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Everything posted by 9527
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The item blacklist will automatically add "scrap", "rifle.ak" and cannot be removed.
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- 1,093 comments
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- #loot
- #customloot
- (and 13 more)
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- 24 comments
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- 1
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- #placement
- #options
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(and 6 more)
Tagged with:
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- 142 comments
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- 142 comments
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The server cannot run properly after a restart. However, reinstalling the plugin allows it to function normally. This issue occurs every time after a restart. Failed to call hook 'OnPlayerDisconnected' on plugin 'AirfieldEvent v1.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.OnPlayerDisconnected (BasePlayer player) [0x00014] in <2a2188478218488799529b5582f56f6a>: at Oxide.Plugins.AirfieldEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002e5] in <2a2188478218488799529b5582f56f6a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bf AirfieldEvent.json
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- 265 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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- 312 comments
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The automated gun turret in Custom Modules cannot damage NPCs from Sputnik. How can I fix this?
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Through testing, wallpapers can be destroyed by your own firearms, C4, or armed helicopters. Basic thatch-type structures can also be destroyed by your own firearms and C4. This happens even if building damage and teammate building damage are both disabled, and admin damage permissions have never been enabled.
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Can the Event marker have an event end time added? Many players are unaware of the remaining time during the gameplay, resulting in NPCs disappearing abruptly.
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I haven't tested in other languages. Other players on my server are experiencing the same issue. When items are stored in /ib, they are converted to English-named items, and they cannot stack with Chinese-named items when taken out.
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When you put an item in and then take it out, it reverts back to its English name. For example, if you put in "木头" (the Chinese name for wood) and retrieve it after some time, it becomes "Wood" (the English name) instead of retaining the original Chinese name. This prevents it from stacking with items using the Chinese name. Is it possible to fix this issue?
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Our players really enjoy this plugin and are looking forward to your fixes."
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Understood. Perhaps there is a perceived difference in the behavior.
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I just tested and found the reason. It's because of the Epic Loot plugin. The original weapons can be repaired to the maximum condition, but the Epic Loot weapons cannot. I also confirmed that the Epic Loot config is set to true. "Allow the MaxRepair buff from SkillTree to repair EpicLoot items to max condition?": true. However, it still cannot be repaired to the maximum condition. Should I report this issue here or somewhere else?
