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Showing results for tags 'monster'.
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Version 2.1.5
4,554 downloads
This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Custom Map Maps that have a configuration for the appearance of boss on their custom monuments You can also download all these files for all maps here Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Dependencies (optional, not required) GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode Chat commands (only for administrators) /WorldPos - displays the actual player’s position on the map /SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument /SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator Console commands (RCON only) SpawnBoss <name> – spawn of the boss with the name – name KillBoss <name> – kill all bosses with the name – name Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Boss Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Custom Map Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss API ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos void DestroyBoss(ScientistNPC boss) - destroys the boss My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$35.00- 406 comments
- 12 reviews
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- 21
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- #abilities
- #boss
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Version 1.4.0
168 downloads
Apocalypse Spain, Map of Spain, contains a great variety of custom prefabs and the real terrain of Spain. • Apocalypse Spain is a map with all the main rivers of Spain. • It contains the terrain, topology and real biome of Spain. • Size: 4500. • Objects: 47898. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (with Bradley tank) • Giant excavation pit • Outpost • Lighthouse - Prefabs and custom monuments: • The Spanish Zeppelin (puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Event Zone, an area with flat terrain where you can use any plugin to generate events, for example: Raidable Bases, Defendable Bases, Event Manager. There is a great variety of plugins to generate events, use your imagination. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Two aircraft carriers, these aircraft carriers have been created especially for the Biplane plugin, you can also use them as monuments, they contain helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Cumbre Vieja, volcano with puzzle, NPC and loots. • Epic Tower Construction Zone for players. • Meteorite, with resources: iron, sulfur and stone, radiation, NPC and lotts. • Monorails, scattered around the map, monorails and underwater monorails. • Train tracks scattered all over the map, carefully designed. • The great bullshit, a Christmas hero, contains NPCs and boxes with codes. • City (Simulating Madrid), with collapsed skyscrapers, buildings in ruins and emblematic building of Madrid (Realia Tower - The Icon). - Monuments will be added to recreate-simulate Spain.$39.90- 33 comments
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- 5
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- #map
- #custom
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(and 31 more)
Tagged with:
- #map
- #custom
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #españa
- #spain
- #apocalypse
- #apocalypse spain
- #build
- #monument
- #prefab
- #helitower
- #heli tower
- #helicopter tower
- #hotel
- #volcano
- #monster
- #zipline
- #train
- #cumbre vieja
- #meteor
- #station
- #train station
- #madrid
- #monorail
- #halloween
- #halloweensale
- #halloween monument
- #zeppelin
- #dirigible
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Version 1.0.3
49 downloads
XCustomGenes is a versatile gene editor plugin offering a user-friendly UI, multilingual support, sound effects, and robust features for editing or deleting genes through chat commands or the UI, with options for payment integration using in-game currency. -> In the code you can switch the plugin language - LanguageEnglish = true <- Features Optimization of the interface for different monitor resolutions. There is a lang ru/en/uk/es. Sound effects when interacting with the menu. User-friendly UI gene editor. To change/delete genes, player/administrator can use: chat commands or UI editor. Ability to change/delete genes on a selected item, as well as on all items in inventory simultaneously. Ability to make gene changing/deletion paid. Balance of any plugin or Scrap can be used as currency. Various chat messages. Protection against incorrect input of genes. The administrator can quickly give himself seeds with the right genes using the UI editor. Permissions xcustomgenes.use - access to menu / access to genes editing. xcustomgenes.admin - access to admin functionality. Commands /g, /gene, /genes - to open the menu. [ Commands can be changed in the config. ] /genes item genes(xxxxxx) - to change/delete genes on the selected item. /genes all genes(xxxxxx) - to change/delete genes on all items in inventory simultaneously. xcustomgenes_give steamID shortname genes(xxxxxx) amount skinID - to give seeds with genes to the player. [ Arguments - genes, amount, skinID - is not a mandatory. ] Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XCustomGenes</color> <color=#FFFFFF50>]</color></size>\n", "List of commands to open the menu": [ "g", "gene", "genes" ], "Gene list for quick selection": [ "GGGGYY", "GGGYYY", "GGYYYY", ... ] }, "GUI settings": { "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Button color (icons)": "1 1 1 0.75", "Block color": "0.517 0.521 0.509 0.5" }, "Payment settings": { "Use payment": false, "True - plugin with balance | False - scrap": false, "Price formation - [ True - per stack | False - per seeds ]": true, "Price": 10.0, "Price - gene delete": 2.0, "Plugin name": "Economics", "Method name(API) - Balance": "Balance", "Method name(API) - Withdraw": "Withdraw", "Method(API) data type - [ 0 - int | 1 - float | 2 - double ]": 0 } }$18.99 -
