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Everything posted by Pro100Razor111
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Hi, have you managed to resolve the issue yet? I’m really looking forward to a solution, as I can’t use the plugin right now
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The best plugin of its kind. I tried similar ones before, but after using them I always ended up wanting to do everything manually. This one works with almost all platforms that sell plugins. It sends notifications to both the console and a Discord channel. In Discord it doesn’t spam — it simply edits one message, which is very convenient. It provides extremely useful information: you can set the check frequency, it tells you which plugins need updating, and shows both the installed version and the latest available version. I also like that the links work both in Discord and in the console, so you can quickly open them and download the plugin. I recommend the developer — I use several of their plugins.
- 285 comments
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- #updates checker
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I mean having it visible on the screen all the time without opening the menu. I’d like to see this functionality in the plugin in the future. Regarding positioning, I meant that it would be nice to have the ability to move it and customize the placement of the new element. Such a display would improve the perception of skill progression.
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Link to plugin https://rustyplugin.ru/resources/ammo-capacity.81/ Configuration attached: Skills.json
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I’ve only just started testing the plugin, but so far my impressions are very positive. However, I do have a small suggestion. It would be great to have a status bar showing the HP balance in the player’s interface, so that players can see in real time when the balance increases or decreases after certain actions. It would also be nice if the status bar position could be configurable, so server owners can adjust its placement in the UI.
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I installed the Skills plugin and am currently testing it before releasing it on my server. I noticed a major issue. I have the AmmoCapacity plugin installed, which sets the magazine size for weapons with specific SkinIDs or for certain permissions. Skills conflicts with this plugin. When a player dies, it resets the maximum ammo capacity back to the vanilla value. For example, I have a loaded machine gun that can hold 1000 rounds, but after death the weapon appears with only 100 rounds (I am using restoreupondeath). I planned to simply disable the magazine size increase skill in Skills, since I don't actually need this feature. However, even after disabling this skill, the issue still persists. Could you please make the plugin completely disable any modifications to magazine size if this skill is disabled? Or maybe you could suggest another way to resolve this conflict?
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Here are some additional observations regarding the configuration file. I changed one of the parameters (just a random one), reloaded the plugin, and my custom commands started working again. However, after a server restart, only the default commands work again.
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Also, after the restart I encountered something I don’t fully understand. When I initially configured the plugin, I set my own custom commands in the configuration (I just shortened them). However, after the server restart, all the default commands were restored on the server, even though my custom commands are still present in the configuration file. On the server side everything works with the default commands, while my custom ones do not work.
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I also noticed another issue: the lang file was applied after the restart, but there is no translation in the graphical menu. I would like to have a full language system, not only translations for chat messages.
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I also had another thought: the storage should be wiped every wipe. It would be great to place a warning message there reminding players not to forget to claim their items before the end of the wipe. And of course, the question is whether there is a mechanism for the storage to be wiped automatically.
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Hi, I tested the plugin and noticed a few illogical moments: 1. When cases are given to a player, there is no place showing the total number of available cases. Up to 5 are visible only in the mass-open window. It would be better to see the exact number of available cases. 2. It would be nice to add a "Claim All" button in the storage. 3. The timer for the free case does not update in real time if you stay in the cases window for a long time. It causes a bit of confusion, although I understand it was probably done for optimization purposes.
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It would also be nice to have an option in the config to hide SteamIDs in the player list
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The player is using a 0.66 UI scale, and at this scaling, the player list display gets bugged. I’ve created a lang file and restarted the plugin, but I haven't seen the translation yet. I assume it will apply after a server restart, as I've encountered similar implementations before. In my opinion, it's hard for users to understand how the ACCEPT/DECLINE trade window works. They don't realize they have to press Enter first to use the mouse, whereas buttons like these usually work via the Tab key.
