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Everything posted by Flint Monkey
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I have this set up today. Here's what I'm using (with a link to the image I created for it): { "Hook OnEventStart": [ "OnRaidableBaseStarted" ], "Hook OnEventStop": [ "OnRaidableBaseEnded" ], "Name": "Raidable Bases", "Active color": "#F58A00", "Icon": "https://i.ibb.co/bP41Rsc/rm-hud-ui-raidablebases.png", "Color": "#fff", "Enable": true },
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- #hud
- #interface
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I just updated to 3.1.2 and am playing with the loot table options. It looks like the config specifies 6 different crate loot sources with references to Facepunch prefabs. If we leave the new config as-is (default) , does it pull the loot from the loot table from the prefab specified (Facepunch defaults for these)? Thanks!
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I used this map the 2nd 1/2 of January and my players absolutely loved it! It contains all of the FP monuments, works well with Convoy, Armored Train, Raidable Bases, and other event plugins without edits and the custom monuments on the map contain new puzzles that kept players engaged longer for the wipe. The Bradley arena is fun! The best features of the map, and I think what makes @Wonder_Fox's works unique, are the custom build sites. Players especially love the creative build options and I ended up purchasing the second pack to get access to some of them for future maps. The map also includes plenty of buildable terrain for those who want to do their own vanilla thing, and it's water and resource distribution make it very flexible to allow players to spread out (not all fighting for the same locations). Keep up the great work!
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- #norddream
- #custom map
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- 296 comments
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- #eventmanager
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- 296 comments
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- #eventmanager
- #manager
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- 5 comments
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- #custom places
- #build zone
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- 296 comments
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- #eventmanager
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- 5 comments
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- #custom places
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- 13 comments
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- #boat
- #facepunch
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I have a couple of tiers set up for this plugin today. While I can configure the NPC health and vision range as well as the speed of the horse, the riders are _very_ accurate and it's difficult to survive for players who come across them while on foot. Is it possible to configure the accuracy of the riders by tier? Thanks!
- 28 comments
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If you know enough c# to be dangerous, there is a way to add it to the the plugin code itself. You can copy the section from another event and replace that with a new name, color and the command that starts the event. With that said, @MuB-Studios is very good at updating the plugin regularly to add additional events.
- 296 comments
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- #eventmanager
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- 296 comments
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- 23 comments
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- #transylvania
- #halloween
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Re: the scheduling page, it'd be great to have language that makes it clear that we're scheduling times when PvE will be INACTIVE/turned off vs ACTIVE/turned on. I'd also like the ability to schedule it consistently from month to month, instead of having to add dates for each month. I know this is difficult because the dates change based on the calendar. Is it possible to include something that allows us to pull data from a wipe timer and set something like "last X hours before wipe"? Wipe timer options could be: wipeUnixTimestampOverride or...
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There are several customizable event plugins, like RaceTrack (https://chaoscode.io/resources/racetrack.74/) which allow you to create your own customized version of events. I'd love the ability to add these via a config file (right now I am reaching out to devs for hooks and then modifying the EventManager.cs to include them).
- 296 comments
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- #eventmanager
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