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Flint Monkey

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Everything posted by Flint Monkey

  1. Fixed for me as well -- thank you!
  2. Will check it out tonight -- thanks!
  3. Ugh - attached the wrong screenshot... that was my starting image. I'm sorry; juggling too many things in my head atm.
  4. Here's a mockup of what I'm thinking. If you have more than default and admin for groups, the process takes a very long time, especially if you're setting up a new server instance.
  5. Right now, we can grant permissions by group or user. I would love to have the option to view/grant permissions for each group by plugin without having to flip back and forth, because we're typically adding a new plugin and then navigating to permissions for each group. It's rare that we'd add a new group and then configure the plugins one at a time...
  6. +1 - to make my bots more intense, I increase the following: "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, You need to switch, "Peace_Keeper": false, and "Target_Noobs": true (for new players) or they will not attacked unless they are attacked. You can also increase the aggro range, increase their health to make them harder to kill, and turn off the ability to headshot them. There are lots of options to make them harder all around.
  7. This fix works for me. I wish that it could be added to the download so I don't have to remember to check the discussion area...
  8. I think there's been a change recently as I had this same issue with another custom monument and posted a question in the RustEdit discord. The following suggestion fixes the issue: Special thanks to @Stoner Jezus
    Looks great and easy to place
  9. @AvalonSG1 Thanks so much for creating this. I've placed this on a map using RustEdit and cannot sit on it when testing the map. I am prompted to 'mount' it but cannot do so. Are there any special requirements to make it usable? - Flint
  10. Flint Monkey

    Shop UI

    @MNfreakTim - @David offers to do just that on the main description page. Contact him on Discord and he'll set it up for you.
  11. @Steenamaroo- is it possible to add the option to give RP for learning individual blueprints and an additional bonus for learning the complete tree for each workbench? I'd love to give my players an incentive to complete the bp trees.
  12. Are you using vanilla bradleys or modified ones using a plugin like Bradley Tiers? Some plugins allow you to set RP rewards within their config files.
  13. Same issue for me - broken after this month's update.
  14. What permissions are required for this plugin?
  15. I was adding it to the belt items. Here's my version of the above code: "Belt items": [ { "ShortName": "multiplegrenadelauncher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "ammo.grenadelauncher.buckshot" }, It's identical. Some plugins require unloading them before making changes to the config file for the changes to take effect. I wasn't sure if I had to do this with Water Patrol.
  16. I tried toning down the damage the patrol boats do by replacing the HE grenades with ammo.grenadelauncher.buckshot, but they still appear to be using ammo.grenadelauncher.he ammo. Is there something I need to do for this change to take effect beyond 1) updating the config file and 2) reloading the plugin?
    I replaced one of the swamp monuments with the Kirran & Lifa - Swamp Zombie Home for the month of October and my players loved it. This custom monument has 3 puzzles, one for each keycard (green, blue, and red), that increase in difficulty. The attention to detail of the monument itself makes it a great attraction for maps looking to create a horror theme. It was also very simple to install and required minimal editing (especially if you replace an existing swamp). I added some custom NPCs using BotReSpawn for added difficulty.
  17. Same here... I am getting the console/log spamming as well. It creates a lot of noise, which makes it difficult to identify other issues looking through the console and logs. Here's what I am seeing in the logs every time a player swipes a code lock: Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnPlayerAttack' on plugin 'MonumentLock v1.3.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentLock.MonumentEnabled (BasePlayer player) [0x00008] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.OnPlayerAttack (BasePlayer attacker, HitInfo info) [0x00012] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.MonumentLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d3] in <6cb72ae63c9d456095a89a1e93639782>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  18. Can you add the fix here as well?
  19. Is it possible to make the RHIBs rise with the water level when using plugins like LandFlood? Standard RHIBs and rowboats rise with the tide.
  20. Flint Monkey

    Welcome Panel

    Now, that, I have not tried; based on the config files, I don't see a way to do it today. This is likely an enhancement request for@David.
  21. Flint Monkey

    Welcome Panel

    This is in config/WelcomePanel.json, under General Settings. Simply replace "wp_tabx" with what you want your /shortcut to be. Here's my example config: "Custom chat commands (don't delete from list, just rename).": [ "info", "rules", "info_wipe", "wp_tab4", "wp_tab5", "wp_tab6", "discord", "shop", "wp_tab9", "wp_tab10" ]
  22. I also leave my map unchanged as I worry about issues with player data and builds when I update the map. I'll try removing the .map file (keeping the sav files in place) to see if it makes a difference when there are no players on.

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