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[03:17:59][BetterTC] [TCSkinReplace] Error: System.NullReferenceException: Object reference not set to an instance of an object. at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00139] in <a162c575f379443f98b91631025792a6>:0 at BaseEntity.SetParent (BaseEntity entity, System.String strBone, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00010] in <a162c575f379443f98b91631025792a6>:0 at Oxide.Plugins.BetterTC.CopyLock (BaseEntity fromEntity, BaseEntity toEntity) [0x000cb] in <0122e6260d4841ef915517a81ca4e0d0>:0 at Oxide.Plugins.BetterTC+<>c__DisplayClass107_0.<TCSkinReplace>b__0 () [0x0016c] in <0122e6260d4841ef915517a81ca4e0d0>:0 [03:17:59]Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SimpleStatus+StatusBehaviour.RepeatCheckModifiers () [0x003ad] in <0122e6260d4841ef915517a81ca4e0d0>:0 at Oxide.Plugins.SimpleStatus+StatusBehaviour.ForceCheckModifiers () [0x00007] in <0122e6260d4841ef915517a81ca4e0d0>:0 at Oxide.Plugins.SimpleStatus+<>c__DisplayClass25_0.<OnCupboardAuthorize>b__0 () [0x0002d] in <0122e6260d4841ef915517a81ca4e0d0>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
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Hi, sorry for the late reply — I was having some issues and wasn’t working on RUST at that time. I just wanted to let you know that everything is fine now. The server simply needed to be restarted and the updated lang files were applied (they usually refresh when the plugin is reloaded, but in your plugin it’s implemented differently). Since ISLAND is more important to me than TOWN, I had to change the cooldown timer display to ISLAND directly in the code. It would be more convenient if this could be configured via the config file.
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Hi, thanks for the update — I’ve already installed it, but unfortunately the translations don’t work. Even if I change a string in the English lang file, after reloading the plugin and reopening the UI, the text does not change. Regarding the background, I think the ideal solution would be to specify the shading color in the config, where it would be possible to adjust both transparency and color. There is also an inconsistency with the cooldown display: for example, I don’t use Town, I use Island, but the cooldown shown in the bottom line still refers to Town. This seems to require a change directly in the code.
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The plugin is very cool — finally a nice, modern UI for teleportation. However, unfortunately not everything is as smooth as expected. There is no LANG support; please add at least EN text fields. The rest can be translated into the required languages by server administrators themselves. There is also no teleport to ISLAND — it would be great to have a button similar to Bandit Camp, Outpost and Town. It would also be great to have a CUSTOM TELEPORTS tab. For example: in the config, I create a teleport named Teleport1 and assign it a permission. A player who has this permission would then see their teleport in that tab. If the permission is assigned to default, all players would see this button. It would be nice to move the blurred background setting into the config as well. The idea is ambitious, but in my opinion it requires further development, especially considering the current price.
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This error first appeared for me back in May, and I still haven’t been able to fully fix it — I’ve only managed to minimize it a bit. Based on the dates I checked, at that time I wasn’t using BetterTC yet. I know several people who use BetterTC and never had this issue. However, I also talked to someone who said everything worked fine after he removed BetterTC. From this, I can only conclude that the plugin isn’t the root cause of the problem, but it does seem to be involved to some extent and makes the issue worse.
- 418 comments
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- #builder
- #automation
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- 418 comments
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- #builder
- #automation
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I encountered exactly that same bug — I applied wallpapers on the inside, and when I expanded the building, blue wallpapers started appearing on the outside. I’ve already submitted a ticket about it. And now for some logical questions: If a player wants to apply one wallpaper color on the inside and a different one on the outside, they can’t do that anymore. (Currently, there's only an option to apply wallpapers to either the inside or outside.) I think the toggle should be changed from "one side / both sides" to "outside / inside", allowing more flexible customization.
- 418 comments
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- #builder
- #automation
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- 70 comments
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- #recycler
- #industrial
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I bought and tested this bank: - An administrator cannot view a player's bank except by looking in the data file. - It would be nice to add the ability to set a delay in opening the bank in the configuration. - Standard items with RU names after the bank become EN names and do not stack with others if you use a game language other than English. - When losing a larger bank size perm, it would be nice to be able to block access to those things until you buy (get) a larger bank size perm. I think with this functionality, this bank will be beyond competition.
