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Everything posted by Neighigh
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Water movement feels great, love the plugin so far! Feels like since I made all snowmobiles also run as waterbikes, they've also become equally as fast on all terrains as snow/sand movement. Is it possible to run this so the grass terrains still slow it down as default?
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- 432 comments
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- 1
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- #abilities
- #boss
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Copy! It may be pretty late for you when I do get to this. Should be able to test in 6 hours! No rush!
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I think that first issue was coming up still when I stopped using the plugin. It was frequent enough to notice lag spikes happening during the moments it would come in. No idea what was causing it still. I started using a different plugin around that time for level up features and don't have this one installed anymore. That being said, when I get online tonight I'd be happy to put this back on and see if I can get more information for you! -Might even have time during lunch - we'll see!
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Yeah sorry man. When 'Guest' Closed this I just figured nobody gave a shit lol
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This is a definite quality of life request I can get behind For now if you want to prevent this I'd suggest lowering the XP gain to what you would expect for an easy base. Sure it doesn't gain much from medium-nightmare, but realistically there's a LOT to be gained from the higher difficulties anyways so it shouldn't down their spirits too much.
- 1,333 comments
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- #leveling
- #progression
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Seeing the requests for specified hour/day - Wouldn't it just be more confusing like this?? There's your region zone time, then there's the server's/host's set time - and then there's the Dev's zone time... I don't see how the result wouldn't be completely wonky. Seconds work perfectly fine to me when thought about the conundrum of understanding the time differences..
- 55 comments
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- 1
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- #wipe
- #countdown
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- 583 comments
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- #rust
- #rust plugin
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As far as I know the patch for horse riding was in 1.0.3: "Optimized OnEntityDismounted." After this we no longer had the issue with players benefitting from a horse another player with the skill had ridden. That being said, this plugin only increases the speed of a horse right? All the bugs that follow should theoretically be a direct result of the game not being designed to handle the outcome of high speed. I haven't had any issues with the plugin running and 0 buffs active though. That's an odd one. That being said, even on vanilla Rust I have definitely had horses get totally stuck on the tiniest of hills.. Can't say anything about the radii though!
- 1,333 comments
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- #leveling
- #progression
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- 1,333 comments
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- #leveling
- #progression
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This was never fixed. Moved on to a different plugin for the time being.
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Pretty sure that's a copy/paste issue. I tried pasting buildings in manually some time ago and found that the frequencies didn't work after being saved on. They do come in 'on the correct frequency', however they don't communicate properly. - Similar results on your end? We can start a request in copy/paste - although I have a feeling there may be a core limitation to making this work.
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)