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Everything posted by SlayersRust
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Move PVE Icon to left of Weapons Bar
SlayersRust replied to SlayersRust's Support Request in Support
I don't understand coordinates at all, what would be the coordinates to place in config to place it in the exact same spot but left side of the weapons bar? -
Could you make this Plugin compatible with Convoy Plugin?
SlayersRust posted A Support Request in Support
Could you make this Plugin compatible with Convoy Plugin? https://codefling.com/plugins/convoy I would like players to be able to destroy the cars within this plugin event, but not be able to damage other players cars on the server as I want to leave this line in the config at false. "Player can damage Minicopter, TCopter, Vehicles)": false, Could you add this functionality? The Convoy Dev said he can't find your API to make it work but said he could if you provided to him. Thank you love your plugin! 🙂 -
Does this Plugin work with "SimplePVE" ? I need to have this Option set to false for my server "Player can damage Minicopter, TCopter, Vehicles)": false," but how can I make it so players can still damage the cars carrying the LockedCrates in the Convoy plugin? https://codefling.com/plugins/simplepve
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Is there was to allow destroying of Traps during Offline raid protection?
SlayersRust posted A Support Request in Support
Is there was to allow destroying of Traps during Offline Raid Protection? Players often lose their body bags due to turrets and traps and are unable to destroy them to get them back. I'm wondering if it's possible for the Offline Raid Protection to exclude Traps like Turrets/Shotgun traps/flame traps? So players bases are still protected but their traps like turrets are not? -
I am able to damage players Tool Cupboards but everything else seems protected. Here is my config. They should be protected, what is the issue? I have " "Player can damage other players buildings": false," set to false so I don't know why players are able to destroy each others Tool Cupboards but that is the only item they seem to be able to destroy. { "General Rules": { "Allow Friendly Fire": true, "Allow Suicide": true, "Kill Sleepers": false, "Player Radiation Damage": false, "Damage to Horse": false }, "Player Rules": { "Player can hurt players": false, "Player can hurt animals": true, "Player can hurt NPC": true, "Player can damage Minicopter, TCopter, Vehicles)": false, "Player can damage other players buildings": false, "Player can damage own buildings": true, "Player can damage own temamates building": true }, "Npc Rules": { "Npc can hurt players": true, "Animal can hurt players": true, "Patrol Heli can hurt player": true, "Patrol Heli can hurt buildings": false, "Player Sam site ignore player": true, "Npc Sam Site ignore players": true, "Bradley can hurt players": true }, "Entity Rules": { "Walls entitys can hurt players(Example: High External Stone Wall)": true, "Barricade Entitys can hurt players(Example: Wooden Barricade)": true, "MLRS Rocket can damage player or buildings": false, "Vehicle entitys can hurt players(Example: Cars, Mini, Scrapheli)": false, "Disable Traps(Bear Trap, Land Mine, GunTrap, FlameTurret, AutoTurret)": true, "Enable Vehicle collsion damage": false }, "Loot Rules": { "Use Loot Protection": true, "Admin Can Loot All": false, "Teams Can Access Loot": true }, "Notifications": { "Prefix": "<color=#9ab957>[SimplePVE]</color>: ", "Chat Avatar": 76561198059348841, "Show PVE Icon Overlay": true, "Show PVE Warning