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Everything posted by Pro100Razor111
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I understand that the RustEdit plugin is the cause, but how can this situation be fixed? Is there anyone who can resolve it? Is it possible to somehow reload the RustEdit plugins after the server has started?
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Sometimes there is spam from non-critical errors where there’s still a theoretical chance to make it until the scheduled restart. In such cases, this plugin would be very helpful. It would also allow disabling uninformative debug messages in the console without modifying any plugins—everything in one place, keeping the console as clean as possible and focused on the most important events. The developer’s support is excellent—issues are handled quickly. A big thumbs up for that; it’s very important to me as a user.
- 21 comments
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- #console
- #spam cleaner
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- 21 comments
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- #console
- #spam cleaner
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Are there any plans to fix this? It's been quite a long time already.
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I've been dealing with this issue for a long time as well. After a server restart, I end up with an open door, even though all the electrical systems are working correctly. From my observations, this problem doesn't occur after a wipe, but after subsequent restarts—possibly not the first one—the door starts appearing open.
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Breaks bots after the June 2026 RUST UPD
Pro100Razor111 replied to Pro100Razor111's Support Report in Support
I installed the 2.0.7 update, and it looks like the bots are behaving normally now -
Breaks bots after the June 2026 RUST UPD
Pro100Razor111 replied to Pro100Razor111's Support Report in Support
I'd also like to thank you for your responsiveness and for continuing to support your product. That's important to me as a customer. -
Breaks bots after the June 2026 RUST UPD
Pro100Razor111 replied to Pro100Razor111's Support Report in Support
The server is modded with a large number of plugins. I conducted extensive testing to identify which plugin was causing the bots behavior to break. The tests showed that when this particular plugin is removed, everything returns to normal. As for the bots behavior, their navigation mesh perception appears to be affected. I also noticed that your plugin documentation mentions removing the uMod NavMesh fix, which suggests that your code may include a fix that somehow interacts with the navigation mesh. As you probably know, the June update introduced a new engine, and Facepunch also made changes related to navigation meshes. I'm simply sharing my observations in case they help you identify and fix the issue. -
Breaks bots after the June 2026 RUST UPD
Pro100Razor111 replied to Pro100Razor111's Support Report in Support
[23:26:45]Error while compiling ConsoleSpamCleaner: The name 'StringComparer' does not exist in the current context | Line: 14, Pos: 72 -
Breaks bots. They start rubberbanding while moving and can walk through walls. If the plugin is unloaded, everything works normally again.
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The best plugin for your tool cupboard. A modern, visually appealing UI — developers who understand this and “keep up with the times” always have their plugins at the top. The plugin covers virtually all aspects of TC management, offering maximum convenience and automation. As a nice bonus, it also includes a built-in wallpaper system. I’d especially like to highlight the developer’s responsiveness — despite some minor issues with the plugin, they’ve repeatedly demonstrated professionalism in resolving all kinds of problems.
- 429 comments
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- #builder
- #automation
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(and 9 more)
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I previously sent you a private message on Discord explaining how to connect to my server.
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You completely misunderstood me — I described everything clearly. The permission is disabled, but BetterTC still adds its own second codelock.
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Hello, I have an issue. When placing TC, 2 codelocks are being attached. The permission bettertc.autocodelock is disabled. If I enable bettertc.autocodelock, I end up with 3 codelocks on the TC. If I unload BetterTC, everything works as expected and only one code lock is placed. (I am using the plugin UltimateLocker.) Please fix this issue.
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The Daily Rewards plugin by Mevent is one of the best in its category. One of the biggest advantages is how convenient it is to configure — many things can be set up directly in-game, without dealing with large and complex config files, which makes the whole process much easier. The default design also deserves praise. It looks good right out of the box, so you can use it on your server without feeling the need to immediately redesign everything. At the same time, it offers enough flexibility for further customization. Another important point is that Mevent is not just a single developer, but a full team. This means the project receives continuous attention: fast fixes, improved compatibility with other plugins, and new features being added over time. Some of their older plugins are not just updated — they are reworked almost from the ground up, bringing them up to modern standards and making them highly competitive. Special thanks for the excellent and responsive support — it really makes a difference. And a small tip for server owners: it’s best to contact the team through centralized channels, like a ticket system in Discord. This way your requests are properly tracked in one place, and you’re much more likely to get quick and effective help.