Version 1.0.0
8 downloads
Create custom items like pouches, kits, medkits, and more—each filled with valuable gear. Customize everything from item names, blueprints, skins, to drop chances, giving you full control. Set permissions to open packages, and even open entire stacks at once for command-only items. Packages can be found in crates, barrels, or via metal detectors, and they stack, split, and drop seamlessly. Chat messages notify players when they open a package, but beware—these packs can't be recycled! Key Features There is a lang ru/en/uk/es. Customization of items (command(s), blueprint, item, custom item): shortname, amount, skinID, text(for note), custom name, blueprint, drop chance, water amount(for bottle, water jug, bota bag), command list) For commands: {0} is steamID | {1} is amount Various settings for the packages themselves. Setting the permission to open a package. Ability to open the entire stack at once. [ Useful for packages that only have command(s) ]. Ability to customize package stack. Chat messages after opening a package. Ability to find the package in crates/barrels. Ability to find the package with a metal detector. Stack, split, drop packages works correctly. Packs cannot be recycled. WORK WITH BetterLoot For the correct spawning of packages in the crate, in the BetterLoot plugin, remove/comment out the following line of code. 630 - container.inventory.capacity = container.inventory.itemList.Count; Permissions xpackage.admin - allow a player(administrator) to use the command to give packages. Commands give_package steamID packageSkinID amount - to give a package to a player. API bool IsItemPackage(Item item) - whether the item is a package. bool IsSkinPackage(ulong skinID) - whether the skin is a package. Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XPackage</color> <color=#FFFFFF50>]</color></size>\n" }, "Package settings": { "0": { "Shortname": "halloween.lootbag.large", "Custom package name": "Medication kit", "Action at which the package will be opened": "unwrap", "Maximum stack - [ True - x1 | False - stack of original item ]": true, "Whole stack opens at once. [ Useful for packages that only have command(s) ]": false, "Permission to open a package": null, "Effect of opening the package": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "Enable the ability to find a package with a metal detector": false, "Chance of finding the package with a metal detector [ 0.0 - 100.0 ]": 0.0, "List of items in the package": [ { "Shortname": "largemedkit", "Amount": 1, "SkinID": 0, "Text": null, "CustomName": null, "BlueprintID": 0, "Drop chance [ 0.0 - 100.0 ]": 100.0, "WaterAmount": 0, "CommandsList - [ {0} is steamID | {1} is amount ]": null }, ... ], "Which crates/barrels will spawned a package": [ { "Name crate/barrel": "crate_normal", "Drop chance [ 0.0 - 100.0 ]": 20.0, "Min amount": 1, "Max amount": 1 }, ... ] }, ... } }$14.99 -
Version 1.0.1
10 downloads
Take full control of excavators on your Rust server with XCustomExcavator. This powerful plugin lets admins fine-tune excavator functionality, ensuring an optimized experience for players. Adjust mined resources, tweak interface settings, and enjoy multi-language support and robust data storage. Custom settings and progress are preserved after restarts. Seamlessly handle multiple excavators and integrate smoothly with your server. Key Features Multi-Language Support: Switch plugin language with ease. Available in EN, RU, UK, and ES. Interface Optimization: Adjusts for different monitor resolutions. Persistent Data Storage: Excavator data saved in oxide/data/XDataSystem/XCustomExcavator. Progress saved after server restarts. Sound Effects: Enjoy interactive menu sounds. Multi-Excavator Support: Works seamlessly with multiple excavators on the map. Customizable Resources: Modify resources including shortname, amount, custom name, permission, and skin. Unlimited Resources: No limit on the number of resources. Chat Integration: View excavator information in chat. User-Friendly Resource Selection: Features like check button, distance to button, permission checks, and more. Error Notifications: Informs you of configuration mistakes. -> In the code you can switch the plugin language - LanguageEnglish = true <- Permissions xcustomexcavator.use - access to UI usage/resource selection. xcustomexcavator.info - chat information. xcustomexcavator.admin - administrator mode. Commands /einfo, /exinfo, /excavatorinfo - information about excavator in chat. [ Commands can be changed in the config. ] xcustomexcavator_unload - unload the plugin without consequences. [ For those cases when the plugin will be unloaded and will not be used for some time. ] API bool IsValidIndex(int index) - check if the resource index is valid. 1. string GetResourceCustomName(int index) - get the custom name of the resource. 2. string GetResourcePermission(int index) - get the resource permission. 3. ulong? GetResourceSkinID(int index) - get the skin of the resource. 4. string GetResourceAmountString(int index) - get a formatted string of the resource amount. 5. string GetResourceDisplayName(int index) - get the formatted name of the resource. ( For 1-5. If index is invalid, null will be returned. ) Hooks object OnExcavatorResourceSetUI(ExcavatorArm excavator, int index, ulong skinID, BasePlayer player) - called when player tries to select a resource in UI. Returning non null will prevent this action! Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XCustomExcavator</color> <color=#FFFFFF50>]</color></size>\n", "List of commands to view information about the Excavator": [ "einfo", "exinfo", "excavatorinfo" ] }, "GUI settings": { "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Color_background_3": "0.527 0.531 0.519 1", "Button color (icons)": "1 1 1 0.75", "Block color": "0.517 0.521 0.509 0.5", "Default block color": "0.417 0.521 0.409 0.5", "Color of the active button next": "0.35 0.45 0.25 1", "Color of the inactive button next": "0.35 0.45 0.25 0.4", "Text color of the active button next": "0.75 0.95 0.41 1", "Text color of the inactive button next": "0.75 0.95 0.41 0.4", "Color of the active button back": "0.65 0.29 0.24 1", "Color of the inactive button back": "0.65 0.29 0.24 0.4", "Text color of the active button back": "0.92 0.79 0.76 1", "Text color of the inactive button back": "0.92 0.79 0.76 0.4" }, "HQM": { "Shortname of the resource to be mined": "hq.metal.ore", "Amount of resource that will be mined - one barrel diesel": 100.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Sulfur": { "Shortname of the resource to be mined": "sulfur.ore", "Amount of resource that will be mined - one barrel diesel": 2000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Stone": { "Shortname of the resource to be mined": "stones", "Amount of resource that will be mined - one barrel diesel": 10000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "Metal": { "Shortname of the resource to be mined": "metal.fragments", "Amount of resource that will be mined - one barrel diesel": 5000.0, "Custom item name": null, "Permission": null, "Item skin": 0 }, "List of mined resources": [ ... ] }$24.99 -
Version 1.1.1
54 downloads
XBarrelEvent - an event of mysterious barrels for your server. - Optimization of the interface for different monitor resolutions. - There is a lang ru/en/uk/es. - Sound effects. - The ability to set the minimum online for the start of the Event. - Possibility to configure the interval for launching the Event. - Customize items and drop chances from barrels. - Setting the number of barrels on the map. - Setting up the ability to spawn a new barrel in a random place on the map after breaking the existing one. - Setting up a marker that marks the barrel on the map. [ Ability to disable the marker, thereby complicating the search for barrels ] - There is a check for stones and any textures. [ Barrels will not spawn inside textures and rocks ] - The ability to change the HP of the barrel. - Logs of spawning/breaking barrels. - The ability to use a list of different prefabs. [ Will spawn randomly ] - There are two Event modes. -> Overview - YouTube <- Commands start_barrelevent_admin - start the event manually. [ Runs only when interval event mode is enabled ] show_barrels_info - to see a list of coordinates for all the barrels. Config { "General settings": { "Offset from the edges of the map": 200, "Maximum number of items in a barrel": 4, "Number of barrels": 10, "HP barrel": 150.0, "Minimum online to start the event": 7, "Event start interval": 5400, "Event duration": 210, "Marker transparency": 0.0, "Marker radius": 0.0, "Barrel/New Year's gift/road sign prefab. [ If there is more than one prefab in the list, it will be randomized ]": [ "assets/bundled/prefabs/radtown/oil_barrel.prefab" ], "Use the effect after breaking the barrel": true, "Mark the barrel with a marker on the map": true, "Spawn a new barrel after breaking an existing one": true, "Spawn barrels only during the event (If false, then the barrels will be spawned when the plugin is loaded, and the event with an interval will not be started)": false, "Enable logs in the server console": true }, "Item customization and barrel drop chance": [ { "Item shortname": "rifle.ak", "Item skin": 2412486082, "Custom item name": "", "Text (if it's a note)": "", "Item drop chance. 100 - 100%": 25, "Minimum number of items": 1, "Maximum number of items": 1 }, { "Item shortname": "rocket.launcher", "Item skin": 0, "Custom item name": "", "Text (if it's a note)": "", "Item drop chance. 100 - 100%": 25, "Minimum number of items": 1, "Maximum number of items": 1 } ] }$9.49- 22 comments
- 1 review
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- 3
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- #event
- #autoevent
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Version 1.0.0
6 downloads
Deploy floating sleeping bags with customizable settings like distance from land, movement, and wave effects, giving you total control over placement. Breaks on collision with boats or cargo ships, and can be picked up with a hammer. Reskin restrictions and cooldown settings keep things balanced, while multilingual support ensures accessibility. Be careful—if the sleeping bag rolls over, you won’t be able to respawn on it! Key Features There is a lang ru/en/uk/es. Ability to disallow sleeping bag reskinning. Ability to customize the maximum distance from land. Ability to disable drifting towards the island. Ability to disable movement. [ Sleeping bag will always stay in the same place. ] Ability to disable the effect of waves. Ability to set CoolDown to default. [ CoolDown settings by permissions. ]. The sleeping bag breaks down in a collision boat/cargo ship. A water sleeping bag is subject to the limit of regular sleeping bags. The water sleeping bag can be picked up with a hammer. A water sleeping bag can be broken in any number of ways. If the sleeping bag rolls over, you cannot respawn on it. Permissions xwatersleepingbag.use - allow a sleeping bag to be placed. xwatersleepingbag.admin - allow a player(administrator) to use the command to give sleeping bags. Commands give_wsb steamID amount - to give a water sleeping bag to a player. API bool IsCustomWI(WaterInflatable mountable) - check if the board is part of the water sleeping bag. bool IsWSB(SleepingBag bag) - check if the sleeping bag is a - water sleeping bag. Config { "General settings": { "Item: Water sleeping bag - SkinID": ?, "Item: Custom name": "Water sleeping bag", "Default sleeping bag - SkinID": ?, "Allow sleeping bag reskin": false, "Distance to the edge of the map. The sleeping bag cannot be placed far from the land. [ The default value is 0, which is the edge of the map. Set any value to increase or decrease the distance to land. (100.0 or -100.0) ]": 0.0, "Enable drift towards island": false, "Enable movement": false, "Enable wave effect": true, "Default CD": 300.0, "List of permits and CD for water sleeping bag": { "xwatersleepingbag.cd90": 90.0, "xwatersleepingbag.cd150": 150.0, "xwatersleepingbag.cd210": 210.0 } } }$11.99 -
