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Everything posted by user_404
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Hi, aftrer last update im getting compile error ... 27/03 11:55:59 | >>> c.reload LuckyBlock 27/03 11:56:00 | Failed compiling 'LuckyBlock.cs': 27/03 11:56:00 | 1. The type or namespace name 'BossMonsterExtensionMethods' does not exist in the namespace 'Oxide.Plugins' (are you missing an assembly reference?) [CS0234] (LuckyBlock 21 line 7) 27/03 11:56:00 | 2. 'BaseNetworkable.EntityRealm' does not contain a definition for 'OfType' and no accessible extension method 'OfType' accepting a first argument of type 'BaseNetworkable.EntityRealm' could be found (are you missing a using directive or an assembly reference?) [CS1061] (LuckyBlock 61 line 229)
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Hi, after updating plugin im getting compile error. 27/03 11:54:35 | Failed compiling 'MultiTool.cs': 27/03 11:54:35 | 1. The type or namespace name 'BossMonsterExtensionMethods' does not exist in the namespace 'Oxide.Plugins' (are you missing an assembly reference?) [CS0234] (MultiTool 21 line 27/03 11:54:35 | 2. 'Dictionary<MultiTool.Shortcuts, bool>' does not contain a definition for 'Where' and no accessible extension method 'Where' accepting a first argument of type 'Dictionary<MultiTool.Shortcuts, bool>' could be found (are you missing a using directive or an assembly reference?) [CS1061] (MultiTool 49 line 46)
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- 5 comments
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- #rust sticker
- #sticker
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- 5 comments
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- #rust sticker
- #sticker
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- 5 comments
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- #rust sticker
- #sticker
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Thanks. Yeah what i see, ehm dont see in manager they are gone at all .... but thanks for help. I know for future now ...
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Hi, after last update players can access their basements anymore. Hatch is opening but not transfer of player to basement. I checked it and basements still exist. I dont have any errors in console even in logs there is nothing to be able to start with something ... and when i revert it back to previous version it will persist still same issue. Do you have any clue what can be ?
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- 277 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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Hi, im this msg on plugin load, reload or server restart ... 08/03 02:52:12 | Failed to execute OnFrame callback () at void Oxide.Plugins.LuckyBlock.OnEntitySpawned(LootContainer entity)+(LootContainer x) => { } [3] in /hlserver/27634/carbon/plugins/LuckyBlock.cs:line 321 at bool System.Linq.Enumerable.Any<LootContainer>(IEnumerable<LootContainer> source, Func<LootContainer, bool> predicate) at void Oxide.Plugins.LuckyBlock.OnEntitySpawned(LootContainer entity)+() => { } [0] in /hlserver/27634/carbon/plugins/LuckyBlock.cs:line 316 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63
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- 277 comments
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- 1
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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05/03 21:28:25 | Failed compiling 'WirelessPower.cs': 05/03 21:28:25 | 1. The name 'Pool' does not exist in the current context [CS0103] (WirelessPower 34 line 1787) your last update didnt helped at all ....
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Same for me, on carbon ... 05/03 21:24:31 | Failed compiling 'BetterTeams.cs': 05/03 21:24:31 | 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (BetterTeams 48 line 1386)
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- 62 comments
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Hello, i have a few questions. 1: do you support import data from file,or other services like rustadmin.com ? Eventually how about exporting data ? 2: what is full list of supported markets in plugin manager (plugin tab)? 3: graphical design is fixed or it can be changed based on user preferences ? 4: in console tab players list can be set to more compact or it fixed layout? 5: what are possible payment options in case of ordering service? 6: it is needed to install additional plugin ? 7: is there live map preview ?
- 14 comments
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- #dashboard
- #tool
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ohh ... ok. i didnt know u are using your own names, bcs i was operating with informations what u provided to me in my 1st ticket about Blacklist format .... to use normal shortnames ... so i was taking normal item shortnames from carbon item db on web ... i will test it with change from priority list and let u know ... thank you for your time ...
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i have Quarry terminals and it is main reason why i want them on blacklist bcs it is messing with terminals ... and of course players use them on elevators to call them ... and on storage adaptors i have plugin that is placing them automaticaly whne players deploy entities like furnaces,boxes, etc. and when someone placed aroun 100 items it eating 100 power. anyway ... the are still not blacklisted .... im sending u my config like u wanted .... WirelessPower.json
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i mean in TC area ...