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Everything posted by Luuxen
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Auto Turret too ^^
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getting reports about this after the latest update too
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somehow this worked, thanks for the help @Adem (renamed Hunter to Hunter420 and he can be killed again)
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this npc seems impossible to kill with out admin weapons - it only has 400 hp in the config but need 36k to actually kill X) { "Preset Name": "biker_spas12_easy", "Name": "Hunter", "Health": 400.0, "Kit": "", "Wear items": [ { "ShortName": "hoodie", "skinID (0 - default)": 961066582 }, { "ShortName": "pants", "skinID (0 - default)": 961084105 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 961096730 }, { "ShortName": "burlap.gloves", "skinID (0 - default)": 961103399 }, { "ShortName": "hat.beenie", "skinID (0 - default)": 594202145 } ], "Belt items": [ { "ShortName": "shotgun.spas12", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" } ], "Speed": 5.0, "Roam Range": 10.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.8, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Loot": { "Allow AlphaLoot to Modify Loot": false, "Use AlphaLoot Preset with This Name": "", "Allow LoottableStacksizeGUI to Modify Loot": false, "Use LoottableStacksizeGUI Preset with This Name": "", "Allow CustomLoot to Modify Loot": false, "Use CustomLoot Preset with This Name": "", "Clear the container before adding items/prefabs": true, "Prefabs Table": { "Enabled": true, "Minimum Unique Prefabs": 1, "Maximum Unique Prefabs": 1, "Prefab Pool": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Chance [0.0-100.0]": 10.0, "Minimum Amount": 1, "Maximum Amount": 1 } ] }, "Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": false, "Minimum Unique Items": 2, "Maximum Unique Items": 4, "Item Pool": [ { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 }, { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.shotgun", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.rifle", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 } ] } } },
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Hi! Merry Christmas! First off, great work on FarmPro - it’s been running really well on our PvE server (sadly just for 1 single player so far because i never really got a response from you because you where in the middle of moving back then). I just wanted to share a couple of ideas that are mostly about long-term server health rather than changing the core gameplay. What I’m aiming for conceptually: • Limit FarmPro to 1 active box per online player • Farms owned by players who have been offline for a certain period of time should no longer be active (not necessarily removed, just inactive). The goal here is to avoid long-term buildup from inactive players on PvE servers and keep things fair for players who are actually online and active. Additional suggestion: • Add permissions for using the clone and harvest functions (so servers can control "harves times" for example, or simply only allow a certain group to use cloning) Totally understand if this doesn’t fit the intended design - just wanted to share the use-case from a long-running PvE server perspective. Thanks again for the plugin! (forwarded this mostly from our discord conversation)
- 55 comments
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- #farm
- #automatic
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I wrote you a few days ago on discord anyhow, im happy its fixed and we look forward to use the map next wipe have a nice day too!
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Hi there! :slight_smile: just picked up your map: [Builders Island Custom Map 4500K](https://codefling.com/maps/builders-island-custom-map-4500k) is it possible i can ask you to break the remaining monuments/prefabs so i can edit the map for next wipe? it seems that you have forgotten to break those 3 from the screenshot below, so they are not included in my map when i edit them :slight_frown: hope you understand what i mean by it, or else please let me elaborate further on my point. (open rust edit>load map> press H> select all>press "break"> save the map) Best Regards! Luuxen
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Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 391, Pos: 56
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Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 326, Pos: 57
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same reports from the players here, some boxes turn up empty after yesterdays updates.
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- 25 comments
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- #lighthouse
- #event
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(and 1 more)
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- 25 comments
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- #lighthouse
- #event
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(and 1 more)
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same, struggled with this for hours, after unloading the CustomItemDefinitions the server could boot again - same error as abovementioned. havent changed anything other than updating to the newest version.
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- 69 comments
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- 2
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- #recycler
- #industrial
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(and 2 more)
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- 13 comments
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- 95 comments
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- 1
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- #rust
- #rust plugin
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adding to this above, the new option for skinning beds made me realize all the requested skins we approved, was never really added, but showed the notifications that they where..
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Works good, debug messages has been disabled again thank you for the update!
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Compiles now. Thanks! you just left some debugging text in this version - it spams alot just a small part of the debug messages left in (15:45:26) | Loaded plugin HighQualityFuel v1.0.2 by DAez (15:45:26) | [HighQualityFuel] OnItemRemove False True (15:45:27) | [HighQualityFuel] OnItemRemove False True (15:45:27) | [HighQualityFuel] OnItemRemove False True (15:45:27) | [HighQualityFuel] OnItemRemove False True (15:45:27) | [HighQualityFuel] OnItemRemove False True
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Hey just adding to this thread as its the same "issue", I have the same issue as above, the plugin compiles fine when i reload it (maybe it compiles better after HumanNPC has loaded) when the server boots, i just have a timed command to reload it after boot, but its still a "issue" that it needs that fix to compile - btw im on oxide, latest version and Bradley Drops v1.2.3 Thanks for looking in to this "not so serious bug" Best regards! Luux snippet of the boot: BradleyDrops - Failed to compile: 'HumanNPC' does not contain a definition for 'skinID' and no accessible extension method 'skinID' accepting a first argument of type 'HumanNPC' could be found (are you missing a using directive or an assembly reference?) | Line: 905, Pos: 44 timed command about 5 mins after the server boot: (06:07:27) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully (06:07:31) | BradleyDrops was compiled successfully in 1687ms (06:07:31) | [Bradley Drops] ====== Harmony Patching Begin ====== (06:07:31) | [Bradley Drops] INFO: UpdateTargetList method found: True (06:07:31) | [Bradley Drops] INFO: DoWeaponAiming method found: True (06:07:31) | [Bradley Drops] INFO: DoWeapons method found: True (06:07:31) | [Bradley Drops] INFO: Patched methods count: 3 (06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.UpdateTargetList (06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeaponAiming (06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeapons (06:07:31) | [Bradley Drops] INFO: BradleyAPC Harmony patches applied successfully! (06:07:31) | [Bradley Drops] ====== Harmony Patching Complete ====== (06:07:31) | Loaded plugin Bradley Drops v1.2.3 by ZEODE
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latest update made this not compile any more: HighQualityFuel - Failed to compile: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 289, Pos: 40