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Found 13 results

  1. Version 1.1.0

    524 downloads

    UltimateLocker - Lock Everything, Auto Lock & Auto Closing UltimateLocker - Lock Everything, Auto Lock & Auto Closing, allows you to place Code Locks/Key Lock on Vehicles, Furnaces, Weapon Racks, Turrets, Mining Quarry, Pump Jack, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike, Deployable Items and much more. Plus you can decide whether to automatically position the code locks, with many configurations and share locks with your clan/team members. You can also enable automatic closing by positioning door closers automatically or manually, change the closing delay time and decide on which entities to enable it. Place Code Lock wherever you want, Auto Lock and Auto Closing (Door Closer) with a single plugin, 3 plugin in 1. You can decide which entities to enable Code Lock on or Door Closer. It has commands for administrators to lock, unlock and remove Code Locks/Key Lock. IMPORTANT: Added the ability to also place Key Locks, in addition to Code Locks. Place Code Lock/Key Lock wherever you want with a single plugin: Vehicle Locks Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike Furnaces, Refineries, and more Weapon Rack Lock Farming Lock Electricity Lock / Electrical Lock Industrial Lock Construction Lock Mining Quarry, Pump Jack Items Lock Trap Lock Turrets Lock Misc Lock Fun Lock Deployable Lock And so on... EXAMPLES OF OPERATION/USE: Some examples of how the plugin works when there is a Code Lock/Key Lock to which you do not have access: Usage block/loot furnaces, refineries, electric furnaces, water dispensers, industrial conveyor, industrial crafter, car lift, elevator, small generator, metal shop front, dropbox, mail box, vending machine, etc... Usage block: workbench, research table, repair table, computer station, mixing table, etc... Device Identifier: If the Auto Turrets, CCTV Camera, PTZ CCTV Camera, etc…, are locked with Code Lock/Key Lock, you cannot access them remotely if you do not have access to Code lock/Key Lock, even if you know the identification number. Block use and loot of vehicles, including horses Block use and loot of vehicles, including Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike. Block use and loot of: Mining Quarry, Pump Jack. Auto Turret authorization lock, rotation, attack mode, remote control, lock to change identification ID. Locking loot and usafe of SAM Site. Lock to change camera identification ID and remote control. Block personal Quarry Mining usage and loot FARM: fertilizer container block, sowing block, harvesting/cutting plants and clone, or harvesting dead plants, composter block, etc... Weapon rack: weapons storage and collection block, weapon reloading, weapon exchange. Blocking the insertion and removal of electrical cables and pipes from the various components. Blocking the use of electrical components: switching on/off switches, switches, buttons, changing timer duration and much more... Blocking use and frequency change of transceiver components, RF Broadcaster, RF Receiver. Blocking the use of some entertainment objects such as the piano, drums, boom box, arcade games, etc... Block fun objects such as Strobe Light, Laser Light, Sound Light, Neon Sign, etc... And much more, with new items that will be added in future releases or at your suggestion via a request for support or comment AUTO LOCK: The plugin integrates an automatic positioning system for Code Lock or Key Lock. Using the /autolock or /codelock command the player can manage all the settings: Sharing locks with clan/team members. Create a code lock pin and/or update all your codelock pins with 1 click. Create a Guest pin for your Code Lock and/or update all Guest pins of your code locks with 1 click. Enable the ability to use Key Locks, if you do not have Code Locks in your inventory. Streamer mode: to hide the display of the Code Lock pin on the screen. In addition, there will be many other options that can be enabled/disabled. These options will be available based on how the plugin has been configured. For example: has the ability to place the code lock on the furnaces been enabled? Then there will be the option to enable and/or disable the automatic positioning of the locks on the furnaces. And so on for all the other configurations. And many other new features and features that will arrive with the next plugin updates. ---------- AUTO CLOSING (DOOR CLOSER): The plugin integrates a system for automatic closing, via Door Closer, of various entities. The player can change the settings through a simple and intuitive interface and apply these settings automatically or manually. Using the /autolock or /codelock command and by pressing the button "Auto Closing Settings" the player can manage all the settings: PERMISSIONS: ultimatelocker.use - Allows you to use the plugin to place Code Locks/Key Locks. ultimatelocker.admin - Allows you to execute some commands reserved for administrators. ultimatelocker.bypass.force - Allows you to bypass Code Locks/Key Locks. ultimatelocker.autolock.enabled - This role is required to be able to use the automatic positioning system of Code Lock or Key Lock. ultimatelocker.autolock.nolockrequired - With this role you do not need to have the Code Lock in your inventory, the Code Lock will be placed even if you do not have one. ultimatelocker.autoclosing.enabled - This role is required to be able to use the automatic closing system, Door Closer. ultimatelocker.autoclosing.nodoorcloserrequired - With this role you do not need to have the Door Closer in your inventory, the Door Closer will be placed even if you do not have one. COMMANDS FOR PLAYERS Commands can be typed in chat (by putting the / character in front of the command), or from console. /ul code <code> — Change the Code Lock code of the entity you are looking at, if you own the entity or if it belongs to a clan/team member. /ul codeall <code> — Change the Code Lock code on all entities owned by the player. ---------- COMMANDS FOR ADMIN Commands can be typed in chat (by putting the / character in front of the command), or from console. To use these commands you must have the role: ultimatelocker.admin /ul unlock — Unlock the Code Lock/Key Lock of the entity you are watching. /ul unlockall <steamID> — Unlock all player Code Locks/Key Locks. /ul lock — Lock the Code Lock/Key Lock of the entity you are watching. /ul lockall <steamID> — Lock all player Code Locks/Key Locks. /ul remove — Removes the Code Lock/Key Lock of the entity you are watching. /ul removeall <steamID> — Removes all player Code Locks/Key Locks. /ul code <code> <steamID> — Change the Code Lock code of the entity you are looking at. You must pass the entity owner's steamID instead of <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers. /ul codeall <code> <steamID> — Change the Code Lock code on all entities owned by the player. You must pass the steamID of the player whose code you want to change instead of the <steamID>. Instead of <code> you must insert the new code. Must consist of 4 numbers. /ul show — Shows the Code Lock code of the entity you are looking at. -------------------- NB: To use these commands you must set the configuration AllowAdminToBypassCodeLock to be set to true or have the role ultimatelocker.bypass.force. -------------------- Commands can be added or modified in the