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Everything posted by venda_vole
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21:22Failed compiling 'MailSystem.cs': 21:22 1. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (MailSystem 16 line 127) 21:22 2. Argument 1: cannot convert from 'System.ReadOnlySpan<char>' to 'string' [CS1503] (MailSystem 30 line 128) 21:22 3. 'ReadOnlySpan<char>' does not contain a definition for 'Substring' and no accessible extension method 'Substring' accepting a first argument of type 'ReadOnlySpan<char>' could be found (are you missing a using directive or an assembly reference?) [CS1061] (MailSystem 19 line 142) 21:22 4. Cannot implicitly convert type 'System.ReadOnlySpan<char>' to 'string' [CS0029] (MailSystem 12 line 148) 21:22 5. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (MailSystem 25 line 2592)
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21:22Failed compiling 'FuelMonitor.cs': 21:22 1. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (FuelMonitor 27 line 3022) 21:22 2. Argument 1: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (FuelMonitor 38 line 3385) 21:22 3. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (FuelMonitor 28 line 3422)
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21:22Failed compiling 'CustomItemManager.cs': 21:22 1. Operator '??' cannot be applied to operands of type 'StringView' and 'string' [CS0019] (CustomItemManager 25 line 418) 21:22 2. A constant value of type 'StringView' is expected [CS9135] (CustomItemManager 22 line 452) 21:22 3. Argument 1: cannot convert from 'Facepunch.StringView' to 'string' [CS1503] (CustomItemManager 35 line 504) 21:22 4. Cannot implicitly convert type 'System.ReadOnlySpan<char>' to 'string' [CS0029] (CustomItemManager 45 line 663)
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same issue for me ...
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nevermind ... it was delay on loading of assets ... it was stuck somehow on something sry for that
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Hi, after FP update im guessing they changed something and there is plenty of things missing on terminal ...
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Hi, i would like to be able to change commands like example /inbox to /mail ?
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Hi David, i hope u doing well. Can u add support for other economics like shoppystocks ?
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Hi, can u add support for other economics ? in my case like for shoppystock economics with optional selection showing 2 of them at same time ?
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- 122 comments
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- #spawn everything
- #spawn
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- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
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Hi, im getting pretty often this console spam after last FP update ... Failed to execute OnFrame callback (Object reference not set to an instance of an object) at void Oxide.Plugins.HitDamage.SetFlag(BasePlayer player, bool setTo) in /hlserver/27634/carbon/plugins/HitDamage.cs:line 298 at void Oxide.Plugins.HitDamage.OnEntityTakeDamage(BaseAnimalNPC victim, HitInfo info)+() => { } in /hlserver/27634/carbon/plugins/HitDamage.cs:line 280 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63
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Ok. Now i get it ... but i tried it Thx for your time on this ...
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Where ? bcs i dont see any options in config file to set number of cases can be opened ? And if u talking about limits, i didnt mean that. I mean in UI when u open specific case u need to buy and open them ... and there is 1,2,3,4 or 5 can be selected and that is what i mean to little extend to 10.
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Hi, can u add option for buy/open cases at least about 10x maybe more ?
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Hi, aftrer last update im getting compile error ... 27/03 11:55:59 | >>> c.reload LuckyBlock 27/03 11:56:00 | Failed compiling 'LuckyBlock.cs': 27/03 11:56:00 | 1. The type or namespace name 'BossMonsterExtensionMethods' does not exist in the namespace 'Oxide.Plugins' (are you missing an assembly reference?) [CS0234] (LuckyBlock 21 line 7) 27/03 11:56:00 | 2. 'BaseNetworkable.EntityRealm' does not contain a definition for 'OfType' and no accessible extension method 'OfType' accepting a first argument of type 'BaseNetworkable.EntityRealm' could be found (are you missing a using directive or an assembly reference?) [CS1061] (LuckyBlock 61 line 229)
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Hi, after updating plugin im getting compile error. 27/03 11:54:35 | Failed compiling 'MultiTool.cs': 27/03 11:54:35 | 1. The type or namespace name 'BossMonsterExtensionMethods' does not exist in the namespace 'Oxide.Plugins' (are you missing an assembly reference?) [CS0234] (MultiTool 21 line 27/03 11:54:35 | 2. 'Dictionary<MultiTool.Shortcuts, bool>' does not contain a definition for 'Where' and no accessible extension method 'Where' accepting a first argument of type 'Dictionary<MultiTool.Shortcuts, bool>' could be found (are you missing a using directive or an assembly reference?) [CS1061] (MultiTool 49 line 46)
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- 5 comments
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- #rust sticker
- #sticker
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- 5 comments
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- #rust sticker
- #sticker
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(and 7 more)
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- 5 comments
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- #rust sticker
- #sticker
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After last update Basements are no longer accesible
venda_vole replied to venda_vole's Support Report in Support
Thanks. Yeah what i see, ehm dont see in manager they are gone at all .... but thanks for help. I know for future now ... -
After last update Basements are no longer accesible
venda_vole replied to venda_vole's Support Report in Support
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Hi, after last update players can access their basements anymore. Hatch is opening but not transfer of player to basement. I checked it and basements still exist. I dont have any errors in console even in logs there is nothing to be able to start with something ... and when i revert it back to previous version it will persist still same issue. Do you have any clue what can be ?