Jump to content

Luuxen

Member
  • Posts

    240
  • Joined

  • Days Won

    4

Everything posted by Luuxen

  1. Luuxen

    BotReSpawn

    yep no issues to report other than steen has smelly toes
  2. Luuxen

    Error while you use /sd

    want to add to this instead of starting a new ticket: Failed to call hook 'OnItemAction' on plugin 'Skinner v3.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner+BoxController.CheckforItemDply (Item item, System.Boolean b, BasePlayer player) [0x000eb] in <3cc39d4e290d408b8911af12983b9ea4>:0 at ItemContainer.Remove (Item item, BasePlayer sourcePlayer) [0x00059] in <c1c11bd1baa14d85b64e1d4a4664d62e>:0 at Item.SetParent (ItemContainer target, BasePlayer sourcePlayer) [0x00012] in <c1c11bd1baa14d85b64e1d4a4664d62e>:0 at Item.RemoveFromContainer (BasePlayer sourcePlayer) [0x00009] in <c1c11bd1baa14d85b64e1d4a4664d62e>:0 at Oxide.Plugins.Skinner.OnItemAction (Item item, System.String action, BasePlayer player) [0x00012] in <3cc39d4e290d408b8911af12983b9ea4>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00251] in <3cc39d4e290d408b8911af12983b9ea4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  3. Luuxen

    Images

    can you update the images @Raul-Sorin Sorban pls
  4. Luuxen

    server cannot start/Freeze

    It works again yes thank you
  5. Luuxen

    server cannot start/Freeze

    I had the same issue this morning again, figured out that BossMonster broke the bootcycle, and without that it boots as it should! just a heads up
  6. Luuxen

    server cannot start/Freeze

    same for me but the solution is: rebooting without the npcspawn.cs, let the server bootup, and let it finish the new navmesh stuff, then load the npcspawn.cs, and then rebooting with no issues.. think its because we didnt had the chance to generate the new navmesh, with the plugin loaded..
  7. Luuxen

    Images

    All the images from the plugin look like this:
  8. It’s basically a backbone/library plugin that lets other Rust plugins create and register fully custom items. The lightsaber is just one example of what can be built with it.
  9. Luuxen

    Electric Furnace required

    Auto Turret too ^^
  10. Luuxen

    No time remaining is displayed

    getting reports about this after the latest update too
  11. Luuxen

    "Name": "Hunter",

    somehow this worked, thanks for the help @Adem (renamed Hunter to Hunter420 and he can be killed again)
  12. Luuxen

    "Name": "Hunter",

    this npc seems impossible to kill with out admin weapons - it only has 400 hp in the config but need 36k to actually kill X) { "Preset Name": "biker_spas12_easy", "Name": "Hunter", "Health": 400.0, "Kit": "", "Wear items": [ { "ShortName": "hoodie", "skinID (0 - default)": 961066582 }, { "ShortName": "pants", "skinID (0 - default)": 961084105 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 961096730 }, { "ShortName": "burlap.gloves", "skinID (0 - default)": 961103399 }, { "ShortName": "hat.beenie", "skinID (0 - default)": 594202145 } ], "Belt items": [ { "ShortName": "shotgun.spas12", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" } ], "Speed": 5.0, "Roam Range": 10.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.8, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Loot": { "Allow AlphaLoot to Modify Loot": false, "Use AlphaLoot Preset with This Name": "", "Allow LoottableStacksizeGUI to Modify Loot": false, "Use LoottableStacksizeGUI Preset with This Name": "", "Allow CustomLoot to Modify Loot": false, "Use CustomLoot Preset with This Name": "", "Clear the container before adding items/prefabs": true, "Prefabs Table": { "Enabled": true, "Minimum Unique Prefabs": 1, "Maximum Unique Prefabs": 1, "Prefab Pool": [ { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Chance [0.0-100.0]": 10.0, "Minimum Amount": 1, "Maximum Amount": 1 } ] }, "Items Table": { "Enabled": true, "Use Chance-Based Spawn (Ignore Min/Max Unique Items)": false, "Minimum Unique Items": 2, "Maximum Unique Items": 4, "Item Pool": [ { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 }, { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.shotgun", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 15, "Maximum Amount": 30 }, { "Shortname": "ammo.rifle", "SkinID": 0, "Display Name (empty - default)": "", "Owner Display Name": "", "Is Blueprint": false, "Genomes": [], "Chance [0.0-100.0]": 5.0, "Minimum Amount": 60, "Maximum Amount": 80 } ] } } },
  13. Hi! Merry Christmas! First off, great work on FarmPro - it’s been running really well on our PvE server (sadly just for 1 single player so far because i never really got a response from you because you where in the middle of moving back then). I just wanted to share a couple of ideas that are mostly about long-term server health rather than changing the core gameplay. What I’m aiming for conceptually: • Limit FarmPro to 1 active box per online player • Farms owned by players who have been offline for a certain period of time should no longer be active (not necessarily removed, just inactive). The goal here is to avoid long-term buildup from inactive players on PvE servers and keep things fair for players who are actually online and active. Additional suggestion: • Add permissions for using the clone and harvest functions (so servers can control "harves times" for example, or simply only allow a certain group to use cloning) Totally understand if this doesn’t fit the intended design - just wanted to share the use-case from a long-running PvE server perspective. Thanks again for the plugin! (forwarded this mostly from our discord conversation)
  14. Luuxen

    Missing prefabs

    I wrote you a few days ago on discord anyhow, im happy its fixed and we look forward to use the map next wipe have a nice day too!
  15. Luuxen

    Missing prefabs

    Hi there! :slight_smile: just picked up your map: [Builders Island Custom Map 4500K](https://codefling.com/maps/builders-island-custom-map-4500k) is it possible i can ask you to break the remaining monuments/prefabs so i can edit the map for next wipe? it seems that you have forgotten to break those 3 from the screenshot below, so they are not included in my map when i edit them :slight_frown: hope you understand what i mean by it, or else please let me elaborate further on my point. (open rust edit>load map> press H> select all>press "break"> save the map) Best Regards! Luuxen
  16. Luuxen

    compile issue

    Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 391, Pos: 56
  17. Luuxen

    compile issue

    Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 326, Pos: 57
  18. same reports from the players here, some boxes turn up empty after yesterdays updates.
  19. "NPC's" is the keyword here, "non-player character", even if you use the player.prefab that's still not a real player getting access to DLC items.. so changing this means changing the disco-floor/speakers/sofas/laser-lights/signs/wall-skin too as they are DLC items?
  20. "Due to the facepunch TOS, NPCs no longer dance. That's why they now play poker." why is that? the plugin dont allow players to dance, so why change this?
  21. Luuxen

    Restart Error

    the fix fixed the fix
  22. Luuxen

    Restart Error

    same, struggled with this for hours, after unloading the CustomItemDefinitions the server could boot again - same error as abovementioned. havent changed anything other than updating to the newest version.
  23. @Grumpy Old Man open the recycler and use the toggle button to change the layout - or in config change "Adapter Layout (1 Default | 2 Alternative)": 2,
  24. https://discord.com/channels/500413814244638747/1103747101583749160/1436083686763270295 umod discord has a fix
  25. Luuxen

    Chest Stacks

    Yes it still works perfectly

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.1m
Total downloads
Customers
12.2k
Customers served
Files Sold
173.2k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.