configuration file: /oxide/config/UltimateLocker.json CLAN/TEAM If the player is part of a clan/team, he can block, unlock or remove Code Locks/Key Locks placed by other teammates, if enabled in the configurations. CONFIGURATION The settings and options can be configured in the UltimateLocker under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "TimeZone": "Europe/London", "ChatPrefix": "UltimateLocker", "AllowAdminToBypassCodeLock (Allows admin to bypass Code Lock without using commands). Default False.)": false, "Chat Command": [ "ul", "ultimatelocker" ], "Auto Lock Configuration": { "Chat Command": [ "autolock", "codelock" ], "Allow automatic lock placement by default. (Default: TRUE)": true, "Allow automatic placement of Key Locks if there are no Code Locks in the inventory. (Default: TRUE)": true, "Allow Guest Code by default. (Default: FALSE)": false, "Allow automatic Share locks with clan/team members by default. (Default: TRUE)": true, "Enable streamer mode by default. (Default: FALSE)": false, "Allow automatic lock on Doors by default. (Default: TRUE)": true, "Allow automatic lock on Boxes by default. (Default: FALSE)": false, "Allow automatic lock on Storage Container by default. (Default: FALSE)": false, "Allow automatic lock on Lockers by default. (Default: TRUE)": true, "Allow automatic lock on TC (Cupboards) by default. (Default: TRUE)": true, "Allow automatic lock on Vehicle by default. (Default: TRUE)": true, "Allow automatic lock on Furnace by default. (Default: FALSE)": false, "Allow automatic lock on Vending Machine by default. (Default: FALSE)": false, "Allow automatic lock on Composter by default. (Default: FALSE)": false, "Allow automatic lock on Mixing Table by default. (Default: FALSE)": false, "Allow automatic lock on Planter by default. (Default: FALSE)": false, "Allow automatic lock on Auto Turret by default. (Default: FALSE)": false, "Allow automatic lock on SAM Site by default. (Default: FALSE)": false, "Allow automatic lock on Traps by default. (Default: FALSE)": false, "Allow automatic lock on Weapon Rack by default. (Default: TRUE)": true, "Allow automatic lock on Stash by default. (Default: FALSE)": false, "Allow automatic lock on Neon Sign by default. (Default: FALSE)": false, "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false, "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false }, "Auto Closing Configuration": { "Player Can Pickup Door Closer. (Default: TRUE)": true, "Enable automatic closing of Door. (Default: FALSE)": false, "Enable automatic closing of Double Door. (Default: FALSE)": false, "Enable automatic closing of Garage. (Default: FALSE)": false, "Enable automatic closing of Ladder Hatch. (Default: FALSE)": false, "Enable automatic closing of External Gate. (Default: FALSE)": false, "Enable automatic closing of Fence Gate. (Default: FALSE)": false, "Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE)": false, "Minimum Closing Delay Time. (Default: 10 seconds)": 10, "Maximum Closing Delay Time. (Default: 60 seconds)": 60, "Default Closing Delay Time. (Default: 30 seconds)": 30 }, "Requires Building Privilege to place Code Locks. (Default: TRUE)": true, "Requires Building Privilege to place Code Locks in unowned vehicles. (Default: FALSE)": false, "Allow deployment of Code Lock in vehicles owned by other players. (Default: FALSE)": false, "Allow deployment of Code Lock in unowned vehicles. (Default: TRUE)": true, "Allow pushing vehicles blocked by the Code Lock (Default: TRUE)": true, "Set player as owner when placing a Mining Quarry or Pump Jack (also static). (Default: TRUE)": true, "Enable Lock": { "Vehicles": [ { "ItemName": "Minicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Scrap Transport Helicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Attack Helicopter", "EnableLock": true, "PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Armored / Hot Air Balloon", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Row Boat", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "RHIB", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/rhib/rhib.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Tugboat", "EnableLock": true, "PrefabName": "assets/content/vehicles/boats/tugboat/tugboat.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Submarinesolo", "EnableLock": true, "PrefabName": "assets/content/vehicles/submarine/submarinesolo.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Submarine Duo", "EnableLock": true, "PrefabName": "assets/content/vehicles/submarine/submarineduo.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Horse", "EnableLock": true, "PrefabName": "assets/rust.ai/nextai/testridablehorse.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Tomaha Snowmobile", "EnableLock": true, "PrefabName": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Snowmobile", "EnableLock": true, "PrefabName": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Sedan", "EnableLock": true, "PrefabName": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "2 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/2module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "3 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/3module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "4 Module Car", "EnableLock": true, "PrefabName": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "RequiredPermission": [ "" ] } ], "Deployables": [ { "ItemName": "Large Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/furnace/furnace.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Legacy Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Refinery", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Electric Furnace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Stone Fireplace", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "BBQ", "EnableLock": true, "PrefabName": "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Hobo Barrel", "EnableLock": true, "PrefabName": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Storage Barrel B", "EnableLock": true, "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab", "RequiredPermission": [ "" ] }, { "ItemName": "Storage Barrel C", "EnableLock": true, "PrefabName": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab", "RequiredPermission": [ "" ] }, ............ ] }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 0 } } TimeZone: Default: Europe/London ChatPrefix: — Chat message prefix. AllowAdminToBypassCodeLock (Allows admin to bypass Code Locks/Key Locks without using commands). Default FALSE. Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console. Requires Building Privilege to place Code Locks: Requires Building Privilege to place Code Locks/Key Lock. Default: TRUE Requires Building Privilege to place Code Locks in unowned vehicles: Requires Building Privilege to place Code Locks/Key Lock in unowned vehicles. Default: FALSE Allow deployment of Code Lock in vehicles owned by other players: Allow deployment of Code Lock in vehicles owned by other players. Default: FALSE Allow deployment of Code Lock in unowned vehicles: Allow deployment of Code Lock in unowned vehicles. Default: TRUE Allow pushing vehicles blocked by the Code Lock: Allow pushing vehicles/horses blocked by the Code Lock. Default: TRUE Sets player as owner when placing a Mining Quarry or Pump Jack (also static): Set the player as owner of the Mining Quarry or Pump Jack placed (also those statistics). Default: TRUE Enable Lock: Here you can set which entities to enable, on which you can place a Code Lock/Key Lock. ItemName: The name of the entity EnableLock: Whether or not to enable Code Lock/Key Lock placement for this entity. RequiredPermission: Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration. You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock. Here you can specify the roles required to be able to insert a Code Lock/Key Lock in the entities enabled in the configuration. You can specify 1 or more roles, and as long as the player has at least one of these roles he can enter the Code Lock/Key Lock. When you enter a role, a server-side role will be created which must then be assigned to the player, here are some examples. “RequiredPermission”: [ “vip_1”]: In this case the ultimatelocker.vip_1 role will be created, it will be necessary to assign this role to the player to enable the insertion of the Code Lock/Key Lock in the configured entity. “RequiredPermission”: [ “user_1”, “vip_2” ]: In this case the ultimatelocker.user_1 and ultimatelocker.vip_2 roles will be created and it will be necessary to assign one of these roles to the player (or even both) to enable the insertion of the Code Lock/Key Lock in the configured entity. The role name must respect certain parameters and can only contain these alphanumeric characters: a-z A-Z 0-9 . _ – Any unsupported characters will be removed, the space character will be replaced by the _ character. AUTO LOCK – CONFIGURATION Chat Command: Here you can specify 1 or more commands to open the UI for Auto Lock settings Allow automatic …. …. by default: The settings that start with “Allow automatic …. …. by default“, are the basic settings once the Auto Lock system is enabled. EXAMPLE: If you have Auto Lock enabled and have the setting “Allow automatic lock on Doors by default = true“, then it will be set to automatically place the code lock /key lock on doors by default. After that the player can change this setting via the UI. This applies to all basic “allow configuration properties”. AUTO CLOSING (DOOR CLOSER) - CONFIGURATION Player Can Pickup Door Closer. (Default: TRUE): If set to false, the player does not get the Door Close back once it is removed. Enable automatic closing of Door. (Default: FALSE): Enable automatic closing for Single Doors. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Double Door. (Default: FALSE): Enable automatic closing for Double Doors. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Garage. (Default: FALSE): Enable automatic closing for Garage. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Ladder Hatch. (Default: FALSE): Enable automatic closing for Ladder Hatch. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of External Gate. (Default: FALSE): Enable automatic closing for External Gate. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Fence Gate. (Default: FALSE): Enable automatic closing for Fence Gate. Permission is still required: ultimatelocker.autoclosing.enabled Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE): Enable automatic closing for Legacy Wood Shelter Door. Permission is still required: ultimatelocker.autoclosing.enabled Minimum Closing Delay Time. (Default: 10 seconds): Minimum delay time usable for automatic closing, Door Closer. Maximum Closing Delay Time. (Default: 60 seconds): Maximum delay time that can be used for automatic closing, Door Closer. Default Closing Delay Time. (Default: 30 seconds): Default delay time for automatic closing, Door Closer. LOCALIZATION The plugin, therefore the automatic messages and statistics, are translated into the following languages: English Italian Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/UltimateLocker.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang AVAILABLE ENTITIES VEHICLES: Minicopter, Scrap Transport Helicopter, Attack Helicopter, Armored / Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Tomaha Snowmobile, Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike. DEPLOYABLES: Large Furnace, Furnace, Legacy Furnace, Refinery, Electric Furnace, Stone Fireplace, BBQ, Hobo Barrel, Storage Barrel B, Storage Barrel C, RHIB Storage, Metal Shop Front, Dropbox, Mail Box, Vending Machine, Computer Station, Twitch Rivals Desk, Mixing Table, Composter, Small Planter Box, Large Planter Box, Minecart Planter, Bath Tub Planter, Rail Road Planter, Hitch & Trough, Small Water Catcher, Large Water Catcher, Water Barrel, Powered Water Purifier, Fluid Switch & Pump, Repair Bench, Research Table, Workbench Level 1, Workbench Level 2, Workbench Level 3, Button, Switch, Smart Switch, Timer, Small Generator, SAM Site, Auto Turret, Flame Turret, Shotgun Trap, Modular Car Lift, Snow Machine, Fogger-3000, Elevator, Mining Quarry, Pump Jack, Tall Weapon Rack, Horizontal Weapon Rack, Wide Weapon Rack, Weapon Rack Stand, Frontier Bolts Single Item Rack, Frontier Horseshoe Single Item Rack, Frontier Horns Single Item Rack, Small Stash, Chippy Arcade Game, Strobe Light, Laser Light, Sound Light, Small Neon Sign, Medium Neon Sign, Large Neon Sign, Medium Animated Neon Sign, Large Animated Neon Sign, Search Light, CCTV Camera, PTZ CCTV Camera, RF Broadcaster, RF Receiver, Industrial Conveyor, Industrial Crafter, Wheelbarrow Piano, Junkyard Drum Kit, Boom Box, Chinese Lantern, Chinese Lantern White, Tuna Can Lamp, Lantern, Camp Fire, Cursed Cauldron, Skull Fire Pit, Jack O Lantern Angry, Jack O Lantern Happy NEW ENTITIES New entities will be added with future releases. If you want to request the addition of a specific entity, feel free to open a support request and it will be added to the plugin. ENTITY IMAGE PREVIEW VEHICLES: Minicopter Scrap Transport Helicopter Attack Helicopter Hot Air Balloon Armored Hot Air Balloon Kayak Row Boat RHIB Tugboat Submarine Solo Submarine Duo Horse Snowmobile Tomaha Snowmobile Sedan 2 Module Car 3 Module Car 4 Module Car Motorbike Motorbike With Sidecar Pedal Bike Pedal Trike DEPLOYABLES: Large Furnace Furnace Legacy Furnace Small Oil Refinery Electric Furnace Stone Fireplace Barbeque (BBQ) Hobo Barrel Storage Barrel Vertical Storage Barrel Horizontal Metal Shop Front Drop Box Mail Box Vending Machine Computer Station Twitch Rivals Desk Mixing Table Composter Small Planter Box Large Planter Box Minecart Planter Bath Tub Planter Rail Road Planter Hitch & Trough Small Water Catcher Large Water Catcher Water Barrel Powered Water Purifier Fluid Switch & Pump Repair Bench Research Table Workbench Level 1 Workbench Level 2 Workbench Level 3 Button Switch Smart Switch Timer Small Generator SAM Site Auto Turret Flame Turret Shotgun Trap Modular Car Lift Snow Machine Fogger-3000 Elevator Mining Quarry Pump Jack RHIB Storage Tall Weapon Rack Horizontal Weapon Rack Wide Weapon Rack Weapon Rack Stand Frontier Bolts Single Item Rack Frontier Horseshoe Single Item Rack Frontier Horns Single Item Rack Small Stash Chippy Arcade Game Strobe Light Laser Light Sound Light Small Neon Sign Medium Neon Sign Large Neon Sign Medium Animated Neon Sign Large Animated Neon Sign Search Light CCTV Camera PTZ CCTV Camera RF Broadcaster RF Receiver Industrial Conveyor Industrial Crafter Wheelbarrow Piano Junkyard Drum Kit Boom Box Chinese Lantern Chinese Lantern White Tuna Can Lamp Lantern Camp Fire Cursed Cauldron Skull Fire Pit Jack O Lantern Angry Jack O Lantern Happy
    $9.99
  2. Version 1.1.3