Version 1.0.2
25 downloads
Boost your server's defenses with XTripwire! Easily set up tripwires that trigger explosive traps, adding strategy and security to your gameplay. Enjoy cool sound effects and customize explosive settings like radius, damage, snip chance, and more. Explosives save after restarts and can be picked up, but beware of detonation risks. Snip wires with configurable settings, and set up tripwires using a Beancan grenade or Satchel. Key Features: Multi-Language Support: Easily switch plugin language with LanguageEnglish = true. Sound Effects: Interactive sound effects for chat commands. Customizable Explosives: Configure explosion radius, damage scale, snip chance, and creator. Persistent Data: Explosives are saved after server restarts. Pickup and Detonation: Pick up explosives with a chance of detonation. Wire Snipping: Ability to snip wires with configurable settings. Beancan Grenade Requirement: Players must hold a Beancan grenade or Satchel to set up a tripwire. Permissions xtripwire.use - allow setting up a tripwire. Commands /tripwire - set up a tripwire. [ You need to look at the alarm and hold a Beancan grenade or Satchel in your hand. ] Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XTripwire</color> <color=#FFFFFF50>]</color></size>\n", "Chance of a wire snip. [ Default: 0.4 ]": 0.4, "Tin can alarm is destroyed - [ True - unhook explosives | False - detonate explosives ]": true }, "Beancan settings": { "Explosion radius. [ Default: 4.5 ]": 4.5, "Damage scale. [ Default: 1.0 - (Beancan 115 / Satchel 475) HP ]": 1.0, "The creator of the explosives is the player who planted them. [ Useful for killing players on your own behalf. Blocks damage in a safe zone. Supports many plugins - TruePVE, RaidProtection, etc. ]": true }, "Satchel settings": { "Explosion radius. [ Default: 4.5 ]": 4.0, "Damage scale. [ Default: 1.0 - (Beancan 115 / Satchel 475) HP ]": 1.0, "The creator of the explosives is the player who planted them. [ Useful for killing players on your own behalf. Blocks damage in a safe zone. Supports many plugins - TruePVE, RaidProtection, etc. ]": true } }$7.99 -
Version 1.0.1
15 downloads
XKits - offers a beautiful menu of kits for your server, offering a seamless experience for players to access and manage their kits. What about giving kits to players? The plugin features its own system for granting kits, both temporarily and permanently. It can operate entirely on a permissions system. You can easily combine both options for flexibility. Key Features: Language Support: Switch plugin language in the code - LanguageEnglish = true. Interface Optimization: Adjusts for different monitor resolutions. Data Storage: Player data is stored in oxide/data/XDataSystem/XKits. Multi-language Support: Available in Russian, English, Ukrainian, and Spanish. Sound Effects: Adds sound effects when interacting with the menu. Optimized UI Timer: Enhanced UI update timer for better performance. CoolDown Reset: Automatic reset of CoolDown after server wipe. Easy Kit Management: Create, edit, and view kits, cooldowns, limits, items, blueprints, modules, genes, chances, and slots in the UI. UI Kit Editor: Edit kit items and seed/clone genes directly within the UI. Inventory Protection: Prevents misplacement of items in the Wear/Belt container. Chat Customization: Customize avatar and prefix for chat messages. Default Kits: Set default kits for new players and a list of kits available immediately. Kit Deletion: Specify the duration before a kit is deleted, ideal for events. Usage Limits: Set a limit on how many times a kit can be taken (e.g., 5 uses in total). CoolDown Setting: Set a CoolDown period for each kit. Inventory Check: Clears player inventory before giving a kit and checks for available space. Kit Availability: Displays kit settings, including deletion time, CoolDown, and maximum number of uses, in view all kits mode. Automatic Kit Selection: Players can independently select/change their kits from the available ones. Custom Kit Images: Default size is 230x544, adjustable in configuration. Custom images available for an additional fee. Permissions xkits.use - access to menu. xkits.admin - access to admin functionality. xkits.showall - access to the ability to view all kits. xkits.ignorecd - allow to ignore CoolDown. Commands /k, /kit, /kits - to open the kits menu. [ Commands can be changed in the config. ] /k kitName, /kit kitName, /kits kitName - to take a kit. [ Commands can be changed in the config. ] /kit.admin givekit kitName - give a kit to the inventory of the player you are looking at. (Admin permission) xkits_admin_kit_ccmd give steamID kitName seconds - give kit to a player. [ You can change the seconds and thus change the date of deleting the kit from the player. 