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Everything posted by Flint Monkey
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- 178 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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- 178 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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- 222 comments
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- #permissions
- #admin
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(and 7 more)
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- 222 comments
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- #permissions
- #admin
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(and 7 more)
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Right now, we can grant permissions by group or user. I would love to have the option to view/grant permissions for each group by plugin without having to flip back and forth, because we're typically adding a new plugin and then navigating to permissions for each group. It's rare that we'd add a new group and then configure the plugins one at a time...
- 222 comments
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- 1
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- #permissions
- #admin
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(and 7 more)
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+1 - to make my bots more intense, I increase the following: "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, You need to switch, "Peace_Keeper": false, and "Target_Noobs": true (for new players) or they will not attacked unless they are attacked. You can also increase the aggro range, increase their health to make them harder to kill, and turn off the ability to headshot them. There are lots of options to make them harder all around.
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- 1,144 comments
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- #loot
- #customloot
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- 6 comments
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- #trono espadas
- #swords
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(and 1 more)
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- 6 comments
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- #trono espadas
- #swords
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(and 1 more)
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- 96 comments
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I was adding it to the belt items. Here's my version of the above code: "Belt items": [ { "ShortName": "multiplegrenadelauncher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "ammo.grenadelauncher.buckshot" }, It's identical. Some plugins require unloading them before making changes to the config file for the changes to take effect. I wasn't sure if I had to do this with Water Patrol.
- 194 comments
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- #boat
- #facepunch
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I tried toning down the damage the patrol boats do by replacing the HE grenades with ammo.grenadelauncher.buckshot, but they still appear to be using ammo.grenadelauncher.he ammo. Is there something I need to do for this change to take effect beyond 1) updating the config file and 2) reloading the plugin?
- 194 comments
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- #boat
- #facepunch
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I replaced one of the swamp monuments with the Kirran & Lifa - Swamp Zombie Home for the month of October and my players loved it. This custom monument has 3 puzzles, one for each keycard (green, blue, and red), that increase in difficulty. The attention to detail of the monument itself makes it a great attraction for maps looking to create a horror theme. It was also very simple to install and required minimal editing (especially if you replace an existing swamp). I added some custom NPCs using BotReSpawn for added difficulty.
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- #monuments
- #paid
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(and 4 more)
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Same here... I am getting the console/log spamming as well. It creates a lot of noise, which makes it difficult to identify other issues looking through the console and logs. Here's what I am seeing in the logs every time a player swipes a code lock: Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 178 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
Tagged with:
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- 20 comments
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- 194 comments
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- #boat
- #facepunch
- (and 15 more)
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This is in config/WelcomePanel.json, under General Settings. Simply replace "wp_tabx" with what you want your /shortcut to be. Here's my example config: "Custom chat commands (don't delete from list, just rename).": [ "info", "rules", "info_wipe", "wp_tab4", "wp_tab5", "wp_tab6", "discord", "shop", "wp_tab9", "wp_tab10" ]