    9 downloads

    IQTeamLimitter is a plugin that enforces limitations on joining teams during a single wipe. Its primary goal is to prevent rule violations and restrict frequent player transitions between teams throughout a wipe cycle. What is the Mission of the Plugin? The team system ("greenery") is an essential element of the game. Exceeded the limit? You won’t be able to join or invite others to your team! If a player frequently changes teams and violates the rules, they will face several inconveniences: Turrets Won’t Work: Without a team, the player won't be able to use turrets effectively. Inactive Features: Map markers, friend highlighting, damage disable via /ff, friend teleports, and many other features from plugins interacting with the team system will be unavailable. Although it is impossible to eliminate violations completely, IQTeamLimitter minimizes the issue by creating additional inconveniences for offenders and maintaining order in the game. This plugin is not connected to other plugins; it works directly with teams in the game. Key Features: Set Limits: You can define how many times a player can change teams during a single wipe. Cooldown Between Transitions: When a player leaves a team, they will incur a penalty time before they can join a new team or invite other players! Example Usage: If a player leaves a team, they receive a restriction for 60 minutes and will only be able to join a new team after this time has elapsed. Support for Disbanding Teams: The plugin automatically disbands all teams after the end of a wipe. Logging All Actions: Complete logging of player actions is supported. All team movements, invitation attempts, and other actions are recorded in a file and can be sent to a Discord channel for convenient monitoring. Configuration : { "Limit on adding to the team during the wipe (if the limit is exhausted, the player will not be able to join teams)": 3, "Cooldown time for joining a new team or inviting players after being removed from a team or leaving it (in minutes)": 60, "Disband all teams after the wipe (true - yes/false - no)": true, "Logging settings for team actions": { "Log data to file": false, "Log data to Discord": { "Webhooks: Log all actions with teams to the Discord channel": "", "Webhooks: Name for the webhook": "[IQTeamLimitter]", "Webhooks: Avatar for the webhook (direct link)": "" } }, "Configuration of supported plugins": { "IQChat: Chat notification settings": { "IQChat: Custom prefix in chat": "<color=#1F6BA0>[IQTeamLimitter]\n</color>", "IQChat: Custom avatar in chat (if required)": "0" } } } Language File : { "INFO_ALERT": "Limit on joining and inviting to the team: <color=#738D45>{0}</color>", "INFO_ALERT_PLUS_COOLDOWN": "Limit on joining and inviting to the team: <color=#738D45>{0}</color>\nCooldown before the next joining: <color=#CD412B>{1}</color>", "ALERT_ACCEPT_KICK_PLAYER_COOLDOWN": "<color=#1F6BA0>{0}</color> kicked you from the team.\n\nRemaining available joining limits: <color=#738D45>{1}</color>\nCooldown before the next joining: <color=#CD412B>{2}</color>", "ALERT_ACCEPT_KICK_PLAYER": "<color=#1F6BA0>{0}</color> kicked you from the team.\n\nRemaining available joining limits: <color=#738D45>{1}</color>", "ALERT_ACCEPT_KICK_LEADER": "You have successfully removed a player from the team.\n\nRemaining available invitation limits: <color=#738D45>{0}</color>\nCooldown before the next invitation: <color=#CD412B>{1}</color>", "ALERT_ACCEPT_TEAM_INVITER": "The player has successfully joined your team.\n\nRemaining available invitation limits: <color=#738D45>{0}</color>\n\nNote: if you remove the player or leave the team, you will receive a temporary invitation ban and lose one limit point.", "ALERT_ACCEPT_TEAM": "You have successfully joined the team.\n\nRemaining available joining limits for another team: <color=#738D45>{0}</color>\n\nNote: if you leave the team or are removed, you will receive a temporary joining ban and lose one limit point.", "ALERT_LEAVE_TEAM": "You have left the team. You will be able to join a new one in <color=#CD412B>{0}</color>.\n\nRemaining available joining limits for another team: <color=#738D45>{1}</color>", "ALERT_COOLDOWN_TARGET_TEAM_INVITE": "Cannot invite player to the team: they cannot accept invitations for another <color=#CD412B>{0}</color>.", "ALERT_COOLDOWN_TEAM_INVITE": "You cannot invite players to the team.\n\nPlease wait another <color=#CD412B>{0}</color>.", "ALERT_LIMITED_TEAM": "Your limit for joining teams is exhausted.\n\n<color=#CD412B>You are prohibited from joining and inviting players until the next wipe.</color>", "ALERT_LIMITED_TEAM_PLAYER": "<color=#1F6BA0>{0}</color> has exhausted their limit for joining teams.\n\n<color=#CD412B>They are prohibited from joining and inviting players until the next wipe.</color>" }
    $9.49
  3. Version 1.5.2

