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Everything posted by Luuxen
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Works good, debug messages has been disabled again thank you for the update!
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Compiles now. Thanks! you just left some debugging text in this version - it spams alot just a small part of the debug messages left in (15:45:26) | Loaded plugin HighQualityFuel v1.0.2 by DAez (15:45:26) | [HighQualityFuel] OnItemRemove False True (15:45:27) | [HighQualityFuel] OnItemRemove False True (15:45:27) | [HighQualityFuel] OnItemRemove False True (15:45:27) | [HighQualityFuel] OnItemRemove False True (15:45:27) | [HighQualityFuel] OnItemRemove False True
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Hey just adding to this thread as its the same "issue", I have the same issue as above, the plugin compiles fine when i reload it (maybe it compiles better after HumanNPC has loaded) when the server boots, i just have a timed command to reload it after boot, but its still a "issue" that it needs that fix to compile - btw im on oxide, latest version and Bradley Drops v1.2.3 Thanks for looking in to this "not so serious bug" Best regards! Luux snippet of the boot: BradleyDrops - Failed to compile: 'HumanNPC' does not contain a definition for 'skinID' and no accessible extension method 'skinID' accepting a first argument of type 'HumanNPC' could be found (are you missing a using directive or an assembly reference?) | Line: 905, Pos: 44 timed command about 5 mins after the server boot: (06:07:27) | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully (06:07:31) | BradleyDrops was compiled successfully in 1687ms (06:07:31) | [Bradley Drops] ====== Harmony Patching Begin ====== (06:07:31) | [Bradley Drops] INFO: UpdateTargetList method found: True (06:07:31) | [Bradley Drops] INFO: DoWeaponAiming method found: True (06:07:31) | [Bradley Drops] INFO: DoWeapons method found: True (06:07:31) | [Bradley Drops] INFO: Patched methods count: 3 (06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.UpdateTargetList (06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeaponAiming (06:07:31) | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeapons (06:07:31) | [Bradley Drops] INFO: BradleyAPC Harmony patches applied successfully! (06:07:31) | [Bradley Drops] ====== Harmony Patching Complete ====== (06:07:31) | Loaded plugin Bradley Drops v1.2.3 by ZEODE
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latest update made this not compile any more: HighQualityFuel - Failed to compile: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 289, Pos: 40
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I understand what the issue is, but this happens using your plugin’s default configuration on a standard procedural map. That means it's not a user error. I’d appreciate it if you could update the config or plugin logic to avoid spawning NPCs where no navmesh exists, since this impacts performance and usability out of the box.
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Hi there, hope its okay i add to this post since i'am having the same issue - proceduralmap size: 4800 seed: 622707043 out-of-the-box configuration result: endless spam from this plugin, disabled plugin = spam stopped.
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Hope its okay i add to this ticket, as we encountered the same issue, but now with the latest update they seem more grounded! but moon walking on water ;
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i have head a bunch of times also now that "the broken giant card reader dont work" - thought i will add to this instead of creating a new ticket. - thanks for the cool plugin adem
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Error while compiling TurretModifier: Argument 3: cannot convert from 'string' to 'bool' | Line: 1222, Pos: 83 was hoping with the other support ticket still open i didn't have to create a new one, but now its been months with no updates.
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Super cozy Christmas themed map! The custom monuments is amazing fun, especially the sled hill monument haha! All the attention to details, its stunning - the plugins there comes with the map makes it really interesting Its very appreciated that this map has overhauled to be world 2.0 compatible - Merry Christmas to you @jtedal
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Super cool plugin Adem! Thank you for taking my suggestion from 2023 and make it this year!! This is gonna be a flying Christmas.. The plugins works perfect, its a very nice way to travel the map! The way its decorated is just beautiful The sleds is a super fun addition to my server! Video from first test ver. 1.0.0 Screenshot meme from 2023:
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map errors: Water in lakes is missing. Waterfalls is broken. Rivers is broken and not starting/ending correctly. Map has old/new rockes mixed and many can be build inside. Airport monument can be build in. Alot of floating small rocks around in map. Missing loot from custom boxes. No response on discord for weeks. No response in DM on discord for a week. Im not gonna use this map again, but i was advised to go here and make a "bug" report before my reiview of the map can be biased considered approved! Hope you get time in the busy schedule you have to fix this map for other customers there expect it to work on their servers. Luux
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This is not a bug, but this is the "ammo.snowballgun", it just have a wrong icon by rust default. Try reload it in to the snowball gun and you see. i suggest using a icon changer on the server and just make a icon for the snowball gun ammo your self, OR just remove ammo.snowballgun from the loot table if you dont want it. Best Luux
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Hey there, i just bought this plugin hoping it was working.. i think its bcause FP changed the way interacting with the workbenches again that it has issues.. Will you please update this ASAP so it has the same functionality again? looking for a refund otherwise. Best regards Luuxen 2024-08-26 21-06-24.mp4