Messages": true, "PVE Warning Type(Chat/UI/Both)": "Both", "PVE Warning Chat Message": "PVE enabled on this server, blocking damage.", "PVE Warning UI Settings": { "Anchor Min": "0.786 0.722", "Anchor Max": "0.99 0.815", "Warning Image URL": "https://i.postimg.cc/0jZNDr9x/Add-a-subheading-2.png" }, "Show Loot Protection Messages": true, "Loot Protection Type(Chat/UI/Both)": "Both", "Loot Protection Chat Message": "This entity is protected!", "Loot Protection UI Settings": { "Anchor Min": "0.786 0.722", "Anchor Max": "0.99 0.815", "Warning Loot UI Image URL": "https://i.postimg.cc/SxSsS67s/Add-a-subheading-1.png" } }, "Zone Rules": { "Use ZoneManager": true, "Disable PVE Rules in zones": true } }
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I am able to damage players Tool Cupboards but everything else seems protected. Here is my config. They should be protected, what is the issue? { "General Rules": { "Allow Friendly Fire": true, "Allow Suicide": true, "Kill Sleepers": false, "Player Radiation Damage": false, "Damage to Horse": false }, "Player Rules": { "Player can hurt players": false, "Player can hurt animals": true, "Player can hurt NPC": true, "Player can damage Minicopter, TCopter, Vehicles)": false, "Player can damage other players buildings": false, "Player can damage own buildings": true, "Player can damage own temamates building": true }, "Npc Rules": { "Npc can hurt players": true, "Animal can hurt players": true, "Patrol Heli can hurt player": true, "Patrol Heli can hurt buildings": false, "Player Sam site ignore player": true, "Npc Sam Site ignore players": true, "Bradley can hurt players": true }, "Entity Rules": { "Walls entitys can hurt players(Example: High External Stone Wall)": true, "Barricade Entitys can hurt players(Example: Wooden Barricade)": true, "MLRS Rocket can damage player or buildings": false, "Vehicle entitys can hurt players(Example: Cars, Mini, Scrapheli)": false, "Disable Traps(Bear Trap, Land Mine, GunTrap, FlameTurret, AutoTurret)": true, "Enable Vehicle collsion damage": false }, "Loot Rules": { "Use Loot Protection": true, "Admin Can Loot All": false, "Teams Can Access Loot": true }, "Notifications": { "Prefix": "<color=#9ab957>[SimplePVE]</color>: ", "Chat Avatar": 76561198059348841, "Show PVE Icon Overlay": true, "Show PVE Warning Messages": true, "PVE Warning Type(Chat/UI/Both)": "Both", "PVE Warning Chat Message": "PVE enabled on this server, blocking damage.", "PVE Warning UI Settings": { "Anchor Min": "0.786 0.722", "Anchor Max": "0.99 0.815", "Warning Image URL": "https://i.postimg.cc/0jZNDr9x/Add-a-subheading-2.png" }, "Show Loot Protection Messages": true, "Loot Protection Type(Chat/UI/Both)": "Both", "Loot Protection Chat Message": "This entity is protected!", "Loot Protection UI Settings": { "Anchor Min": "0.786 0.722", "Anchor Max": "0.99 0.815", "Warning Loot UI Image URL": "https://i.postimg.cc/SxSsS67s/Add-a-subheading-1.png" } }, "Zone Rules": { "Use ZoneManager": true, "Disable PVE Rules in zones": true } }
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- 273 comments
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- 1
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- #protection
- #base
- (and 5 more)
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Would it be possible to add a Feature where any base that currently has Offline Raid Protection enabled could have a Visible Zone manager Bubble around it? And also maybe have Txt whenever you enter stating this base has Offline Raid Protection, like the txt whenever you enter and leave Zone Manager Zones. I think that would be an amazingly cool feature!
