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Flint Monkey

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Everything posted by Flint Monkey

  1. Flint Monkey

    Server Hud

    I am having issues where some images load and others will not - I fixed this last time by hosting all the images myself, but it seems as though it's recurring again. Any suggestions on how to fix this permanently?
  2. Has anyone used this prefab since the terrain world updates?
  3. Is the latest version of this map supposed to have down'd chinooks on it?
  4. Flint Monkey

    Welcome Panel

    I tried migrating a while back and had issues so I rolled back to the old one for now. I will try again when I have another block of time.
  5. Is anyone having an issue where bots in placed in the Ferry Terminal using custom spawn points spawn in the ground (up to waist is below the floor inside the monument itself)? I've tried replacing the bot spawn points multiple times (using addspawn) and am getting the same result.
    Barnacle Reef is one of my favorite maps by Rob J. It combines a medium size map for smaller servers (3300) with a layout makes it feel much larger with well placed monuments and it's optimized for performance. The combination of custom monuments with classic landmarks creates variation to keep players interested and I love how some monuments are strategically moved underground or out to sea to make exploring unique (not the same old grind). The standout feature is the working surface railway that circles the map on a smaller size. Rob designed it to run through underground tunnels and across rivers with no dead ends. It’s perfect for pairing with train plugins. For those looking to customize their experience, Barnacle Reef offers full editing capabilities. Additionally, the unique set of NPCs from different Rust factions adds a fresh twist to the map. But if you prefer, you can easily swap them out with your own bot plugins. Overall, Barnacle Reef is a well-crafted map that provides hours of fun. Highly recommended for anyone looking to differentiate their server.
  6. Flint Monkey

    Shop UI

    Has anyone used Shop to serve up raidable bases? I've tried using commands as well as the ability to putchase throwable supply signals that spawn the bases. Neither works.
  7. Flint Monkey

    Team Fix

    Getting the following error in console:
  8. Same here: OfflineRaidProtection - Failed to compile: 'BasePlayer.EncryptedValue' does not contain a definition for 'HasPermission' and the best extension method overload 'ExtensionMethods.HasPermission(BasePlayer, string)' requires a receiver of type 'BasePlayer' | Line: 2613, Pos: 69
  9. Checking in on this as I'd like to add it as a perk for players to earn. Also, does it work with the minigun?
  10. I am looking to use this plugin with a PvE plugin (in my case, Simple PvE), such that: PvP is enabled the last 12 hours of a wipe cycle Offline raid protection is enabled for players who are not online during that last 12 hour period. If a player logs offline, their base can only be damaged for 15 minutes after they log off. From what I can tell, this plugin will work to cover that time period if I: Set no values for "Scale of damage depending on the offline time in hours": {} And "Cooldown in minutes": 15, Do I have this right?
    When Facepunch rolled out the train network, RobJ was the first map maker to embrace connected train networks on maps smaller than 4k. This is especially important (and high demand) for low-population servers. Red Sands is a medium-sized map brilliantly designed to integrate seamlessly with plugins like CargoTrain and ArmoredTrain. The subway and above-ground rail networks are not only practical but also add an extra layer of depth to the map. Coupled with the river system, players can navigate and explore with ease, making every journey across the map an adventure in itself. The custom monuments in Red Sands are a real highlight. The Cobalt Vaults bring an intense, action-packed experience. Working through puzzles in multiple vaults guarded by scientists and a Bradley is challenging, and the rewards are worth the effort. It’s a perfect monument. The attention to detail in replicating the real-world Red Sands forts and integrating them into the game is impressive, offering a rich and immersive experience for players. As with any RobJ map, the custom terrain of Red Sands is a visual treat, bringing a fresh and distinctive look to our server. It’s clear that a lot of thought and effort has gone into crafting an environment that is both beautiful and functional, making exploration and building a joy. I highly recommend this map for anyone looking to add a unique and immersive experience that brings players together on their Rust server.
    As a Rust server owner, I've rolled out many maps over the years, from Rustmaps generated, to paid and free custom maps, to rolling my own via RustEdit. Combustion Isle stands out as a community favorite. From the moment my players set foot on this expansive, well-designed map, they are hooked—and even my most particular players look forward to seeing it again. Versatile Build Options and Stunning Terrain: Combustion Isle offers a variety of build locations that cater to every play style. Whether you prefer constructing in secluded forest clearings, on picturesque riverbanks, or atop rugged cliffs with stunning views, this map has it all. The terrain is thoughtfully crafted, providing both challenge and beauty in equal measure. A Map Made for Vehicles: One of the standout features of Combustion Isle is its meticulous design tailored for vehicle enthusiasts. The roads are an exhilarating mix of smooth stretches and bumpy trails, making driving a thrill. The network of interlacing roads ensures that players can easily traverse the map. The inclusion of a rail network and a full river system also enhances transportation options. This makes using mods like Convoy, ArmoredTrain, CargoTrain, and WaterPatrol easy. Unique and Immersive Monuments: The custom monuments on Combustion Isle provide variety for players with unique puzzles and bridges that are particularly impressive, adding both functionality and a sense of grandeur to the landscape. Combustion Isle has transforms my Rust server into a vibrant, engaging, and visually stunning world. RobJ's thoughtful design, diverse build options, and unique features make it a favorite among our community. If you're looking for a map that offers both beauty and practicality, look no further than Combustion Isle. Highly recommended!
  11. Is there an option to set this as a permission to grant?
  12. Flint Monkey

    Server Hud

    Without seeing your config file, it's hard to troubleshoot based on the above. Did you try running your config through a validator like jsonlint (https://jsonlint.com/)?
  13. @Magnumk- are you able to get the plugin to trigger commands based on time?
  14. Flint Monkey

    Team Fix

    Same issue
  15. Have you tried specifying a fraction of an hour (0.20 for 12 minutes)?
  16. I've been working on getting this set up but have a plugin conflict. Is it possible to set this up to pull data from PlaytimeRewards (https://umod.org/plugins/play-time-rewards) Instead of PlaytimeTracker (https://umod.org/plugins/playtime-tracker)? I use a couple of other plugins that are dependent on Playtime Rewards and the commands conflict with each other.
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