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Everything posted by The Friendly Chap
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I'd be messing with it to make a console command : createrandomci %playerid% so I could string it into easyvote and give a player a random command item for each vote they give with the same command. Unless you think it's a feature others would like, in which case I'd leave it to you to add in with a future release?
- 61 comments
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- 1
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- #custom item
- #command item
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It might be an idea to have an optional way the plugin can periodically (maybe at a time set in the config, use a time when pop is lower) and checks if players have logged in the last (period set in config) and if they have not, then wipe thier stats. Also : Is there a list of the exact names of stats kept as in the database? And : How to add a stat? Specifically I use imthenewguy's Skill Tree, and would like to have the players levels in this leader board as well.
- 449 comments
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- #statistics
- #leaderboard
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- 61 comments
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- #custom item
- #command item
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- 61 comments
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- #custom item
- #command item
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- 61 comments
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- #custom item
- #command item
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- 61 comments
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- #custom item
- #command item
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Failed to call hook 'CommandsItemCMD' on plugin 'CommandsItem v1.0.52' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.CommandsItem.CommandsItemCMD (BasePlayer player, System.String Commands, System.String[] args) [0x000bd] in <d9d80e7a05084413afcf0ce1ac18d302>:0 at Oxide.Plugins.CommandsItem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c2] in <d9d80e7a05084413afcf0ce1ac18d302>:0 at (wrapper dynamic-method) Oxide.Plugins.CSharpPlugin.InvokeMethod_Patch0(object,Oxide.Core.Plugins.HookMethod,object[]) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0d3ec4223e1545f9b3666f4f73517a10>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0d3ec4223e1545f9b3666f4f73517a10>:0
- 61 comments
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- #custom item
- #command item
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Can't answer the first question, but I can kind of help with the second : The issue (And it's an issue with all skip time plugins) is that if you just skip the time forward, the times when the heli and cargo should be spawned are skipped as well. It might help is you use the accelerated night system instead.
- 36 comments
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I know, still haven't actually bought this plugin, which I want to, just too broke right now. But can't stop my brain working at it. Suggestion : Can this item carry a Zone around with it? It would need to work with the variations of TruePVE, so the item can carry around a "exclude" zone with it. This would make the player holding the item excepted from PVE rules and therefore killlable. It would also render his base protection null. It's just an idea, but it would open the practical use of this plugin to PvE servers.
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So I'm looking for something similar, but this might be able to do it, or you could more likely fork this to make a different plugin. I want a player to be able to buy an attack event: 1. Teleports player to an "Arena" area defined by the admin. 2. Spawns in a definable number waves of NPC's (Kits, Stats, Number, etc adjustable) 3. As each wave is defeated a new wave needs to spawn after a few seconds. 4. Once the "Last" wave is defeated, player gets a reward (Rounds + Completion Bonus) 5. If the player is killed the event ends and all NPCs are de-spawned. 6. If the player is in a team, team members can opt into the event with a command. 7. NPCs are locked to the team members who joined. 8. Awesome but not Essential : Endless mode : Base Wave 1, after that the NPC's stats increase by a percentage and more are added each wave, waves only stop when the player is dead. 9. ABNE : A "High Score" table for #8.
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Does this yet have the ability to spawn specific complete modular vehicles? and of course the hard part : Could one add features to the vehicle? For instance : RepairUte : Chassis "vehicle.chassis.2mod"; Engine : [ "carburetor2", "crankshaft2", "piston2", "valve2", "sparkplug2" ]; SpawnedPrefabs[{ Prefab path : "assets/bundled/prefabs/static/repairbench_static.prefab", Position : "1.0 1.0 1.0" Rotation : "0 0 0" }, { Prefab path : "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", Position : "1.0 0.5 1.0" Rotation : "0 0 0" }] Then a console command like : "garage Toy $player.id" could be used to spawn a specific vehicle and these spawn with the vehicle? That way one could design some really useful custom vehicles. The positioning is a poopshow in the example above, but the idea then would be a 2 mod vehicle with a medium engine a 1 mod flatbed with a repair bench and a wooden box on the back.
- 46 comments
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- #spawn
- #modular vehicle
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No quite the same. I need it to do something similar, but in a arena type place, and be after the player, preferably with a mix of melee weapons.
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A player suggested an idea that has some merit. Is it possible to have a plugin where a player can pay to enter an event (economics, server rewards, custom), where a player can face a wave of NPCs, get a reward and a few seconds of break, and then faces another wave and gets a reward, and so on until the plugin runs out of defined waves. It needs to give the rewards and teleport the player back after the event, and the NPC need to just vanish, no loot. Works with https://umod.org/plugins/event-manager is probably a good thing.
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An excellent plugin, allowing the unloading and loading of plugins throughout the day. It allows me to schedule events and changes in the server environment with ease, and the offset allows me to make sure that even though I cannot edit the clock on my server, I can at least make sure the events occur on time. Excellent indeed. Product received for Free.
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It *is* doable. I can't do it, but there are servers with sick custom vehicles. "MyNiceTown[EU1]" is one. Best to ask on their Discord if their in-house plugin dev / admin is willing to write you something. The struggle will be the translation from prefab to in game positioning. But he's really good at it and may have some way to make it more automatic. Good luck.
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I know it's possible to skin a item with a workshop skin Id. Bonus if one cold rename the item in the config. The idea being to make it into a "Talisman" that the player could then place in container for gain or crack. So I'd be trying to use a workshop item like this : https://steamcommunity.com/sharedfiles/filedetails/?id=2846996617 to apply to the item. Just ways to add one's own flavour to the hunt.
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Suggestion : I see there's an option to play only on first time, but is there a way to make it play one sound, say a long introduction/welcome the first time, and then on subsequent loads it plays a different sound? So Bob has played the server, but not since I got the plugin (in this type of config) He joins the server and he hears me welcome him to the server, and caution him to play nice. He plays a bit and logs off, then when he loads the server after that, instead a small jingle plays. I find players often tab out while loading and the sound reminds them Rust has fully loaded in, but I don't want to subject the players to my voice every time., Once on joinin is enough.
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So if I have this loaded and I have the following set : "(5) Make all snowmobiles waterbikes": true, "(6) Allow waterbikes to drive on land": true, Then, a player buys a Snowmobile Airdrop from Vehicle Vending. This spawns in a snowmobile and drops it with a chute as if it was an airdrop crate. My question is will this plugin then allow that snowmobile to drive on water?
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I'm looking for a plugin that handles spectate : I want the plugin to have a pre-set time, changeable by command. It needs to move to the next player to spectate after a set time. Optional extra : Ignore players who are AFK/ otherwise not moving around. 2nd Optional extra: An onscreen button that records a demo when pressed and stores the file with the format [Playername][Date][Time].dem