- 273 comments
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- #protection
- #base
- (and 5 more)
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Players are reporting being deauthed from Tool Cupboard randomly. I cannot figure out the cause. Here is my config: { "Enable Logging": false, "Enable Ledger": true, "Enable Console Messages": true, "Chat Message Icon ID": 76561198059348841, "Commands": { "Admin": "tc", "Protection": "pro", "Levels": "lev" }, "Protection Settings": { "Protected entities": { "Buildings": true, "Deployables": true, "Traps": true, "Loot Nodes": false, "Authed Players": false, "Unauthed Players": false, "NPCs": false, "Animals": false, "Vehicles": false, "Horses": false, "Electrical": true }, "Protected from": { "Authorized Players": false, "Unauthorized Players": true, "Attack Heli": true }, "Protection levels": [ { "Rank": 1, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 20.0, "Hourly cost per floor": 0.0, "Hourly base cost": 75.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 48, "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 }, { "Rank": 2, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 20.0, "Hourly cost per floor": 0.0, "Hourly base cost": 75.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 48, "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 } ], "Admin owners removed when deauthorized": false, "Award remaining balance when cupboard destroyed": true, "Allow max deposit": true, "Allow balance withdraw": true, "Allow protection pause": true, "Currency item (if not using ServerRewards or Economics)": "scrap" }, "Image Settings": { "Status Protected": "https://i.imgur.com/yRpwabu.png", "Status Unprotected": "https://i.imgur.com/CVhQIOa.png", "Status Info": "https://i.imgur.com/WT3LEWe.png", "Status Toggle": "https://i.imgur.com/efiNWBE.png", "Status Refresh": "https://i.imgur.com/ZHvH2L8.png", "Info Owners": "https://i.imgur.com/3tKTjEU.png", "Info Costs": "https://i.imgur.com/Z45c9qB.png", "Info Check": "https://imgur.com/d4TZqSJ.png", "Info Cross": "https://i.imgur.com/vwdhgUb.png" }, "Indicator Settings": { "Enabled": true, "ShowBalanceDeducted": true, "FontSize": 18, "AnchorMin": "0.94 0.9", "AnchorMax": "0.94 0.9", "OffsetMin": "0 0", "OffsetMax": "64 64" }, "Custom Status Framework Settings": { "Popup Attack Indicator": true, "Persistent Status For Owners": false, "Persistent Status For Non Owners": false, "Popup Status When Hammer Equipped": false }, "Plugin Integration": { "Economics": false, "Server Rewards": false, "Custom Status Framework": true, "Notify": false, "Clans": true, "Abandoned Bases": false, "Skill Tree": false }, "Version": { "Major": 3, "Minor": 2, "Patch": 1 } }
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Error spam in chat and Tool Cupboard disapearing and bases decaying
SlayersRust posted A Support Request in Support
Keep getting this error spam in chat: Failed to call hook 'OnEntityKill' on plugin 'LimitEntities v2.0.8' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at ListDictionary`2[TKey,TVal].get_Item (TKey key) [0x00000] in <e4ac8f17b32d48cf8800a9ff30bbe52c>:0 at Oxide.Plugins.LimitEntities.OnEntityKill (BaseEntity entity) [0x0003a] in <f11ebac79b84417ba506380fdd3f887c>:0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c2] in <f11ebac79b84417ba506380fdd3f887c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Also players having issues I witnessed with players when making multiple Tool Cupboard bases with the middle TC being deleted and also entire base decaying even with full materials. Here is my Config if it helps: { "Enable GameTip notifications": true, "Enable notifications in chat": false, "Chat steamID icon": 76561198059348841, "Commands list": [ "limits", "limit" ], "Warn when more than %": 80.0, "Excluded list": [ "assets/prefabs/building/ladder.wall.wood/ladder.wooden.wall.prefab", "assets/prefabs/deployable/bed/bed_deployed.prefab", "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab", "assets/prefabs/deployable/research table/researchtable_deployed.prefab", "assets/prefabs/deployable/locker/locker.deployed.prefab", "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab", "assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab", "assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab", "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab", "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab" ], "Permissions": [ { "Permission": "limitentities.default", "Priority": 0, "Limits Global": { "Limit Total": 5000, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 500, "assets/prefabs/building core/foundation/foundation.prefab": 500, "assets/prefabs/deployable/campfire/campfire.prefab": 20, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 20, "assets/prefabs/deployable/furnace/furnace.prefab": 25, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 1, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 2, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 10, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 50, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 10, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 25, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 5 } }, "Limits Building": { "Limit Total": 5500, "Limits Entities": { "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 5, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 5, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 25, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 5 } } }, { "Permission": "limitentities.vip", "Priority": 