0 - the kit will always be available to the player. seconds: 1000 or -1000. Automatically converted to Unix-time. ] xkits_admin_kit_ccmd remove steamID kitName - remove a kit from a player. [ The kit will no longer be available to the player. ] xkits_admin_kit_ccmd givekit steamID kitName - give a kit to the inventory of the player. API bool API_GivePlayerKit(BasePlayer player, string giveKitName, bool dropMessage = false) - give a kit to the inventory of the player. [ dropMessage - display in the console the number of items that did not fit in the inventory. ] bool IsKit(string kitName) - check if a kit exists. double GetKitCooldown(string kitName) - get kit CoolDown. (sec.) double GetDeleteKitUnixDate(string kitName) - get date of kit deletion. (Unix-time) string GetKitImageURL(string kitName) - get link to the image of the kit. string GetKitPermission(string kitName) - get permission of the kit. int GetKitAmountOfUses(string kitName) - get number of uses of the kit. void PlayerTimerRemove(BasePlayer player) - remove player from UI update timer. (Useful for custom menu) Hooks object CanTakeKit(BasePlayer player, string takeKitName) - is called when a player tries to take a kit. Return not null will prevent this action. object CanGiveKit(BasePlayer player, string giveKitName) - is called when trying to give a kit to the player inventory using the API. Return not null will prevent this action. Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XKits</color> <color=#FFFFFF50>]</color></size>\n", "List of kits that will be available to the player at all times - [ Will be given to the player ]": [], "List of commands to open the menu": [ "k", "kit", "kits" ] }, "GUI settings": { "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Color_background_3": "0.217 0.221 0.209 1", "Button color (icons)": "1 1 1 0.75", "Block color": "0.517 0.521 0.509 0.5", "Color of the active button next": "0.35 0.45 0.25 1", "Color of the inactive button next": "0.35 0.45 0.25 0.4", "Text color of the active button next": "0.75 0.95 0.41 1", "Text color of the inactive button next": "0.75 0.95 0.41 0.4", "Color of the active button back": "0.65 0.29 0.24 1", "Color of the inactive button back": "0.65 0.29 0.24 0.4", "Text color of the active button back": "0.92 0.79 0.76 1", "Text color of the inactive button back": "0.92 0.79 0.76 0.4", "MainIMG_OffsetMin": "16.5 -99.55", "MainIMG_OffsetMax": "-16.5 117.25", "InfoIMG_OffsetMin": "10 35", "InfoIMG_OffsetMax": "106.2 -35" } }$33.99 -
Version 1.0.1
14 downloads
XAutoKits - offers a beautiful menu of auto kits for your server, offering a seamless experience for players to access and manage their kits. What about giving kits to players? The plugin features its own system for granting kits, both temporarily and permanently. It can operate entirely on a permissions system. You can easily combine both options for flexibility. Key Features: Language Support: Switch plugin language in the code - LanguageEnglish = true. Interface Optimization: Adjusts for different monitor resolutions. Data Storage: Player data is stored in oxide/data/XDataSystem/XAutoKits. Multi-language Support: Available in Russian, English, Ukrainian, and Spanish. Sound Effects: Adds sound effects when interacting with the menu. Optimized UI Timer: Enhanced UI update timer for better performance. CoolDown Reset: Automatic reset of CoolDown after server wipe. Easy Kit Management: Create, edit, and view kits, cooldowns, items, modules, and more in the UI. UI Kit Editor: Edit kit items directly within the UI. Inventory Protection: Prevents misplacement of items in the Wear/Belt container. Chat Customization: Customize avatar and prefix for chat messages. Default Kits: Set default kits for new players and a list of kits available immediately. Kit Deletion: Specify the duration before a kit is deleted, ideal for events. CoolDown Setting: Set a CoolDown period for each kit. Inventory Check: Clears player inventory before giving an autokit. Kit Availability: Displays kit settings, including deletion time and CoolDown, in view all kits mode. Automatic Kit Selection: Players can independently select/change their automatic kit from the available ones. Custom Kit Images: Default size is 230x544, adjustable in configuration. Custom images available for an additional fee. Permissions xautokits.use - access to menu. xautokits.admin - access to admin functionality. xautokits.showall - access to the ability to view all kits. xautokits.ignorecd - allow to ignore CoolDown. Commands /ak, /autokit, /autokits - to open the autokits menu. [ Commands can be changed in the config. ] /autokit.admin setkit kitName - set the kit to the player, you are looking at. (Admin permission) xautokits_admin_kit_ccmd give steamID kitName seconds - give kit to a player. [ You can change the seconds and thus change the date of deleting the kit from the player. 0 - the kit will always be available to the player. seconds: 1000 or -1000. Automatically converted to Unix-time. ] xautokits_admin_kit_ccmd remove steamID kitName - remove a kit from a player. [ The kit will no longer be available to the player. ] xautokits_admin_kit_ccmd set steamID kitName - set the kit to player. [ The player inventory will be cleared. ] API bool API_SetPlayerKit(BasePlayer player, string setKitName) - set the kit to player. [ The player inventory will be cleared. ] bool IsAutoKit(string kitName) - check if a kit exists. double GetKitCooldown(string kitName) - get kit CoolDown. (sec.) double GetDeleteKitUnixDate(string kitName) - get date of kit deletion. (Unix-time) string GetKitImageURL(string kitName) - get link to the image of the kit. string GetKitPermission(string kitName) - get permission of the kit. void PlayerTimerRemove(BasePlayer player) - remove player from UI update timer. (Useful for custom menu) Hooks object CanUseAutoKit(BasePlayer player, string setKitName) - is called when a set is kit to a player after respawning. Returning non null will prevent this action. object CanSetAutoKit(BasePlayer player, string setKitName) - is called when a set is kit to a player using the API. Returning non null will prevent this action. Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XAutoKits</color> <color=#FFFFFF50>]</color></size>\n", "The name of the default kit for new players": "", "List of kits that will be available to the player at all times - [ Will be given to the player ]": [], "List of commands to open the menu": [ "ak", "autokit", "autokits" ] }, "GUI settings": { "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Color_background_3": "0.217 0.221 0.209 1", "Button color (icons)": "1 1 1 0.75", "Block color": "0.517 0.521 0.509 0.5", "Color of the active button next": "0.35 0.45 0.25 1", "Color of the inactive button next": "0.35 0.45 0.25 0.4", "Text color of the active button next": "0.75 0.95 0.41 1", "Text color of the inactive button next": "0.75 0.95 0.41 0.4", "Color of the active button back": "0.65 0.29 0.24 1", "Color of the inactive button back": "0.65 0.29 0.24 0.4", "Text color of the active button back": "0.92 0.79 0.76 1", "Text color of the inactive button back": "0.92 0.79 0.76 0.4", "MainIMG_OffsetMin": "16.5 -99.55", "MainIMG_OffsetMax": "-16.5 117.25", "InfoIMG_OffsetMin": "10 35", "InfoIMG_OffsetMax": "106.2 -35" } }$27.99 -
Version 2.8
57 downloads
This is a collection of icons for a various amount of events by various developers for the plugin Server HUD by AhigaO There are around ~30 or so events these can be used for! ICONS & HOOKS INCLUDED FOR: Airfield Events Airfield Event AirfieldEventStarted - called when the event starts AirfieldEventEnded - called when the event has ended Arctic Base Event OnArcticBaseEventStart – called when the event starts OnArcticBaseEventEnd – called when the event ends Boss Monsters - (I had fun with this because the possibilities are endless) ☆ Almost Every Monster Has It's Own Icon Plus Some ☆ OnBossSpawn - сalled when the event starts OnBossKilled- сalled when boss is killed Bot Purge Event OnBotPurgeEventStart - called when event starts OnBotPurgeEventEnd - called when event ends Eradication Event OnEradEventStart - called when event starts OnEradEventEnd - called when event ends Caravan OnCaravanStart - сalled when event starts OnCaravanStop - сalled when event ends Cargo Events Gas Station Event OnGasStationEventStart – called when the event starts OnGasStationEventEnd– called when the event ends Harbor Events Heavy Cargo Ship Event HeavyCargoShipEventStarted - called when event starts HeavyCargoShipEventStopped - called when event ends Heavy Excavator Event HeavyExcavatorEventStarted - called when event starts HeavyExcavatorEventStopped - called when event ends Heavy Oil Rig Event HeavyOilRigEventStarted - called when event starts HeavyOilRigEventStopped - called when event ends Heli Events Junkyard Event OnJunkyardEventStart – called when the event starts OnJunkyardEventEnd – called when the event ends Legendary Beasts BroadcastOnSpawn - called when event starts SendMessageOnDeath - called when Beast is killed Meteor Event OnMeteorShowerStart - called when the event starts OnMeteorsKilled - called when the event ends Missile Silo Events Military Airfield Event OnMilitaryAirfieldEventStarted - called when the event starts OnMilitaryAirfieldEventEnded - called when the event ends Mushroom Event OnMushroomEventStarted - called when the event starts OnMushroomEventEnded - called when the event ends Oil Rig Events HeavyOilRigEventStarted - called when the event starts HeavyOilRigEventStopped - called when the event ends Plane Crash Events CargoPlaneCrashStarted - called when the event starts CargoPlaneCrashCrashed - called when a cargo plane crashes OnEntitySpawned - called when the event starts (Chaoscode.io version) OnEntityKill - called when the plane crashes Power Plant Event OnPowerPlantEventStart – called when the event starts OnPowerPlantEventEnd – called when the event ends Shipwreck Event OnShipwreckStart - called when the event starts OnShipwreckStop - called when the event ends Satellite Dish Event OnSatDishEventStart – called when the event starts OnSatDishEventEnd – called when the event ends Sputnik Event OnSputnikEventStart - called when the event starts OnSputnikEventStop - called when the event ends Space Event OnSpaceEventStop - called when the event starts OnSpaceEventStart - called when the event ends Super Market Event OnSupermarketEventStart - called when the event starts OnSupermarketEventEnd - called when the event ends Train Heist Event OnTrainHeistStarted - called when the event starts OnTrainHeistFinished - called when the event ends Train Yard Events Triangulation Event OnTriangulationStart – called when the event starts OnTriangulationEnd – called when the event ends Tug Boat Pirate Event OnTugboatPiratesStarted - called when the event starts OnTugboatPiratesEnded - called when the event ends Tug Me EventTugStarted - called when the event starts EventTugStopped - called when the event ends Water Event OnWaterEventStart – called when the event starts OnWaterEventEnd – called when the event ends Empty Icon For Custom Use All Icons are 50x50 as per originals Style is kept in original style of the plugin Empty 100x100 icon for Custom Logo placement FOR DROPBOX LINKS MAKE SURE TO CHANGE =0 TO =1$3.97 -
Version 1.0.2
52 downloads