    59 downloads

    TL;DR: This plugin restores lost player teams after a server crash. In some cases, after an unsuccessful shutdown or a server crash, all player teams get disbanded and no one knows why. Facepunch knows about this issue for years but since it happens rarely and sporadically, it seems that they can't fix it. This leads to many annoying problems like - players can't open doors with locks that were placed by their (former) team mates and therefore will be trapped in the base until suicide (ingame) - players are beeing attacked by their "own" turrets and traps - players can't access the tool cupboard and chests since the building priviledge of the former team owner is not shared anymore. How does it work? This plugin is simple, has just four optional chat/console commands, one permissions and a very short configuration. It just saves all Rust teams to a data file on the following events/hooks: - OnServerSave - OnTeamCreated (removed, unnecessary) - OnTeamLeave (removed, unnecessary) - OnTeamAcceptInvite (removed, unnecessary) - OnTeamDisbanded (removed, unnecessary) - OnTeamKick (removed, unnecessary) - OnTeamPromote (removed, unnecessary) - OnServerShutdown - Unload Only this last two hooks tell the plugin that the shutdown was sucessful and planned by setting a flag. If the server (re)starts and this flag is NOT set, it knows that the server crashed or the process was killed. In this case the plugin restores all teams and you are good to go. Permissions: DisbandedTeamRestore.admin Player can list, disband and restore all teams Commands: /dtr.saveteams Saves the currently existing teams to the data file /dtr.restoreteams Disbands all currently existing teams and restores the teams from the data file /dtr.disbandteams Disbands all currently existing teams /dtr.listteams Lists all teams with ID, leader and members. Outputs to chat, if ran by a player via ingame chat, or to server console if run from - you guessed it - the server console. Config file: "Keep all backups, not only the last" set to "true" will create a backup data file for the teams on every call of the above mention events/hooks, instead of just one backup file. Don't worry, each file is only a few bytes in size, they won't bloat your hard drive. Debugging/Troubleshooting: By setting the variable "debug" to "true" (in the plugin file, not in the config file!) you can enable verbose logging into the server console. Roadmap: - Make it work with "Automatic authorization". Done. After the teams are restored, the players are automatically authorized on TCs, turrets and doors/locks if the plugin "Automatic authorization" is used - Add a config option to force restore all teams on server start (even if the server did not crash) - ... Feel free to DM me your suggestions!
    $4.99
  4. Bxcas

    Friendly Fire

    Version 1.0.2

    412 downloads

    FriendlyFire This feature allows you to enable or disable friendly fire for teams, clans, clan allies, and friends. Unlike the standard plugins, this version provides comprehensive protection, including against rocket damage, ensuring a safer and more controlled environment for allied players. Permissions No specific permissions required. Only team leaders can change the friendly fire state for their team. Configuration { "Command": "ff", "Send warning message to attacker when friendly fire is off": true, "Include check if friend": true, "Include check if team member": true, "Include check if clan member": true, "Include check if clan allies": true } Command: The chat command used to toggle friendly fire. Default is "ff". Send messages when friendly fire is disabled: If true, sends a message when friendly fire is disabled. Default is true. Send messages to attacker when attacking friends: If true, sends a message to the attacker when they attack a friend. Default is true. Send messages to victim when attacked by friends: If true, sends a message to the victim when they are attacked by a friend. Default is true. Include check if friend: If true, includes a check to see if the attacker and victim are friends. Default is true. Include check if team member: If true, includes a check to see if the attacker and victim are on the same team. Default is true. Include check if clan member: If true, includes a check to see if the attacker and victim are in the same clan. Default is true. Include check if team allies: If true, includes a check to see if the attacker and victim are allies. Default is true. Localization { "FFOn": "Friendly Fire Protection is now <color=#00FF00>enabled</color>!", "FFOff": "Friendly Fire Protection is now <color=#FF0000>disabled</color>! Type /ff to enable it.", "NoPermission": "Only the team leader can change this setting!", "NoTeam": "You don't have a team!", "FriendlyFireOffWarning": "<color=#FF0000>Warning:</color>\n Friendly Fire Protection is <color=#FF0000>disabled</color> and you will damage your teammates! \nType /ff to <color=#00FF00>enabled</color> it." } FFOn: Message shown when friendly fire is enabled. FFOff: Message shown when friendly fire is disabled. NoPermission: Message shown when a non-team leader attempts to change the friendly fire setting. FriendlyFireMessage: Message shown when an attack is prevented due to friendly fire being disabled. Commands /ff: Toggle friendly fire for the team. Only available to team leaders. Installation Download the plugin file. Place the plugin file in your server's /oxide/plugins/ directory. Usage Once installed, team leaders can use the /ff command to toggle friendly fire for their team. The configuration settings allow for customized messaging and checks for friends, team members, clan members, and allies. This structured documentation should help users understand how to configure and use your FriendlyFire plugin effectively. Gives you the ability to enable or disable friendly fire for teams and allies.
    $4.99
  5. Khan

    Team Fix

    Version 1.0.6

    1,865 downloads

    Fixes Facepunch Team Logic when incorrect shutdown/crashes occurs resulting in all teams lost and restores them on boot. Includes config option for changing default team sizes ( off by default & preset as default value ) Warning This plugin does not support Clans Reborn or any other plugin that modifies or forces players into teams. Also, this plugin will NOT FIX, any server that already had a fucked up/broken teams prior to installing this plugin. Team Fix will only restore/fix teams in the event a server crash causes it. If its caused by a 3rd party plugin this cannot fix that. Setting the team size limit to 0 will disable teams on your server and force unload the plugin. ( Rust Default is 8 ) { "Option": { "MemberLimit": 8 } } Works with https://umod.org/plugins/automatic-authorization
    Free
  6. Version 1.0.0

