Jump to content

Mortis

Member
  • Posts

    34
  • Joined

  • Last visited

Everything posted by Mortis

  1. No problem. I've set everything up and it was working as expected. The next day (after restart server) everything was gone ingame, no events were triggered, yet the config has the data it needs to trigger the events. For your info, I have configured the events in-game. CreatorsSettings.json EventsSettings.json TimesSettings.json
  2. Hi, I use the plugin for a while now, more than a year i think, but ever since the plugin updated I'm having some trouble with it. It all works great until the server restarts and all the custom creators and custom events added are gone. Even the schedule when to run the events is gone and not visible in-game. When you open the config files, the creators added are still there, so is the schedule, but it will not run any events.. I do not know what to do with this, before the update it was all running great. Am I overlooking something?
  3. The plugin does compile with the new update but gives an error: I've looked at the code and it seems to be an syntax error if (player.modifiers.ActiveModifierCoount > 0 && config.isBoost) instead of (if (player.modifiers.ActiveModifierCount > 0 && config.isBoost) which will make the plugin fucntional again.
  4. Mortis

    Chat Nations

    I like the idea of the plugin, but I'm missing one thing. I use rustadmin and follow the chat offline often on rustadmin. Is there a way to make the chat visible on rustadmin? For now it does not boadcast the chat to rustadmin when the plugin is active. I dont menan a spicific chat, but just all chats in one stream. Reason why is because I use triggers in the chat to broadcast server messages in the game. So if someone askes about for example 'the server rules' the sever gets triggers by the word 'rules' and advertise the rules in the chat. I dont know if that possible but it would be very handy!
  5. Mortis

    ATM (Cash Machine)

    The plugin isnt compiling peoperly, as said. Need an update..
  6. Mortis

    ??? Container x10 before opened

    I am having the same issue on my servers. I think the plugin isn't de-spawning the previous containers and with every restart of the server it spawns new containers without seeing the previous containers. I have a PVE with a 4000 size map server which has containers all over the place and a couple of small servers 3000 size map where the plugin will re-spawn containers in the exact same spot making opening the containers again and again like the example. Not all loot will re-spawn on top of each-other, but it sometimes will.. Unloading the app will not de-spawn the containers, so I think it is a de-spawn issue... This is my config (which is pretty much vanilla): { "Max Amount Of Containers": 20, "Space Between Containers": 165.0, "Respawn Timer (Seconds)": 480.0, "Max Respawn Attempts (-1 for infinite)": 3, "Force Loot Respawn After Last Attempt": false, "Prevent Loot Respawn If Player Nearby": true, "Prevent Building Near Containers": true, "Prevent Building Radius": 25.0, "Disable Radiation": true, "Save Locations": true, "Crates and Barrels": [ { "Prefab Paths": [ "assets/bundled/prefabs/radtown/crate_normal.prefab" ], "Spawn Chance (%)": 100, "Position": { "x": -3.8, "y": 0.25, "z": 0.3 }, "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": 3.8, "y": 0.25, "z": 0.3 }, "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/oil_barrel.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": -3.8, "y": 0.0, "z": 2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/loot_barrel_1.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": -3.8, "y": 0.0, "z": -2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/loot_barrel_2.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": 3.8, "y": 0.0, "z": 2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/static/hobobarrel_static.prefab" ], "Spawn Chance (%)": 100, "Position": { "x": 3.8, "y": 0.0, "z": -2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }
  7. Hey, just a wuaick question. I am using the plugin for years now, but I've noticed something which I previously did not see. The plugin runs on a 10X server (gather manager), the random gather plugin everything is so that only gathering wood, stone, sulfur, metal etc is giving the random items. Everything works fine except for the stone, sulfur and metal. It will give random items but will not harvest 10 stone/sulfur/metal anymore. If the plugin is deactivated, it will give: 10000 stone, 3000 sulfur and 6000 metal (with some HQ metal) With the plugin activated it will give: 2500 stone, 1000 sulfur and 1000 metal (and some HQ metal) Any idea what is causing this problem? Are the two plugins not compatible? May it is a setting somewhere I am missing? I know FP changed the gather rates of those items, but I did not seem to notice any problems until now..
  8. I would really love the option of losing or stealing a card where other players can find/steal it and access the bank account of other players. It would add a new dimension to the game-play where players can plunder other peoples bank accounts. My server has a weekly wipe where anything in the (custom) backpack is wipe safe. It would be great fun where players would raid bases or kill players carrying a credit card, steal the cash leaving the other player with nothing after wipe... It would mean cards to have a identifier with the bank account, so player A can access player B bankaccount. You could also add an option for a pin code.
  9. ITs active on my (staging) server, but i don't use rust edit but the RustMaps.com custom monument version (which you upload and then select when generating a map) I've also installed the custom vending thingy from RustMaps.com thinking maybe that was the issue. Kinda work-around it with monumentsAddons, so it isn't a big problem.
  10. Hi, nice monument wich fits my needs. But how does one buy a horse? The npc that stands with the horses doesnt seem to sell horces, just building materials... Did I miss something?
  11. Mortis

    Player Ranks

    For some reason the plugin stopped working on my servers... The command /pr is now an unknown command and will not open the menu. I have updated the servers yesterday to the latest Rust version (and oxide version).. And since it is the same on all servers I think it is related.. Anyone else has the same problem? Is it just me?
  12. Mortis

    Christmas

    I have the same issue, it doesn't seem to bother players much, but it is annoying to me.. Any fix yet?
    I like this plugin. It is very simple and straight forward to config your own PvE server. Most importantly, for me, the purge schedule is the best. No more loading and unloading of the plugin, just put in a schedule and you are set. It is worth the money.
  13. Mortis

    Latest bug found

    Finally I get conformation what it is! My log is spammed with this!
  14. Seems the plugin isn't compiling anymore after september 9th update.
  15. Seems after the upate of August the 3rd the plugin gives me loading error on all servers. Maybe it has got to do with the imagelibrary plugin update, but Im guessing here.. Can you take a look at it? Thanks!
  16. Mortis

    MAY UPDATE

    I have same problem, the plugin will not load
  17. Seems the plugin is giving an error since the latest rust update
  18. Seems that the plugin is supplying animal corpses with random items eventhough "Populate NPC corps with random loot" is set to false. Anyone have the same problem?
  19. ok, thanks for the explanation.
  20. Yes, it does disapear.
  21. Here it is: 168.100.161.79:28236 Did some testing. It seems that if the plugin is unloaded the reapirbench seem to work fine.. Also still get some reports that some ppl can not use the skinmenu properly. Maybe a fresh install will work?
  22. So, I'm getting reports form players that the normal way to skin items (via the repairbench) does not work. It will not change the skin. Am I missing a setting somewhere in the plugin that prevents this? I had some issues with the latest update (where the data was moved to a different location), where some players were able to use the plugin and others not. I solved by deleting all data in the data folder. But since then i get reports of the repairbench skinning not working. You can skin the item in the workbench menu, but it just will not show up ingame. Not a real big problem, but some people like to use their own bought skins that are not available in the skinmenu plugin. Can you help?
    Simple and fun addition to add to a server to spice things up a bit. Not only for shits and giggles, but can also be used as a sort of trap, where you can trap unsuspicious new players.. Fun, and yes, even players that know not to push it, still push it thinking it will give them a random item or somthing! Hilarious!
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.