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The best statistics system I’ve seen so far. Customization. The plugin is highly flexible — you can tailor it to your server as much as possible. A lot can be changed, and I really like the “builder-style” approach. Web configuration. Large config files have become much more visual and user-friendly. This tool saves me a lot of time. Design. While many overlook this, Mevent has it organized in the best possible way. Support. Fast and responsive support from the developer — Mevent is, as always, at a high level.
- 57 comments
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- #ultimateleaderboard
- #leaderboard
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1. In the TOP 10 players table, I think it would be better to keep the column headers fixed while scrolling. When scrolling down, it’s hard to track player stats. 2. Please add support for the Cargo Plane Crash and XDCobaltLaboratory events so their completion can be tracked in the statistics. 3. I created statistics for Medications, but currently only Large Medkits are being counted. Bandages, syringes, and anti-radiation pills are not being tracked. 4. “Maximum kill distance” does not work for NPCs, which would be very useful for PvE servers.
- 57 comments
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- #ultimateleaderboard
- #leaderboard
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Initially, the XP settings had values like 0.3 XP for certain actions. That’s what leads to this kind of balance. I fixed it on my end by using whole numbers everywhere, but this might be an issue for others.
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Messages in Discord have started coming through. After reaching level 10, there are no more errors in the console.
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[08:41:42]Failed to call hook 'CmdConsoleSkills' on plugin 'Skills v2.1.12' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <f98723dd4586469db5213ec59da723ca>:0 at System.String.Format (System.String format, System.Object[] args) [0x00020] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Skills.Msg (System.String key, System.String userid, System.Object[] obj) [0x00016] in <55a41c5fd88e4b75b6f84b4273608ab8>:0 at Oxide.Plugins.Skills.SendDiscordNotification (BasePlayer player, System.Int32 skillId, System.Int32 level) [0x00084] in <55a41c5fd88e4b75b6f84b4273608ab8>:0 at Oxide.Plugins.Skills.CmdConsoleSkills (ConsoleSystem+Arg arg) [0x00680] in <55a41c5fd88e4b75b6f84b4273608ab8>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03420] in <55a41c5fd88e4b75b6f84b4273608ab8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Hello, this error appears when reaching level 10 of each skill! 2. Notifications are not being received in Discord. 3. In the progress bar (where XP is displayed), there are decimal numbers with 12 digits after the decimal point. It would be better to round them to at least 2 decimal places, although I understand that using whole numbers could also be an option. CONFIG: "Notification Settings": { "XP Received Notifications": { "Enabled": true, "Minimum XP to notify": 5, "Show XP Notification in Chat": true, "Show In-Game Note on XP Received": true, "Notification Cooldown (seconds)": 5 }, "Skill Learned Notifications": { "Enable Chat Notifications": false, "Minimum Level to Notify": 1, "Notify Only Max Levels": true, "Discord Settings": { "Enabled": true, "Webhook URL": "URL MY DISCORD WEBHOOK", "Embed Color": 3066993 } } },
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I wanted to thank you for the previous update, but unfortunately during testing the issue happened again. The weapon skill was disabled in the configuration. When you die, all weapon ammo size are set to vanilla values. If you put guns in a custom backpack (I’m using Backpack by OxideBro) and then move them back to the belt, the same thing happens. Sometimes reloading the plugin helps, but I haven’t figured out the pattern yet—it only works intermittently
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Hi, have you managed to resolve the issue yet? I’m really looking forward to a solution, as I can’t use the plugin right now
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The best plugin of its kind. I tried similar ones before, but after using them I always ended up wanting to do everything manually. This one works with almost all platforms that sell plugins. It sends notifications to both the console and a Discord channel. In Discord it doesn’t spam — it simply edits one message, which is very convenient. It provides extremely useful information: you can set the check frequency, it tells you which plugins need updating, and shows both the installed version and the latest available version. I also like that the links work both in Discord and in the console, so you can quickly open them and download the plugin. I recommend the developer — I use several of their plugins.
- 298 comments
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- #updates checker
- #plugin
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