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Everything posted by Kobani
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Since the wipe I have problems with the display of some images. All plugins are up to date. This affects all my servers. Here is an example of the messages: ``` Image failed to download! Error: HTTP/1.1 403 Forbidden - Image Name: https://wiki.rustclash.com/img/items180/electric.simplelight.png_0 - Image URL: https://wiki.rustclash.com/img/items180/electric.simplelight.png ``` I have that with lots of pictures. Could it be that ImageLibrary needs an update? I always get the message when I reload the plugins [Shop] (!) Stored Images (62/203). Reload ImageLibrary and then Shop plugin to start download order. and when I do this it gives me a lot of images that are not loaded and the message appears again. As I said this happens since the wipe. Is this known and does anyone have an idea how I can solve the problem?
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Since the wipe, the image is no longer displayed in Wipe Info. And I get this message: Image failed to download! Error: HTTP/1.1 403 Forbidden - Image Name: https://rustlabs.com/img/items180/map.png_0 - Image URL: https://rustlabs.com/img/items180/map.png I have the same problem with many images in the Shop UI plugin. Is there a solution for this? All plugins are up to date. I have also completely redone the image library. it affects all my servers. could you please check this?
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This plugin not only gives you a recycler, but also brings a bit more fun into the game. I'm not a fan of Instant-recycler. But I don't want to sit in front of the recycler for hours shredding either. And that's where this great plugin comes in. You simply connect it to the industry network and all you have to do is drop everything into a box, and it's shredded. The beauty of it is that everything can be transported directly from the recycler to the right box. No more constant adding and sorting. In, out, done! Brilliant, I love it. The support from Marte6 is first class, the responsibility they put into their plugins is with the best I have experienced. I had a conflict with another plugin. I created a ticket and Marte got back to me immediately to solve the problem with me. He then adjusted his plugin several times until it worked. He also has an open ear for ideas and even implements them. Personally, I didn't like the pockets on the page, and I suggested that he create a graphical user interface for them. And within a very short time there was an update with a new GUI in the recycler, simply brilliant. Many thanks for that. I'm already looking forward to more plugins from Marte6, as well as the next update of Industrial Recycler, because I had suggested a few more ideas. First-class developer, 10
- 68 comments
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- 4
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- #recycler
- #industrial
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@LAGZYA Could you perhaps make it possible to open the menu for placed elements with the middle mouse button when holding the spray can in your hand? Because typing in the command for each individual element is really annoying in the long run. I would be very grateful and it would be worth a donation. I would appreciate your reply. Thank you very much for your efforts.
- 248 comments
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Ok, I understand. But I can open both the menu and the pockets.
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It's really great that you have realised my idea. That makes me very happy. But unfortunately the bag is still in the way when I open the boxes. Is it not possible to remove the bags?
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I'm looking forward to it and can hardly wait
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If you hide the swipe status, you will see that you have switched it on. And if you switch on the wipe status, it is displayed that you have switched it off. The language file is OK. Could you check that?
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Hi, is it possible to avoid overlapping the hitbox from the pocket over the box as shown in the video? http://kobani.de/RUST 2024.10.28 - 11.07.42.01.mp4 I might have an idea. Normally players look into the recycler to see what is happening. How about 2 buttons in the recycler menu instead of the bags on the side? Then you could use them to open the current status of the items that can still be processed. Would that be feasible? Just an idea.
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Thank you for adding the command option, it works perfectly. However, there is a problem with the Personal Recycler plugin. When you upgrade the recycler with the command, a bag with the actual recycler falls down. Actually, the bag only falls down if, for example, the foundation it is standing on is damaged. Can you do something about this? By the way, thank you very much for the great support and for dealing with requests and problems promptly. A very positive review will follow. http://kobani.de/RUST 2024.10.27 - 22.13.59.03.mp4
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- 68 comments
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- 1
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- #recycler
- #industrial
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(and 2 more)
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- 68 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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I don't think that should happen either. 2 in each other. I use the standard config.
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Could you please reduce the distance to the monuments, otherwise the peaceful monuments would make the attack impossible. As their guns keep attacking you.
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Players collect wood by placing stoves, refineries, bonfires, etc., remove the contents, pick up the item with the hammer and place it again. Then there is wood again. Is it possible to prevent the stoves etc. from containing wood when they are placed?
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Stack Size Controller
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I give myself three recyclers as admin. Recyclers can be stacked in the inventory and lose their function when pulled apart. http://kobani.de/rust/RUST 2024.10.16 - 21.34.34.03
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Since the last wipe, my events no longer start with Eventmanager. I can't find the error. I would be grateful for any help
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Players don't get stuck. Players are killed because they are surprised by the event. Maybe you could make it so that the event starts at a supermarket where there are no players. The problem with messages in chat is that they are easily overlooked by players. Thanks for your Answer.
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Hello, is it possible to prevent the event from starting when a player is in the supermarket?
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Spams my console when I have loaded their plugin. over and over again. Only happens if the following is active "Enable junk pile decorations": true, Error in DecayTick caused by assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab [385] (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <06185375cc2f476ea97e25192de8d8bb>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <06185375cc2f476ea97e25192de8d8bb>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <06185375cc2f476ea97e25192de8d8bb>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <06185375cc2f476ea97e25192de8d8bb>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <06185375cc2f476ea97e25192de8d8bb>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity)
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Thank you for your feedback, then I know.
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- 435 comments
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- #helicopter
- #helicopters
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