1, "Limits Global": { "Limit Total": 7500, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 1000, "assets/prefabs/building core/foundation/foundation.prefab": 1000, "assets/prefabs/deployable/campfire/campfire.prefab": 20, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 50, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 20, "assets/prefabs/deployable/furnace/furnace.prefab": 20, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 1, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 2, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 60, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 35, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 8 } }, "Limits Building": { "Limit Total": 8000, "Limits Entities": { "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 35, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 8 } } }, { "Permission": "limitentities.elite", "Priority": 2, "Limits Global": { "Limit Total": 16000, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 2500, "assets/prefabs/building core/foundation/foundation.prefab": 2500, "assets/prefabs/deployable/campfire/campfire.prefab": 50, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 100, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 50, "assets/prefabs/deployable/furnace/furnace.prefab": 50, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 1, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 2, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 75, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 10 } }, "Limits Building": { "Limit Total": 16500, "Limits Entities": { "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 20 } } }, { "Permission": "limitentities.diamond", "Priority": 3, "Limits Global": { "Limit Total": 20000, "Limits Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": 3000, "assets/prefabs/building core/foundation/foundation.prefab": 3000, "assets/prefabs/deployable/campfire/campfire.prefab": 50, "assets/prefabs/deployable/ceiling light/ceilinglight.deployed.prefab": 100, "assets/prefabs/deployable/furnace.large/furnace.large.prefab": 50, "assets/prefabs/deployable/furnace/furnace.prefab": 50, "assets/prefabs/deployable/oil jack/mining.pumpjack.prefab": 1, "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab": 5, "assets/prefabs/deployable/planters/planter.large.deployed.prefab": 50, "assets/prefabs/deployable/planters/planter.small.deployed.prefab": 50, "assets/prefabs/deployable/quarry/mining_quarry.prefab": 2, "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": 100, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 20 } }, "Limits Building": { "Limit Total": 20500, "Limits Entities": { "assets/prefabs/deployable/search light/searchlight.deployed.prefab": 50, "assets/prefabs/deployable/windmill/windmillsmall/electric.windmill.small.prefab": 50, "assets/prefabs/npc/autoturret/autoturret_deployed.prefab": 50, "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab": 20 } } } ], "Log Level (Debug, Info, Warning, Off)": "Off" } -
Swim to bottom of Large Oil Rig and get terrain Violation Server Kick
SlayersRust posted A Support Request in Support
If you Swim to bottom of Large Oil Rig and get terrain Violation Server Kick -
- 396 comments
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- #helicopter
- #helicopters
- (and 16 more)
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If you try going up the Elevator from the bottom you fall through the floor no matter where you stand. I tried this 100 times from every angle, by jumping etc and nothing worked I kept falling through. Could you fix this issue? I'll go test now if more elevators have this issue going up as well. Going down seems fine its just escaping out that does not work. Here is screenshots of the problem base I found.
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Okay thank you very much 🙂
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For some reason only the Military Green crates from the Heli are pulling from my "AlphaLoot" Plugin Loot Tables, the CodeLocked Hackable Crates are giving Vanilla loot every time. How do I fix this? I want it to also pull from my Alpha Loot Plugin, I tested f12 spawning in locked crates and they pulled from AlphaLoot just fine. What is the issue? I included screenshots of the working Green crate and the not working CodeLocked hackable crate loot. Also here is the PasteBin of my Config. I only use [ELITE] Heli Signals by the way ignore the others, the one at bottom of config. https://pastebin.com/dAcXMwt5
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If you watch the AI in the vehicles they are glitching tons and moving lots while driving. I thought this would help server performance to make them inactive until players come close. BotReSpawn plugin and ZombieHorde plugin does this. Makes the movements of the AI inactive until players get close for better server performance.
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Does anyone know why my Convoy Event isn't automatically starting? Here is my config. I only want the Hard one to spawn and I have it set to 100 percent probability and Automatic Startup set to True I have these turned on "Enable automatic event holding [true/false]": true, "Minimum time between events [sec.]": 60, "Maximum time between events [sec.]": 60, "Automatic startup": true, "Probability of a preset [0.0-100.0]": 100.0, Here is the Pastebin of my Config: https://pastebin.com/rqT6AFPN
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- 208 comments