    263 downloads

    Description: You can find a player's teammates trough discord. You can ban cheater's teammates without having to log in. It shows the team leader with a crown emoji next to his name. Usage: !team <steamid> (the prefix can be changed in server/oxide/discord.config.json) Setup Guide: Add Oxide.Ext.Discord.dll to yourserver/RustDedicated_Data/Managed https://umod.org/extensions/discord Go to https://discord.com/developers/applications and create a new application. Choose your desired picture and name for the bot. Go to the bot section and click add bot. Copy the bot token and add it to the config file. Very important! Turn on the privileged gateway intents. Go to the OAuth2 tab and click on URL Generator. Select bot from the scopes then select Send Messages and Read Messages from the permissions. Invite the bot with the link that can be found at the bottom of the page Set the channel's id in the config file where the bot can be used. Reload the plugin. If you want to try the plugin before buying or you have some questions about this plugin feel free to join my discord server. I can also help you to set everything up or add a custom feature for you. https://discord.gg/7SwN28bnyc
    Free
  7. AhigaO

    Better Teams

    Version 1.1.3

    336 downloads

    Enhances team gameplay by offering features like a team HUD, automatic authorization, team-specific skins, easy markers, and a dedicated team voice chat, with customizable permissions for monetization and performance optimization. Features: This plugin will give your players a better experience when playing in a team. Team Hud - shows the health, condition(wounded, sleep, offline, etc), active item and square (player location on the map) of your allies Automatic authorization - adds automatic authorization in turrets, tc's, code locks and sam sites. The team leader can enable/disable authorization for each allie, so that the team can safely accept new players! Team skins - ability to choose skins for the team, when an item goes into inventory, it is automatically reskin into the team skin Easy team marker - allow players to use the marker without binoculars Team voice chat - allows players to switch voice chat to team voice chat. When enabled, the player will only be heard by his allies, works on any distance. A good way to playe with new allies that you don't want to add in discord. Any function in the plugin can be disabled in the config, so you will not lose performance from unnecessary functions. Any of the listed functions can be bound to permission in the config, so you can easily monitize, for example, skins. Commands: /bt - open better team menu or Click open team menu button in team Hud Config: { "Team Setting Command": "bt", "Enabled functions": { "Enable Team Hud": true, "Enable global team voice chat": true, "Enable team skins": true, "Enable easy team markers": true, "Enable team auto authorization": { "TC Authorization": true, "Codelocks authorization": true, "AutoTurrets authorization": true, "SAMSite authorization": true }, "Easy team markers": { "Max distance": 50.0, "Search radius": 1.0, "Duration [seconds]": 5, "Cooldown [seconds]": 10 } }, "Permissions": { "Need permission for Team Hud?(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team Voice?(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team Skins?(Need at least one player with this permission in team to set skins in menu)(true - will work only for players with permission / false - work for all players)": true, "Need permission for Team marker?(true - will work only for players with permission / false - work for all players)": true, "Team hud using permission": "betterteams.hud", "Team Voice using permission": "betterteams.voice", "Team Skins using permission(only for setting skins. it's mean that only team leader will need this permission)": "betterteams.skins", "Team marker using permission": "betterteams.marker" }, "Hud Settings": { "UI Scale": 1.0, "Left Offset": 5, "Top Offset": 200, "Player grid refresh rate": 5, "Lines margin": 5, "Collums margin": 5, "Max amount of player displays in line": 8 } } Lang File: { "UI_CHANGE": "Change", "UI_CHOOSE": "Select", "UI_BETTERTEAMS": "BETTER TEAMS", "UI_BETTERTEAMSDESCRIPTION": "This modification will allow you to get a better experience playing with friends. Some things have been changed, and new ones have been added, so that you get the better experience playing with your friends!", "UI_CHANGES": "CHANGES:", "UI_CHANGEHUD": "• Team Hud - allows you to see status of your mates", "UI_CHANGETeamVoice": "• Team Voice - allows you to use in-game voice chat to communicate only with your mates(works at any distance). Other players will not hear you. Can be enable in settings", "UI_CHANGESkins": "• Team Skins - allows you to choose skins for your team. Items you pick up will automatically receive your team's skin", "UI_CHANGEEasyTeamMabrkers": "• Easy Team Marker - allows you to use fast marker to your team without using binoculars", "UI_CHANGEAutoAuthTC": "• AutoAuthorization TC - adds automatic authorization of allies in TC", "UI_CHANGEAutoAuthCodeLocks": "• AutoAuthorization CodeLocks - adds automatic authorization of allies in Code Locks", "UI_CHANGEAutoAuthTurrets": "• AutoAuthorization Auto Turrets - adds automatic authorization of allies in Auto Turrets", "UI_CHANGESamSiteAuthorization": "• AutoAuthorization SamSite - adds automatic authorization of allies in Sam Sites", "UI_CHANGEAuthorizationManager": "• Team Managment - allows the team leader to manage auto authorization for allies.", "UI_SETTINGSNAME": "PERSONAL SETTINGS", "UI_S_ENABLE_TEAM_VOICE": "USE TEAM VOICE CHAT ", "UI_S_ENABLE_TEAM_VOICE_DES": "Yes - Replace vanilla voice to to team chat. Only your allies will hear you. Works at any distance (on the entire map)", "UI_S_ENABLE_TEAM_SKINS": "USE TEAM SKINS", "UI_S_ENABLE_TEAM_SKIN_DES": "Yes - all items you pick up will automatically receive your team's skin.", "UI_S_ENABLE_MARKERS": "USE EASY TEAM MARKERS", "UI_S_ENABLE_MARKERS_DES": "Yes - will give you the ability to place quick time markers in the world at the location you are looking at. Markers are placed using a key combination and do not require binoculars.", "UI_S_MARKER_BUTTON": "EASY TEAM MARKER BIND", "UI_S_MARKER_BUTTON_DES": "Bind your easy team marker command. Just copy command, replace BUTTON to the button you need and enter in console!\nExample: bind BUTTON ftmark -> binb v ftmark", "UI_S_YES": "YES", "UI_S_NO": "NO", "UI_M_MEMBERS": "TEAM MANAGMENT", "UI_M_ONLY_LEADER": "Available only to the team leader", "UI_M_AA_H1": "AUTO AUTHORIZATION", "UI_M_AA_INFO_DES": "All authorization places (tcs, codelocks, auto turrets, etc) add up to a single authorization list for the entire team. If you block any ally from accessing the authorization list, he will lose access to all authorization places, except for those that he installed personally (set codelock or tc himself), while your team will not lose access to his authorization places. Good if you accept new random player in your team.", "UI_M_SELECT_MATE": "Select one of your allies", "UI_M_AA_TC": "Tool Cupboard Auto Authorization", "UI_M_AA_CL": "CodeLocks Auto Authorization", "UI_M_AA_AT": "Auto Turrets Auto Authorization", "UI_M_AA_SAMSITE": "Sam Sites Auto Authorization", "UI_M_KICK": "Kick from team", "UI_M_KICK_B": "KICK", "UI_S_TEAM_SKINS": "TEAM SKINS", "CM_MARKER_COOLDOWN": "Your team ping is on cooldown: {0} seconds left", "UI_H_INFO_TEXT": "OPEN TEAM MENU", "UI_S_PERM": "Your team must have at least 1 player with privilege that have access to skins", "CM_DONT_HAVE_PERM": "You do not have permission to use this command", "UI_IS_DISABLED": "This function is disabled by admin" }
    $14.99
  8. LAGZYA

