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Everything posted by Luuxen
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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@Death @Mals @Raul Maintained Hey could any of you let us know whats going on with this plugin? Will some of the many questions be answered? I think we are a bunch of people there still use this plugin and would like it to be updated to curent standards. - come one @Death give this plugin some love and give carbon 5 minutes rest! Since todays force wipe 7.sep QuarryLevels - Failed to compile: 'ItemContainer' does not contain a definition for 'FindItemsByItemName' and no accessible extension method 'FindItemsByItemName' accepting a first argument of type 'ItemContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 147, Pos: 47 best regards @Luuxen
- 197 comments
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- #rust plugin
- #custom rust plugin
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- 231 comments
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- #bradley
- #krunghcrow
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yea i just fell over this old post yesterday sadness its still a plugin for those twitch nerds there dont appreciate its value anyway.. thanks for the input @The Friendly Chap im gonna put this idea to rest instead i cant remember on top of my head who created the one they used, so thats just how it is.. cheers mate keep it real !
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yes it does affect the random event bradleys (01:47:36) | Spawning :12Bradleys (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Easy] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Hard] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Easy] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Nightmare] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Hard] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Easy] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Medium] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Hard] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Easy] Tier (01:47:37) | [BradleyTiers] Upgraded a BradleyApc to a [Nightmare] Tier
- 231 comments
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- #bradley
- #krunghcrow
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- 34 comments
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- #bps
- #blueprints
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- 34 comments
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- #bps
- #blueprints
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- 235 comments
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Thanks we *really* appreciate your inputs! Love how easy the plugin is to configure, no need to edit the .cs files to get it to work! But if you want to edit the files you can make a very complex plugin out of this Throwing salt in the machine just make it runs faster, so thanks for that! Thanks to @The_Kiiiing you sir are truely a champ! ! Best Luux
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- 335 comments
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- #building
- #foundation
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- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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You could make custom profile for supermarket for example, make the spawn points inside and make the roam distance very low/static? im positive they cant move on anything there dont have a valid nav_mesh, thats also why for example RaidableBases bots spawn static inside the bases and just stand still, and some spawn outside and walk around. Rust limitations.. I would also love the same that npc's can climp ladders&jump and find valid mesh on foundations/ceilings but i'am not sure it will ever be possible
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- 231 comments
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- #permissions
- #admin
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- 68 comments
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- 197 comments
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- #rust plugin
- #custom rust plugin
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