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Everything posted by Flint Monkey
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hey @Steenamaroo- I want to have multiple NPCs with the same kit spawn at a single monument (in this case astronauts at Satellite Dish) with different bot names and drop varieties. To do this I: configured the kits by adding quantity of kit 5 npc-astronaut (kit name) went into the data config file and specified 5 different bot names… one for each of the npc-astronaut kits updated the data file to the server reloaded the BotReSpawn The NPCs are spawning correctly in terms of quantity I configured BUT they all have the first name only (no randomization). What am I doing wrong?
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This is the second time I am updating my review. BotReSpawn has become the plugin that I prioritize over all others; in other words, if another plugin conflicts with BotReSpawn, I unload it. BotReSpawn has allowed me to create a unique, custom experience on my server. It's THE reason players stay on my server. Why do I prioritize this plugin over all others? The ability to customize how and where your NPCs spawn, whether you want to assign them to an existing monument OR create your own The AI of the bots is realistic, unpredictable, and continue to get better over time; I use several bot plugins on my server and the botrespawn ones are my personal favorite Adjusting the way they look and what weapons they use with kits makes configuration dead simple The GUI is easy to use and the config files are easy to understand; @Steenamaroo does a great job explaining how and why things work the way they do You can copy settings from one group of NPCs and apply them to another with one click; you can also save templates and import them If you want to save specific loadouts (for example, for events like Halloween), there's now a button to do that @Steenamaroo is ALWAYS responsive and respectful (even when it's user error), and continuously improving the the plugin This is a must have plugin for any modded server, especially for PvE environments., and the functionality combined with the support offered is well worth the investment.
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Not sure if this has been asked before... I apologize if it has. In my current map, the airfield is fairly close to the Arctic Research Base and for this reason, gunfire in one attracts bots from the other. Is there a way to limit this travel? I have tried setting the roam range considerably lower but it's not preventing the overlap. Are there other settings I should be looking at?
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It looks like it is working but requires hitting the 'Back' button for the UI to change. When I attempt to change it, visually it stays on the last item I selected. Here are steps to reproduce: Select 'Default Profiles' Select 'Ranch O' Select 'Death' Select current Rust_Loot_Source - in my case, it's currently "Default NPC" Select an alternative source... "foodbox" in my case. Select 'Close'. 'Rust_Loot_Source' still set to "Default NPC" in UI. Once I hit the 'Back' button and go back in, the value is changed. Sorry for the confusion.
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@Steenamaroo- this is likely an enhancement request... I've set up a bot that spawns in a chicken suit and would love for the ability to have that suit drop 1% of the time and be usable when it does drop (similar to the "weapon drop percent". I don't want all clothing to drop (set Wipe_Clothing_Percent to 0) because then egg suits will be plentiful. If this value is set to anything other than 0, the suits are damaged on drop. I think the workaround is to put a suit in main and play around with the Wipe_Main_Percent until I get a drop rate I am happy with, but this is less than ideal...
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@Steenamaroo how many custom spawn points should I create to get it to function properly? I created 2x per the number of NPCs I set to spawn in. Is that sufficient? Also, how does the roam pathing work relative to the radius? Finally - an enhancement request... is it possible to add the cargo ship as a monument?
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I am unable to spawn entities at the underwater labs. Does anyone else have this issue? When I attempt to do so, I get the following errors: [BotReSpawn] FAILED TO GET ENOUGH SPAWN POINTS FOR PROFILE Underwater Lab 0. [BotReSpawn] FAILED TO GET ENOUGH SPAWN POINTS FOR PROFILE Underwater Lab 1. [BotReSpawn] FAILED TO GET ENOUGH SPAWN POINTS FOR PROFILE Underwater Lab 2. I have tried setting spawn points manually inside the lab and this does not work.