    Dungeon Events

    @Marte6 Is there any setting that automatically adds Dungeon Lord NPCs so players can receive quests and items? I didn't configure anything, but a lot of Dungeon Lords have appeared unexpectedly.
  11. 9527

    Raidable Bases

    The server completely froze after the error occurred.
  12. 9527

    Dungeon Events

    An error occurred Failed to call hook 'OnPlayerDeath' on plugin 'DungeonEvents v3.4.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.DungeonEvents.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00061] in <e18d356feaa9426390191d1abedaeff2> at Oxide.Plugins.DungeonEvents.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00487] in <e18d356feaa9426390191d1abedaeff2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  13. 9527

    Skill Tree

    Hi imthenewguy, I would like to ask you if you can add a Minimum level to unlock switch for each nodes ?
  14. 9527

    Item Perks

    Hello, and thank you very much for your great work on this plugin! We truly enjoy the gameplay experience it brings, especially the skill and buff system. If it is not too much to ask, we would love to respectfully suggest the following two ideas, in case you find them useful for future updates: Ammo Efficiency Suggested Effect: Adds a chance to not consume ammo when firing. This passive could help save ammunition during combat. For example, each level could increase the chance by 1~3%. Ideally, it could apply to all ranged weapons (e.g., rifles, pistols). Double Explosion (Rocket Bonus Effect) Suggested Effect: Adds a small chance for rocket projectiles to cause a second explosion. This could deal minor additional splash damage. Each level could increase the chance by 1~3%, as an example. We completely understand if these ideas don't align with your design priorities, and we truly appreciate your time and consideration. Thank you again for your continued development!
  15. So ive found out the cause for the entity limit going off for now reason even tho you placed nothing. If you cant place something for example a furnace and you just click left click because you dont care it will count that as a placed entity even tho nothing has been placed
    I strongly advise against purchasing this plugin. Although it runs, it contains numerous bugs that have caused me significant trouble. In particular, the object limit system is problematic, often hitting the cap unexpectedly.
  16. 9527

    Generation issue

    The event area is sometimes overwritten by Raidable Bases when they spawn, which causes players to be unable to properly engage or complete the event. Is there a way to prevent RB bases from spawning in this location or to whitelist/blacklist certain areas?
  17. 9527

    It keeps crashing

    Engaging the boss results in red error text on the screen followed by a game crash.
  18. 9527

    An error occurred during startup

    I have already re-downloaded the plugin and confirmed it is the latest version. It cannot run properly after a restart under both Oxide and Carbon environments. Only version 3.2.6 can run normally after a restart. The Carbon environment only has fewer than 10 plugins installed.
  19. 9527

    An error occurred during startup

    Yes, it is version 3.3.0
  20. 9527

    An error occurred during startup

    "After restarting the server, the plugin encounters errors and requires a manual reload to function correctly. Without reloading, natural dungeons won't spawn, and player-purchased dungeons won't be automatically removed after completion."
  21. 9527

    An error occurred during startup

    06:01 [Error] Failed to run a 10.00 timer in 'DungeonEvents v3.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonEvents.ProcessDungeonQueue () [0x00123] in <051872ef2ec54b66bb6527791b292cf1>:0 at Oxide.Plugins.DungeonEvents.HandleDungeonTimers () [0x00100] in <051872ef2ec54b66bb6527791b292cf1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  22. 9527

    Cannot run, please fix it.

    Error while compiling CopterWeapons: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 176, Pos: 39
  23. 9527

    Copter Weapons

    Cannot run, please fix it. Error while compiling CopterWeapons: There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)' | Line: 176, Pos: 39
  24. 9527

    Skill Tree

    Bug report: When a player interacts with the mobile workbench, the status keeps flickering and it becomes unusable. Any idea what might be causing this?
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