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Everything posted by Mortis
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get the error: Error while compiling PlayerStatTags: There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLower(ReadOnlySpan<char>, Span<char>, CultureInfo)' | Line: 898, Pos: 21
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gives error: Error while compiling ExtractionRareMinerals: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 800, Pos: 42
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get folloowing error: Error while compiling MonumentLock: Argument 3: cannot convert from 'Facepunch.StringView' to 'string' | Line: 452, Pos: 43
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Get the error: Error while compiling NewsBroadcaster: Operator '??' cannot be applied to operands of type 'StringView' and 'string' | Line: 760, Pos: 34
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- 309 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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Is it me, or is the giveXP command not working, or is the command changed? Have XP bundels in my Mevent shop, but it does not seem to give anything anymore when buying a bundle...
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- 1,601 comments
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- #leveling
- #progression
- (and 19 more)
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The plugin does not compile after april's update Error while compiling PunishAttacker: The type or namespace name 'UiFramework' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 10, Pos: 17
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Get compiling error: Error while compiling F15CrashEvent: 'BasePlayer' does not contain a definition for 'fallingVelocity' and no accessible extension method 'fallingVelocity' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 780, Pos: 17
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So I am wondering if it is possible to use custom items as items that should be collected. I see that the plugion can give custom item rewards (with the skinID) but I dont see it for the items collected. In the editor i see: Target: specify ShortName, SkinID, or select using the button next to it. But I don't know how to use it. Do I use the shortname plus skinID, or only the SkinID? The server gives weed-flowers with about 5% of alle the hemp plants when picked up. I have a quest where you need to harvest 100 hempflowers (shortname: sticks SkinID: 3599034897) where it gives a reward 2 refined gold bars (custom item). "QuestID": 48108, "QuestDisplayName": "The supply of weed flowers is depleted", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "People love their weed—it helps them forget their troubles… and apparently everything else too. Unfortunately, the stock has run out, and now everyone remembers their problems again.\n\nThat’s where you come in.\n\nCollect 100 hemp flowers and bring them to me before the entire city loses its mind.\n\nDo that, and I’ll reward you generously… and maybe restore some peace and quiet around here.", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Grow 100 of hemp plants and hand them over to me", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 16, "Target": "sticks, 3599034897", "IsReturnItemsRequired": true, "IsMultiLanguage": false, "ActionCount": 1, "IsRepeatable": false, "Cooldown": 0, "PrizeList": [ { "PrizeName": "", "PrizeType": 2, "ItemShortName": "metal.refined", "ItemAmount": 2, "CustomItemName": "Refined Gold", "ItemSkinID": 3651922720, "PrizeCommand": "", "CommandImageUrl": "", "IsHidden": false } ] } Is it possible to make that happen?
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plugin does not load and the following message is in the log: Error while compiling ATMSystem: 'Pool' does not contain a definition for 'GetList' | Line: 271, Pos: 40 Just letting you know..
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Yeah, figured it out. I put the custom item in the loot crates, i like the visual part of it, openin gup a crate and seeing it, it adds to the excitement i think. But I'm sure I have some other uses for it in the future! thanks!
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The issue wasn't the "economics not found", I dont use economics for BradleyDrop but a custom 'cash' item in the loottable i've put in with LootTable & Stacksize manager. The Scrap issue was a skinID for scrap that was placed in the BradleyDrop config that was set to 123456789. Don't know if I'd put it there as a placeholder or not, but it was giving the Scrap with the skinID loading arrows in the icon, which would not load because obvious reasons. Sometimes when you own multiple servers, it all gets a bit confusing i guess Still great plugins that people really enjoy on my server!
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I think I have found the problem. You can delete this post.. Sorry..
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12/02 15:24:08 | [Bradley Drops] ====== Harmony Patching Begin ====== 12/02 15:24:08 | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeaponAiming 12/02 15:24:08 | [Bradley Drops] INFO: ✓ Patched: BradleyAPC.DoWeapons 12/02 15:24:08 | [Bradley Drops] INFO: ✓ Patched: CH47HelicopterAIController.CalculateDesiredAltitude 12/02 15:24:08 | [Bradley Drops] INFO: ✓ Patched: HackableLockedCrate.RefreshDecay 12/02 15:24:08 | [Bradley Drops] INFO: Successfully applied 4 Harmony patches! 12/02 15:24:08 | [Bradley Drops] ====== Harmony Patching Complete ====== 12/02 15:24:08 | [Bradley Drops] economics not found, giving/spending reward points is not possible until loaded. 12/02 15:24:08 | Loaded plugin Bradley Drops v1.3.5 by ZEODE The plugin loads and works, except for the reward thing. It seems that the plugin does not see the economics plugin. I have restarted both plugins in different order and still it doesn't seem to think the economics plugin isn't loaded. According to players, the seem to be gifted rewards in the form of scrap they can use as scrap AND also as economics 'cash' and the icon is loading a skin that doesn't seem to to appear.. The reward settings are as follow: "Reward Options": { "Rewards Plugin (ServerRewards | Economics)": "economics", "Currency Unit Displayed e.g: RP | $": "Cash", "Enable Rewards": true, "Share Reward Between Players Above Damage Threshold": false, "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree", "Enable XP Reward": true, "Share XP Between Players Above Damage Threshold": false, "Award XP Including Players Existing Boosts": false, "Enable Scrap Reward": false, "Share Scrap Between Players Above Damage Threshold": false, "Enable Custom Reward Currency": false, "Share Custom Reward Between Players Above Damage Threshold": false, "Custom Reward Currency Item": { "ShortName": "item.shortname", "SkinID": 0, "Custom Display Name (leave blank unless creating custom items)": "" }, "Rewards multipliers by permission": { "bradleydrops.examplevip1": 1.25, "bradleydrops.examplevip2": 1.5, "bradleydrops.examplevip3": 1.75 } Am I just not seeing it? I use the same settings in HeliSignals... BTW, great plugins that players really enjoy. Keep up the good work
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I have no problems after the change.
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- 179 comments
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- #monuments lock
- #lock monument
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(and 3 more)
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I have kinda the same null issue. I've pasted the two lines and I'll also keep a watch on it.
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Sorry for the late response. Did some testing and it seems to be kinda fine now. Don't know why.. So yeah, must have been a hickup or soemthing..
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BetterNpc.zip Hey, thanks. Here are the requested files. As for the world seed, it is a custom (1500K) map (onegrid) https://rustmaps.com/map/cf3562bb933044c6ba39aa6f6c922706?embed=d_c Hope it helps.