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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Skill Tree

    Yup will do! The player that reported ours is currently level 45 and the highest on the server. He mostly mines and doesn't do a lot else, so no deaths or respecs on his part to trigger anything. I don't have anything in RCON either. Keeping an eye out!
  2. Neighigh

    Skill Tree

    Had a player report they ended up with 100% Refiner buff for a bit. Confirmed it did indeed give them 100% refined ore when mining. Reloading the plugin fixed the issue.
  3. Neighigh

    Raidable Bases

    @chuck norris Is it only easybase9? I haven't had this issue at all myself but I'd open that file in fortify to check on it first if you're seeing an issue with it only.
  4. Neighigh

    Skill Tree

    Totally understandable! We have a Boss that uses tesla damage from a distance so it came to mind lol I don't know how many people use Boss Monster but it's been a major staple for us.
  5. Neighigh

    Skill Tree

    In the case of adding skills, is there a way to reduce electrical damage? That would make the trifecta with the cold/fire reductions! 😄
  6. Neighigh

    Raidable Bases

    You're looking for this: "Drop Container Loot X Seconds After It Is Looted": 60.0, Found in data/RaidableBases/Profiles You can change each difficulty seperately.
  7. Neighigh

    Skill Tree

    I've noticed when giving players XP manually via the chat command, it reads back with my username. Still gives them the XP though, minor visual thing on my end.
  8. Neighigh

    Skill Tree

    On the topic of NPC XP, is it in the cards to give us a config option to add names of NPCs that could have an 'XP Multiplier'? We have some NPC Bosses that have specified names. They are quite difficult to defeat and having some form of XP bonus for a kill would be appropriate. That being said we already give out other loot for beating these tough NPCs and it's not the end of the world to us if XP doesn't change. It's a very specific request lol
  9. Neighigh

    Skill Tree

    Just tested on ours, same situation. They use Heavy Scientists so I'm surprised it isn't giving XP.
  10. Neighigh

    Skill Tree

    This last update really made the full package for me! Very solid work man! The server sends it's many thanks!
  11. Neighigh

    Skill Tree

    Respec as in respec stat points. You can change it by going into the 'lang' folder under 'en' and changing it there. Fair warning mine had typos, said 'respect' - This can be altered easily in those data files mentioned. Don't change config obviously.
  12. Neighigh

    Skill Tree

    I just got one after running 14 hours. Definitely not a big deal on my end but is present. -Edit: When starting up I got a lot of these. But almost none while actively running the server.
  13. Neighigh

    Skill Tree

    Have you found a way to still use chat commands when plugins use this feature? Last one I tried basically nulled all chat commands..
    Better than any XP System we've tried so far, and it's on it's FIRST version currently! The Game progression is very well thought out at default, and the XP/lvl is great for a monthly wipe server like ours. Very easy to customize and change all of the above. ❤️ Great work!
  14. Neighigh

    OnEntity Death

    Rooted out a few issues, the plugin is now stable on my end. The original error in this support request is still unfixed, but it's more a minor annoyance in console and a small lag than anything.
  15. Neighigh

    OnEntity Death

    Found the shutdown log: [SERVER v1.0.20] Started as service [SERVER v1.0.20] Running as service [SERVER v1.0.20] Got Message: Ready [SERVER v1.0.20] Got Message: Compile [SERVER v1.0.20] Console: XLevels.cs(20,50): warning CS0649: Field `Oxide.Plugins.XLevels.StackSizeController' is never assigned to, and will always have its default value `null' [SERVER v1.0.20] Connection closed. [SERVER v1.0.20] Shutdown This appears to be a server host/pc side error.
  16. Neighigh

    OnEntity Death

    Here's my config: XLevels.json
  17. Neighigh

    OnEntity Death

    Getting this error lately, no idea what's causing it as of yet: 25/12 16:27:16 | Failed to call hook 'OnEntityDeath' on plugin 'XLevels v1.0.5' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.XLevels.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0004b] in <3baacd4373634e42b6d5276c2c782c24>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00664] in <3baacd4373634e42b6d5276c2c782c24>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  18. Neighigh

    Abandoned Bases

    Big thanks man! No rush at all!
  19. Thank you!
  20. @MonsterThank you! Also it already looks like needed XP does increase per level up? Looking through the .cs and I'm seeing indications of the math/expression being there but haven't tested it yet.
  21. Wanting to second the XP needed to level idea! For now I'm looking into editing it myself to read xp * playerlevel until an update is dropped. Great plugin, especially for such an early state. It's getting a perma add to our server with the minor adjustments already! Small question though: What are talons?
  22. Neighigh

    Abandoned Bases

    @nivex OK that's weird, I have mine set to true. Is it void when /sar purge is not used? We use that on the regular to allow players to raid in our PVE environment. Attaching my config for review: AbandonedBases.json Edit: I should mention, the bases delete before /sar purge gets the chance to initiate when the server is loading or if I have not caught a sudden restart/crash on the server immediately. It usually take a little while so it's mostly a 'rare issue'.
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