XKamikazeFPVDrone - kamikaze drone for your server. - Optimization of the interface for different monitor resolutions. - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - The ability to craft a drone. - The ability to give away a drone by command. [ Shop and other things. ] - The ability to change the drone's camera speed. - The ability to change the speed and manoeuvrability of the drone. - The ability to customise the radius and scale of damage. - The creator of the explosives is the player controlling the drone. [ Settings in the config. ] - Instant drone detonation if the explosives took damage. [ Settings in the config. ] - Automatically add the player drones ID to the computer station they are sitting at. [ Radius: 15 meters ] Permissions xkamikazefpvdrone.usecraft - access to the drone crafting. Commands /craft.d - to open the crafting menu. give_drone steamID amount - to give the player a drone. API bool API_IsFPVDrone(Drone drone) - returns True/False if it's a kamikaze drone. Hooks void OnDroneExplode(Drone drone, Vector3 position) - is called when a kamikaze drone explodes. Config { "Drone settings": { "Drone skin": 0, "The speed at which the drone camera moves left and right. [ Default: 2.0 ]": 5.0, "The speed at which the drone camera moves up and down. [ Default: 2.0 ]": 5.0, "The speed of the drone moving left, right, forward and backward. [ Default: 10.0 ]": 50.0, "The speed of the drone moving up and down. [ Default: 10.0 ]": 50.0, "Automatically add the player drones ID to the computer station they are sitting at. [ Radius: 15 meters ]": false }, "Explosive settings": { "Explosion radius. [ Default: 3.8 ]": 5.0, "Damage scale. [ Default: 1.0 - 137 HP ]": 2.5, "The creator of the explosives is the player controlling the drone. [ Useful for killing players on your own behalf. Blocks damage in a safe zone. Supports many plugins - TruePVE, RaidProtection, etc. ]": true, "Instant drone detonation if the explosives took damage.": false }, "Craft settings": { "Crafting workbench level. [ 0 - workbench is not required ]": 2, "List of crafting resources": { "ammo.rocket.basic": 1, "techparts": 1, "battery.small": 1, "ducttape": 2, "wiretool": 1, "gunpowder": 25, "cloth": 10, "lowgradefuel": 5 } } }$10.99 -
Version 1.0.1
14 downloads
Meet the Monster Tower, the result of watching the film The Lord of the Rings - The Two Towers, while I was drinking a can of Monster Energy. This monument has several options to use: • You can use this tower for the Chopper Survival plugin (Event Manager). • You can use it like a monument, it contains both NPC respawn and Loot. • You can also use it like a Public Tower so players can defend themselves against the Attack Helicopter. - The Monster Tower consists of five floors with a lift, plus two hidden floors with an extra difficulty (NPC). - You can access these hidden floors via an invisible staircase containing green rings.$5.99 -
Version 1.0.701
63 downloads
XInfoMenu - beautiful info menu for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XInfoMenu - There is a lang ru/en/es. - Sound effects when interacting with the menu. - Info messages in chat. - Info messages under the slots. - Custom page settings. - Ability to turn on the timer when you first connect to the server. [ The player will have to wait N times before the menu can be closed. If the player disconnects from the server before the timer expires, then everything will be restarted when reconnecting. ] - Ability to create an unlimited number of pages. - Possibility to create an unlimited number per page - [ Elements, Pictures, Texts, Buttons ] - The ability to use keyword information in the text (Text in the menu and info messages): -> Overview - YouTube <- Need to know! The menu is a constructor. You can create whatever you want. If you do not understand this, you can ask the developer for help! Keywords [ %NAME% - player name, %STEAMID% - steamid player, %ONLINE% - number of online players, %MAXPLAYERS% - number of server slots, %JOINING% - number of joining players, %QUEUED% - number of players in the queue, %SLEEPING% - number of sleeping players, %TIME% - time on the server ]. Customized configuration. { "General settings": { "Open the menu when the player joined the server -> woke up [ If the timer is off, the menu will open after each connection to the server ]": false, "Reload images after plugin reload": true, "Show page switching buttons if there is only one page in the category": true, "Cooldown menu action": 0.75, "Type of page switching buttons. True - arrows | False - numbering": true, "Enable the timer for the first connection [ The player entered the server -> woke up -> the menu opened -> waited N seconds. The menu will not open again after connecting ]": false, "Timer time (.sec)": 0 }, "Settings up chat messages": { "List of unique message names - [ Settings text in lang ]": [ "MESSAGE1.1", "MESSAGE1.2", "MESSAGE1.3" ], "Chat message interval": 300.0, "Profile steamID for custom avatar": 0, "Enable messages in chat": false }, "Settings messages under slots": { "List of unique message names - [ Settings text in lang ]": [ "MESSAGE2.1", "MESSAGE2.2", "MESSAGE2.3" ], "Message interval under slots": 30.0, "Enable messages under slots": false }, "Settings GUI": { "Background color_1": "0.517 0.521 0.509 0.95", "Background color_2": "0.217 0.221 0.209 0.95", "Background material_1": "assets/icons/greyout.mat", "Background material_2": "", "Button color": "0.517 0.521 0.509 0.5", "Active button color": "0.53 0.77 0.35 1" }, "Settings buttons and pages": { "RULES": [ { "Setting elements": [ { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-190 -11.25", "OffsetMax": "-185 198.75" }, { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-395 -11.25", "OffsetMax": "395 -6.25" } ], "Setting images": [ { "Unique image name": "RULES1", "Link to image": "https://i.imgur.com/esfS0N4.png", "Player avatar": false, "OffsetMin": "-395 -1.25", "OffsetMax": "-195 198.75" } ], "Setting up a block of text": [ { "Block text unique name - [ Text setting in lang ]": "RULES1.1", "OffsetMin": "-180 -1.25", "OffsetMax": "395 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" }, { "Block text unique name - [ Text setting in lang ]": "RULES1.2", "OffsetMin": "-395 -169", "OffsetMax": "395 -16.