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SlayersRust

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Everything posted by SlayersRust

  1. Maybe they set cooldown to 0 seconds does that work?
  2. SlayersRust

    NoEscape

    So does your plugin help against players who F1 kill and then back into their base? Does the dome 100% of the time maintain its raid/combat block status? also does it work with BetterTC can it block the BetterTC upgrading and repair? id love to have it where anyone who enters the raid bubble area are instantly raid blocked so they can’t abuse any mechanics by F1 killing and teleporting back into their base between explosions even if the few minute timer is still active
  3. Getting absolutely hammered by these errors its also causing massive server lag could we get a fix soon my 13 server sin my network heavily rely on this plugin @David
  4. I think somehow it placed on a slight angle because it was down on a bit uneven terrrain maybe. I’ll recommend players to find somewhere extra flat to place it or on a foundation
  5. SlayersRust

    Error on firing

    Address 168.100.161.149:28015 I’ll also try to find a flatter surface with placing it
  6. SlayersRust

    Error on firing

    Whenever I choose a location no matter where it might be close or far for targeting it will not allow the rockets to be fired there as seen in the images provided. I select a grid pretty close by but for some reason the rockets wont go there? Ive tested this in dozens of locations. And it will never allow me to choose the target id like, its like it just chooses a random position target area on its own to fire the mlrs off at
  7. If I jump on top of the MLRS it keeps bouncing me up and down and I kind of get stuck
  8. What would be the issue with using a coffin? Because fridges only accept certain item types i feel like it could introduce a bug on certain updates if non food items are placed in a fridge. So to be safe I thought using something like a coffin is better to avoid any issues
  9. Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.8.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateInventory () [0x00116] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x00164] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at BaseNetworkable.Spawn () [0x0004f] in <10612f05f55048cf96012a34ab66cb3d>:0 at BaseEntity.Spawn () [0x00000] in <10612f05f55048cf96012a34ab66cb3d>:0 at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0007b] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  10. o.reload HeavyRig [CSharp] Started Oxide.Compiler v successfully [Limit Entities] SOULREAPER_76 You have reached the limit 13164 of 4100 entities in this building HeavyRig was compiled successfully in 1536ms Failed to call hook 'Unload' on plugin 'HeavyRig v1.9.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyRig.Unload () [0x00000] in <0cb32a93936343ef9da0d281db2e3830>:0 at Oxide.Plugins.HeavyRig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0021f] in <0cb32a93936343ef9da0d281db2e3830>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Unloaded plugin Heavy Rig v1.9.1 by NooBlet Failed to call hook 'OnServerInitialized' on plugin 'HeavyRig v1.9.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyRig.<SetupRigs>b__56_0 (MonumentInfo monument) [0x00015] in <2f4a43cac3304c09bf7938ae0b5506ab>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.HeavyRig.SetupRigs () [0x00005] in <2f4a43cac3304c09bf7938ae0b5506ab>:0 at Oxide.Plugins.HeavyRig.OnServerInitialized (System.Boolean initial) [0x0000d] in <2f4a43cac3304c09bf7938ae0b5506ab>:0 at Oxide.Plugins.HeavyRig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <2f4a43cac3304c09bf7938ae0b5506ab>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin Heavy Rig v1.9.1 by NooBlet This is the error I get when I reload the plugin and still no buttons and plugin loads
  11. So no button is spawning at my large oil rig after the latest game update could you have a look and fix?
  12. Ah yeah there is! What items should I add to this that people have reported causing lag? So far ill add the skill fire pit and it uses simple names or shortnames? "Prevent These Prefabs From Spawning": [ "saddletest", "testridablehorse"
  13. Crazy frame rate drops due to fire and other things in this base! Down to 10fps from 80fps [RaidableBases] Badshah has paid for the Hard base (Boom-Hard-Disfear) at (1301.95, 1.00, -1303.62) in Y24!
  14. Very cool! Is the cooldown for your own personal MLRS separate to the monument MLRS? Can they both be fired without triggering the cooldown of the other?
    Such a beautiful map! My players love exploring it as it feels like such a immersive environment with so many roadside stops and interesting custom places to loot and explore. The favorite places are the massive extensive cave systems, very unique addition to the map! I highly recommend this one
  15. Hello I want to remove the Fridge Deployable entirely from my config, what regular box type can I replace this with? Would a coffin work and if so what is the deployable line for me to replace all fridge deployables with? assets/prefabs/deployable/fridge/fridge.deployed.prefab is what I want to change to a non fridge item, something cooler. "Preset Name": "frige_safe_nightmare", "Prefab": "assets/prefabs/deployable/fridge/fridge.deployed.prefab", "SkinID (0 - default)": 3005880420, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": true, "The name of the loot preset for AlphaLoot": "", "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [
  16. Hello does this plugin have a cooldown timer similar to the regular MLRS? Like how often it can be fired after it has been used or no cooldown?
  17. SlayersRust

    BetterTC

    Anyone else run the NoEcape plugin and BetterTC? There seems to be an issue with being able to use the auto repair from TC even if the base owner is raid blocked.
  18. SlayersRust

    BetterTC

    Does it still happen? I definitely am going to test this out on my server today.
  19. SlayersRust

    BetterTC

    I just got around to updating BetterTC, I had it unloaded before this. As soon as I loaded BetterTC everyone on t he entire server lost their external TCS and any tcs that weren't a part of their main base. Anyone else seen an issue like this?
  20. SlayersRust

    BetterTC

    What was your issue with JetPacks and dissapearing tcs? I had a few bases lost last wipe and in the last several wipes and still haven't 100% found the cause.
  21. SlayersRust

    Add config option

    Yes exactly! I don't want 0, I want players to be forced to complete all 4 towers BEFORE they can enter the main fortress building.
  22. SlayersRust

    BetterTC

    Jesus glad I saw this I think I'll wait to update
  23. So I get tons of errors and after every server restart I have to delete player data file to get the custom buttons to be able to appear on screen again then reload the plugin. How can I fix? Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.ShowButtons (BasePlayer player) [0x00011] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00000] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f11] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0

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