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Everything posted by Kobani
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convar set to 30 minutes. still leaves after 20 minutes.
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Ok thanks for the quick reply, I will try that.
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Somehow I seem to be overlooking or not understanding something. We have set the despawn timer to 1800 “Despawn timerâ€: 1800.0, But the helicopter leaves the map anyway, much earlier with the message “low on fuel and aborts the mission to return to baseâ€. I would be grateful if you could help me
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Ok, so it could take some time. Thanks for your feedback.
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That's good. What do you estimate until when you will correct it?
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If this happens there is an error message NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Cooking+BuffManager.RemoveComfort () [0x00000] in <9cb5afb43dc44b7088669822c5dcf92e>:0 at Oxide.Plugins.Cooking+BuffManager.RemoveMeal (System.String meal) [0x0025d] in <9cb5afb43dc44b7088669822c5dcf92e>:0 at Oxide.Plugins.Cooking+BuffManager.CheckBuffs () [0x00075] in <9cb5afb43dc44b7088669822c5dcf92e>:0 at Oxide.Plugins.Cooking+BuffManager.FixedUpdate () [0x00043] in <9cb5afb43dc44b7088669822c5dcf92e>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Cooking+BuffManager.RemoveComfort () [0x00000] in <9cb5afb43dc44b7088669822c5dcf92e>:0 at Oxide.Plugins.Cooking+BuffManager.OnDestroy () [0x0005d] in <9cb5afb43dc44b7088669822c5dcf92e>:0
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If a buff has counted down to 1, the gui display of the buff does not disappear. This has only happened since the new update. I have also tried it on my test server. Exactly the same problem.
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I hope they get it right. Many thanks for your efforts
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skins entity no longer recognizes vending machines Could you please fix this?
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Great, that helped. Now it works. I will deactivate the Buyable Cooldowns Ui for now because, knowing my players, the display will annoy them if it is there all the time. I would be happy if it were possible for this to close with the Buyable Events Ui. Or it closes again on its own after a few seconds. Of course only if it is possible. Thank you for your help and the great plugin. Your support is really great.
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When you complete a base, there is a timer, 15 minutes by default. As long as this is running, another category can be spawned. Only when these 15 minutes have expired does the cooldown apply to everyone. Can you fix this? Another question. And I hope I'm not being annoying. There are just things I've noticed. “Cursor enabledâ€: false, Does this mean that the gui's can no longer be moved? I ask because i can still do it
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Hello I have managed to get it working now. However, the Buyable Cooldowns display is no longer hidden When I close the Buyable Events UI.
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First of all, thank you very much for your feedback. - I do not use /rbe despawn to end a base, but do it the normal way. - If I have finished an easy base and the timer of this jumps to 15 minutes, I can not buy another easy base, but each of the 4 other categories. - The timer shown here is not displayed at all - to assign authorizations I use the AdminMenu of k1lly0u, I have not activated a single authorization for RB. I will load only the most necessary on the test server and try again. To rule out any conflicts. It can't be the settings in the data folder for the bases, can it?
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I tried as a normal player, but I can still spawn other bases when I finish one. I seem to be doing something wrong. Here is the configuration. I just don't know what to do. Been trying to get this to work for hours now. i've even tested it with other players. No permissions were assigned. I think they can see immediately what is wrong. RaidableBases.json
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- 167 comments
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- #jtedal
- #mad mappers
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Would that be these lines? Because even that won't stop me from buying another one when I've finished one. If that's not it either, I'd be grateful if you could send me an example. "Buyable Events": { "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 }, "Cooldowns (0 = No Cooldown)": { "Reset Cooldown Costs": { "Custom Currency": { "Enabled": false, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 }, "Economics Money": 0.0, "ServerRewards Points": 0 }, "Easy": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Medium": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Hard": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Expert": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Nightmare": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 1800.0, "Normal Users": 1800.0 }, "Apply Cooldown To Entire Clan And Team": false, "Apply All Cooldowns": true },
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I don't know what I'm doing wrong and I'm getting desperate, I just can't find the right settings to prevent players from making base after base. I would be grateful if you could explain to me how to set this correctly. If that's what I need to change.🙠"Player Lockouts (0 = ignore)": { "Apply Lockouts To PVE": true, "Apply Lockouts To PVP": true, "Apply All Lockouts Everytime": true, "Time Between Raids In Minutes (Easy)": 180.0, "Time Between Raids In Minutes (Medium)": 180.0, "Time Between Raids In Minutes (Hard)": 180.0, "Time Between Raids In Minutes (Expert)": 180.0, "Time Between Raids In Minutes (Nightmare)": 180.0, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true, "Block Players From Joining A Clan/Team To Exploit Restrictions": false
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- 30 comments
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- #norddream
- #custom map
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I actually wanted to buy, but I had a look at the support area beforehand. and I see a lot of problems in progress and also outstanding ones. This is actually preventing me from doing so. I run a PvE server and use many well known event plugins which also include matching NPC plugins. Of course also PvE. What are your experiences with PvE servers with many plugins? I would be grateful for your feedback.
- 167 comments
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- #jtedal
- #mad mappers
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- 91 comments
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Could you please also add the function Remove, from BuildTools of Mevent? I would be very grateful for that. ðŸ™