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" } ], "Setting buttons": [] }, { "Setting elements": [ { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-190 -11.25", "OffsetMax": "-185 198.75" }, { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-395 -11.25", "OffsetMax": "395 -6.25" } ], "Setting images": [ { "Unique image name": "RULES2", "Link to image": "https://i.imgur.com/eAgrWKP.png", "Player avatar": false, "OffsetMin": "-395 -1.25", "OffsetMax": "-195 198.75" } ], "Setting up a block of text": [ { "Block text unique name - [ Text setting in lang ]": "RULES2.1", "OffsetMin": "-180 -1.25", "OffsetMax": "395 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" }, { "Block text unique name - [ Text setting in lang ]": "RULES2.2", "OffsetMin": "-395 -169", "OffsetMax": "395 -16.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" } ], "Setting buttons": [] } ], "INFO": [ { "Setting elements": [ { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-2.5 -100", "OffsetMax": "2.5 198.75" }, { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-395 -100", "OffsetMax": "395 -95" } ], "Setting images": [], "Setting up a block of text": [ { "Block text unique name - [ Text setting in lang ]": "INFO2.1", "OffsetMin": "-395 -90", "OffsetMax": "-7.5 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" }, { "Block text unique name - [ Text setting in lang ]": "INFO2.2", "OffsetMin": "7.5 -90", "OffsetMax": "395 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" } ], "Setting buttons": [] }, { "Setting elements": [ { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-395 12.375", "OffsetMax": "395 17.375" } ], "Setting images": [], "Setting up a block of text": [ { "Block text unique name - [ Text setting in lang ]": "INFO3.1", "OffsetMin": "-395 22.375", "OffsetMax": "395 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" }, { "Block text unique name - [ Text setting in lang ]": "INFO3.2", "OffsetMin": "-395 -169", "OffsetMax": "395 7.375", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" } ], "Setting buttons": [] } ], "PLUGINS": [ { "Setting elements": [ { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-190 -11.25", "OffsetMax": "-185 198.75" }, { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-395 -11.25", "OffsetMax": "395 -6.25" } ], "Setting images": [ { "Unique image name": "PLUGINS1", "Link to image": "https://i.imgur.com/EHlroeY.png", "Player avatar": false, "OffsetMin": "-395 -1.25", "OffsetMax": "-195 198.75" } ], "Setting up a block of text": [ { "Block text unique name - [ Text setting in lang ]": "PLUGINS1.1", "OffsetMin": "-180 -1.25", "OffsetMax": "395 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" }, { "Block text unique name - [ Text setting in lang ]": "PLUGINS1.2", "OffsetMin": "-395 -169", "OffsetMax": "395 -16.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" } ], "Setting buttons": [] }, { "Setting elements": [ { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-190 -11.25", "OffsetMax": "-185 198.75" }, { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-395 -11.25", "OffsetMax": "395 -6.25" } ], "Setting images": [ { "Unique image name": "PLUGINS2", "Link to image": "https://i.imgur.com/dxHezlf.png", "Player avatar": false, "OffsetMin": "-395 -1.25", "OffsetMax": "-195 198.75" } ], "Setting up a block of text": [ { "Block text unique name - [ Text setting in lang ]": "PLUGINS2.1", "OffsetMin": "-180 -1.25", "OffsetMax": "395 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" }, { "Block text unique name - [ Text setting in lang ]": "PLUGINS2.2", "OffsetMin": "-395 -169", "OffsetMax": "395 -16.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" } ], "Setting buttons": [ { "Button unique name - [ Setting text in lang ]": "PLUGINS2.1.1", "OffsetMin": "-180 168.75", "OffsetMax": "-70 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Command": "chat.say /reward", "Button color": "0.517 0.521 0.509 0.5", "Text color": "0.75 0.75 0.75 0.75", "Close menu after clicking": false } ] }, { "Setting elements": [ { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-190 -11.25", "OffsetMax": "-185 198.75" }, { "Element color": "0.517 0.521 0.509 0.95", "Element material": "assets/icons/greyout.mat", "OffsetMin": "-395 -11.25", "OffsetMax": "395 -6.25" } ], "Setting images": [ { "Unique image name": "PLUGINS3", "Link to image": "https://i.imgur.com/1bljDKO.png", "Player avatar": false, "OffsetMin": "-395 -1.25", "OffsetMax": "-195 198.75" } ], "Setting up a block of text": [ { "Block text unique name - [ Text setting in lang ]": "PLUGINS3.1", "OffsetMin": "-180 -1.25", "OffsetMax": "395 198.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" }, { "Block text unique name - [ Text setting in lang ]": "PLUGINS3.2", "OffsetMin": "-395 -169", "OffsetMax": "395 -16.75", "TextAnchor [ Text alignment ] | 0 - 8": 4, "Text color": "0.75 0.75 0.75 0.75" } ], "Setting buttons": [] } ] } }$10.99 -
Version 1.0.0
15 downloads
Monument making a tribute and inspired by Mecatrodectus of Elektric. t has the three colored doors, being necessary the placement of fuses for all of them and the use of the elevator. In the last phase of the monument a lot of loot: Several T3 boxes, ammo boxes and more. Prefabs: 3800$9.99 -
Version 1.0.2
1 download
A small island created in the World Creator 2 program with a couple of monsters for decoration. Map size – 1500k Prefab Count – 9500 This map is constantly supported and updated for the current version of the game with all updates! A small map for small servers, perfect for a week-long wipe for the upcoming Halloween holiday, and for a regular game. The island consists of 2 hills connected by a bridge. On the map you will meet 2 creeping monsters. The loot is perfectly balanced, there are all kinds of cards. Monuments: Last Height Monsters Water Treatment Sewer Branch Harbor The Dome Combiner Bandit Camp and Outpost Lighthouse Fishing Village Underwater laboratory Underground Tunnel 2 Oil Rig Supermarket Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit$14.90-
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- #halloween
- #map
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