    Friends

    Version 4.2.4

    87 downloads

    A unique system of friends Here you can configure everything Turn on/Disable damage Turn on/Disable authorization in the turret Turn on/Disable authorization in the door Turn on/Disable authorization in the TC Turn on/Disable authorization in the turret Turn on/Disable authorization in SAM Beautiful interface You can disable all these settings in the interface The settings can be disabled uniquely for each friend Search for players in the interface. You can delete or add friends in the interface. Everything is very simple and convenien Setting on chat: Config { "Enable save during map save?": true, "Enable auto-authorization in single locks?": true, "Disable air defense attack on a copter without a pilot?": true, "Enable turret auto-authorization setting?": true, "Enable friendly damage setting?": true, "Enable auto authorization setting in doors?": true, "Enable auto authorization setting in air defense?": true, "Enable auto authorization setting in the TC?": true, "What is the maximum number of people you can be friends with?": 5, "Default friendly-fire setting": false, "Default turret-auth setting": true, "Default door-auth setting": true, "Default air defense setting": true, "Default TC auth": false, "Friend request response timeout (in seconds)": 10, "Enable air defense settings?": true } Lang { "SYNTAX": "/fmenu - Open friends menu\n/f(riend) add - Add friend\n/f(riend) remove - Remove friend\n/f(riend) list - Friend list\n/f(riend) team - Add all team to friends\n/f(riend) set - Set up friends individually\n/f(riend) setall - Setting up friends all at once", "NPLAYER": "Player not found!", "CANTADDME": "you cant add yourself!!", "ONFRIENDS": "The player is already your friend!", "MAXFRIENDSPLAYERS": "The player has a lot of friends!", "MAXFRIENDYOU": "You have the maximum number of friends!", "HAVEINVITE": "The player already has a friend request!", "SENDADD": "You sent a request, waiting for response!", "YOUHAVEINVITE": "You received a friend request write /f(riend) accept", "TIMELEFT": "You didn't answer the request!", "HETIMELEFT": "Your request has not been answered!", "DONTHAVE": "You have no requests!", "ADDFRIEND": "Successful addition as a friend!", "DENYADD": "Decline friend request!", "PLAYERDHAVE": "You do not have such a player in your friends!", "REMOVEFRIEND": "Successful unfriending!", "LIST": "The list is empty!", "LIST2": "Friend list", "SYNTAXSET": "/f(riend) set damage [Name] - Damage per person\n/f(riend) set door [NAME] - Damage per person\n/f(riend) set turret [NAME] - Authorization in turrets for a person\n/f(riend) set sam [NAME] - Authorization in air defense for a person", "SETOFF": "Setting disabled", "DAMAGEOFF": "Damage to player {0} disabled!", "DAMAGEON": "Damage to player {0} enabled!", "AUTHDOORON": "Authorization in the doors for {0} is enabled!", "AUTHDOOROFF": "Authorization in the doors for {0} is disabled!", "AUTHTURRETON": "Authorization in turrets for {0} is enabled!", "AUTHTURRETOFF": "Authorization in turrets for {0} is disabled!", "AUTHBUILDOFF": "Authorization in the closet for {0} is disabled!", "AUTHSAMON": "Air defense authorization for {0} enabled!", "AUTHSAMOFF": "Authorization in air defense for {0} is disabled!", "SYNTAXSETALL": "/f(riend) setall damage 0/1 - Damage on all friends\n/f(riend) setall door 0/1 - Authorization in the door for all friends\n/f(riend) setall turret 0/1 - Authorization in turrets for all friends\n/f(riend) setall sam 0/1 - Authorization in air defense for all friends", "DAMAGEOFFALL": "Damage to all friends is disabled!", "DAMAGEONALL": "Damage to all friends is enabled!", "AUTHDOORONALL": "Authorization in the door for all friends is enabled!", "AUTHDOOROFFALL": "Authorization in the door for all friends is disabled!", "AUTHBUILDONALL": "Locker authorization for all friends is enabled!", "AUTHBUILDOFFALL": "Authorization in the closet for all friends is disabled!", "AUTHTURRETONALL": "Authorization in the turrets for all friends is enabled!", "AUTHTURRETOFFALL": "Authorization in the turrets for all friends is disabled!", "AUTHSAMONALL": "Air defense authorization for all friends is enabled!", "AUTHSAMOFFALL": "Air defense authorization for all friends is disabled!", "SENDINVITETEAM": "Invitation sent: ", "SENDINVITE": "You received an invitation to the team from", "DAMAGE": "Can't attack {0} it's your friend!", "SYSTEMFRIENDS": "SYSTEM FRIENDS", "SENDACCEPTFRIENDS": "FRIEND REQUEST FROM {0}", "UIREMOVEFRIEND": "Remove from friends", "UISETTINGS": "SETTING", "UIDAMAGE": "Damage to players", "UIDOOR": "Access to door", "UIBUILD": "Access to cupboard", "UITURRET": "Access to turret", "UISAM": "Access to SAM", "FRIENDINFO": "Information about", "LISTFRIEND": "Friend list", "NOTFOUNS": "Not in base", "NOFRIEND": "No friends", "UIFIND": "Search", "UIINFOPLAYER": "WRITE NAME/STEAMID" }
    $29.99
  9. Version 1.1

