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Everything posted by Mortis
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plugin does not load and the following message is in the log: Error while compiling ATMSystem: 'Pool' does not contain a definition for 'GetList' | Line: 271, Pos: 40 Just letting you know..
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- 178 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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- #monument
- #monuments
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Hey i've installed the monumet into my map, and everything is fine exept for the pit. Seems that the map is letting the seawater in the pit, making a extra layer over water. I have looked at the settings in RustEdit to see if maybe there is a topology i missed that would cut throught the sea layer, but cannot find any solutuoin to this. Maybe you have an idea? I have incuded a picture:
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The plugin does compile with the new update but gives an error: I've looked at the code and it seems to be an syntax error if (player.modifiers.ActiveModifierCoount > 0 && config.isBoost) instead of (if (player.modifiers.ActiveModifierCount > 0 && config.isBoost) which will make the plugin fucntional again.
- 28 comments
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- #gathering
- #gather rates
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(and 4 more)
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I like the idea of the plugin, but I'm missing one thing. I use rustadmin and follow the chat offline often on rustadmin. Is there a way to make the chat visible on rustadmin? For now it does not boadcast the chat to rustadmin when the plugin is active. I dont menan a spicific chat, but just all chats in one stream. Reason why is because I use triggers in the chat to broadcast server messages in the game. So if someone askes about for example 'the server rules' the sever gets triggers by the word 'rules' and advertise the rules in the chat. I dont know if that possible but it would be very handy!
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Hey, just a wuaick question. I am using the plugin for years now, but I've noticed something which I previously did not see. The plugin runs on a 10X server (gather manager), the random gather plugin everything is so that only gathering wood, stone, sulfur, metal etc is giving the random items. Everything works fine except for the stone, sulfur and metal. It will give random items but will not harvest 10 stone/sulfur/metal anymore. If the plugin is deactivated, it will give: 10000 stone, 3000 sulfur and 6000 metal (with some HQ metal) With the plugin activated it will give: 2500 stone, 1000 sulfur and 1000 metal (and some HQ metal) Any idea what is causing this problem? Are the two plugins not compatible? May it is a setting somewhere I am missing? I know FP changed the gather rates of those items, but I did not seem to notice any problems until now..
- 28 comments
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- #gathering
- #gather rates
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(and 4 more)
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ITs active on my (staging) server, but i don't use rust edit but the RustMaps.com custom monument version (which you upload and then select when generating a map) I've also installed the custom vending thingy from RustMaps.com thinking maybe that was the issue. Kinda work-around it with monumentsAddons, so it isn't a big problem.
- 3 comments
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- #stables
- #fishing village
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- 3 comments
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- #stables
- #fishing village
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- 447 comments
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- 1
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- #statistics
- #leaderboard
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For some reason the plugin stopped working on my servers... The command /pr is now an unknown command and will not open the menu. I have updated the servers yesterday to the latest Rust version (and oxide version).. And since it is the same on all servers I think it is related.. Anyone else has the same problem? Is it just me?
- 447 comments
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- #statistics
- #leaderboard
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- 46 comments
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- 2
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- #christmas
- #npc
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(and 5 more)
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- 26 comments
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- #crates
- #hackablecrates
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(and 4 more)
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- 28 comments
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- #gathering
- #gather rates
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Simple and fun addition to add to a server to spice things up a bit. Not only for shits and giggles, but can also be used as a sort of trap, where you can trap unsuspicious new players.. Fun, and yes, even players that know not to push it, still push it thinking it will give them a random item or somthing! Hilarious!
- 147 comments
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- 2
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- #red button
- #button
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- 314 comments
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I have the same problem, I dont have a plugin that is called 'HUD' or 'Server-Hud' where it links to... I guess iot has to do with this part in de code of the plugin, but I don't know how to code so I would not dare to change it... #region Classes private class Configuration { [JsonProperty(PropertyName = "Command to open UI")] public string Command = "ucsetup"; [JsonProperty(PropertyName = "Discord WebHook")] public string DiscrodWebHook; [JsonProperty(PropertyName = "Check Interval(In minutes)")] public int CheckMinutes = 60; [JsonProperty(PropertyName = "Add a link to the plugin to be updated")] public bool UseURL = true; [JsonProperty("List of plugins", ObjectCreationHandling = ObjectCreationHandling.Replace)] public List<PluginInfo> ListOfPlugins = new List<PluginInfo> { new PluginInfo("Hud", "2.1.10", "https://codefling.com/plugins/server-hud"), }; }
- 285 comments
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- #updates checker
- #plugin
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- 314 comments
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Maybe a dumb question, but how exactly do i add the new lumberjack skins? it states you have to do in manually, and i tryed, but it gives me "No item <Concrete> found in the list!" This is the command I used: "xskin add Concrete Hatchet 15501" Am i just misinterpeting it all, or am i just doing it wrong? Thanx, I (and the players) love the app, It is worth all the money imo!
- 314 comments
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- 28 comments
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- #gathering
- #gather rates
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(and 4 more)
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- 28 comments
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- #gathering
- #gather rates
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(and 4 more)
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