    23 downloads

    Latest update as of 12/19/2023 Status: Working XMAS SALE: ACTIVE Summary: Players that are in a clan/team and have an ACTIVE toolcupboard placed, can fly in that designated territory. This allows clan members to fly whilst they are building or if they would like to just skip going through doors to get to their roof. Limits: 1. Players cannot fire weapons in fly mode. 2. Players cannot fly or will have their fly disabled upon raid/combat block. 3. Players don't take INITIAL fall damage if their fly get's disabled due to combat. 4. Players cannot fly outside of TC radius. Dependencies: - NoEscape - 0Harmony Core Features: - Player Fly - Raid/Combat Block Permissions: - clanflyplus.use Commands: - /fly on/off
    $15.99
  10. Lade

    Team Score

    Version 1.0.0

    4 downloads

    Team Score Track your players with points, in style. Commands /team help - Displays this help message /team ui <enable|disable> - Shows or removes Score UI /team score <teamName|teamID> - Shows score for a team /team info <teamName|teamID> - Show info for a team /team set name <teamName> - Set a team name /team set maintc - Sets a main TC for a team /team clear <teamName|teamID|all> - Reset score data (Requires teamscore.admin permission) Permissions teamscore.admin - Used for /team clear command Config { "UI update frequency [s]": 60.0, "Main team command": "team", "Team leave temp period [s]": 3000.0, "No point warning message cooldown [s]": 60.0, "Amount of values in scoreboard": 5, "Max team name characters": 10, "Wipe data on map change": false, "Points": { "door.hinged.toptier": 3.0, "door.double.hinged.toptier": 3.0, "wall.frame.fence": 0.5, "wall.frame.fence.gate": 0.5, "floor.grill": 1.0, "floor.triangle.grill": 1.0, "wall.frame.garagedoor": 2.25, "wall.external.high.stone": 2.5, "wall.external.high.wood": 1.5, "gates.external.high.stone": 2.5, "gates.external.high.wood": 1.5, "floor.ladder.hatch": 1.0, "shutter.metal.embrasure.a": 3.25, "wall.frame.shopfront.metal": 4.5, "shutter.metal.embrasure.b": 3.25, "wall.window.bars.metal": 3.25, "wall.frame.cell": 1.25, "wall.frame.cell.gate": 1.25, "wall.window.bars.toptier": 3.0, "door.hinged.metal": 1.0, "door.double.hinged.metal": 1.0, "wall.window.glass.reinforced": 2.25, "cupboard.tool.deployed": 1.0, "floor.triangle.ladder.hatch": 1.0, "door.double.hinged.wood": 0.5, "wall.window.bars.wood": 0.5, "door.hinged.wood": 0.5, "crate_normal": 2.0, "crate_normal_2": 2.0, "crate_elite": 3.0, "supply_drop": 3.0, "codelockedhackablecrate": 4.0, "codelockedhackablecrate_oilrig": 5.0, "bradley_crate": 5.0, "heli_crate": 5.0, "player": 5.0, "patrolhelicopter": 15.0, "bradleyapc": 15.0 } } Tracked Player Kills Bradley Takes Heli Takes Military Crate Loots Elite Crate Loots Raided Teams (MainTC destroyed) Building Blocks Destroyed Video
    $27.50
  11. Version 1.0.0

    3 downloads

    This plugins allows a queue system based in teams and players online per team instead of general server queue. You can define the amount of teams available, the amount of players connected per team allowed, and some more parameters to personlize the pluging to your needs. Commands All the commands are console commands. createTeam <team name> -> Creates a new team in the configuration. deleteTeam <team name> -> Deletes a team and all the players associated to it. addPlayer <steamID64> <team name> -> Adds a player (steamID64) to the introduced team. deletePlayer <steamID64> <team name> -> Deletes a player from allowed and from the team. clearAllTeams -> Resets all the teams and all the player-team associations. onlinePlayersEachTeam <int> -> Defines how many players online per team are allowerd. adminbypass <on|off> -> Defines if admins and mods must have team configurations. How to start Team Queue System is a easy-to-start plugin. After uploading the ".cs" file to the server, configure the main parameters. adminbypass <on|off> onlinePlayersEachTeam <int> Now start creating as much teams as you wish. createTeam <team name> Once you have created the teams, start adding the players with their steamID64. addPlayer <steamID64> <team name> Players are now ready to connect to the server and teams are defined. Once the max amount of online players per team is reached, additional team members will be unable to connect until a space is free in the team. If you have any question, feel free to ask. All the suggestions are welcome! Enjoy!
    $5.00
  12. Version 1.0.0

    26 downloads

    Presenting North vs South map. Size: 2k Map can be edited: Yes. Perfect for clans vs clans or teams vs teams. Has custom spawn points with custom spawning area. Ores spawn only on the island with the Giant Excavator Pit, and in the caves. On the rest of them map you can find collectibles. The are some extra Diesel barrels spawners at the Large Oil Rig. The Large Oil Rig has a tunnel entrance next to it. Monuments: 1 Large Oil Rig 2 Small Oil Rigs 2 Large Fishing Villages 1 Fishing Village 2 The Dome 2 Arctic Research Bases 2 Junk Yards 2 Caves 1 Bandit Camp - with all the vending machines from the Outpost 1 Giant Excavator Pit 2 Oxum's Gas Stations Custom Spawn area
    $15.99
  13. Version 1.0.2

    215 downloads

    You receive more resources when you're farming close to a team member Permissions teamgatherbonus.use: Is required to get first config setting. teamgatherbonus.vip: Is required to get vip config setting. Localization Supports 10 Languages out of the box! English French Swedish Dutch Korean Catalan Simplified Chinese Portuguese Brazil German Russian Configuration { "Distance between a team member (in feet)": 32.0, "Bonus percentage Default": 10, "Bonus percentage Vip": 50, "Enable Fish Trap": true, "Enable Fishing Pole": true, "Enable On Collectible Pickup": true, "Enable On Dispenser Gather": true }
    $4.99
1.4m

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Total number of downloads.

6.9k

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Total customers served.

102.1k

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